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MasonADC said:
src said:

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something

Wishful thinking. 3DS MHs were already a decline from PSP.

HoangNhatAnh said:
src said:

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

Why do you ignore my post?

What was there to it?

You posted some fake numbers and blatantly incorrect statements: timed exclusives factually have a big effect. Just look at FF7R. Timed exclusives usually mean the majority of the sales and audience of a series happens on one platform.

Do this at the beginning of a generation and you've effectively tied down an entire genre if you get the right games. SFV ensured the PS4 was the console for fight game fans. FF will ensure that PS gets the large slice of the JRPG pie. COD marketing (not even timed) ensures PS gets the majority of the FPS console fans.

It all adds up. If you can't see what Sony is doing, your going to be left behind.