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Forums - Gaming Discussion - Phil Spencer Says Xbox Series X Games Aren't Being Held Back By Xbox One

LudicrousSpeed said:
goopy20 said:

Xcloud is obviously MS's endgame and it's why Series X doesn't have top priority for MS. Who knows, maybe we will all be gaming in the cloud 5 years from now. But until then, MS won't be investing in AAA games that are specifically designed to take full advantage of the Series X.  

Papa Phil: we are committed to delivering games that take full advantage of the most powerful console ever. It will be at least a decade before cloud gaming becomes mainstream. Local hardware will always be the superior way to play games. xCloud is just an extra layer of convenience.

goopalicious: MS will never utilize the 12 TF of XSX because they want GamePass games to run on the Sega 32X and in five years they’ll be all in on xCloud and forget hardware 

I have to honestly wonder why you are even allowed to discuss Xbox still. 

Conina brought up Xcloud, not me. I do believe its their end game as they have flat out told us this much. 

People seem to confuse me with a rabit fanboy on a crusade to talk shit about Xbox. Truth is I am not loyal to any console brand and I've owned and played em all. The only thing I don't like about what MS is doing now is that they're making it very hard to get excited about next gen. I think both consoles need to do well before we'll see proper next gen support, and to me it sounds like MS isn't even trying. If you're a game developer, would you invest in a AAA Series X exclusive after you hear Phil say "We don't care which console you buy"? Would you buy a Series X if you can just play all the games on the console you already have, just not in 4k and 120fps?

I would love to see MS prove me wrong on the 23rd and completely blow me away. But if that's the case, then why did I have to read so many Phil Spencer interviews that have completely wiped away my excitement? If they now nail it with super exciting next gen stuff that looks like a stellar jump from anything we've seen on Xone, Phil sure has been doing one shitty job promoting the Series X. 

Last edited by goopy20 - on 11 July 2020

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I'll wait on the rational to explain why if weaker HW doesn't hold XSX and MS isn't focused on the HW sales of XSX why will they cut support for X1 at all.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

As far as SONY is concerned, this is positive news. They get to advertise their 2020 lineup and toss in the remastered and complete editions of Spiderman, TLOU2, FF7r, Nioh 1+2, Ghost and Dreams and pretend they're part of their PS5 library. I am sure Uncharted 4, Horizon, Bloodborne, and GoW are making their way to the PS5 sooner than later as well. Don't forget, SONY has a successful record of selling a few months-old PS3 game as an immensely successful PS4 title. They can do this again with the PS5 at much a larger scale because of the similar hardware architecture.


The people who like to pretend that the fireproof PS4 exclusive 2020 line up doesn't matter since we're flipping the page on what has been an embarrassment of a generation for MS, are the same people defending Phil's cross-gen strategy. Make up your minds.



goopy20 said:
chakkra said:

Well, I don't think the PS4 hit its wall to the point that it would not be able to play those games, but hey, if you are excited for those games that Sony decided were going to be playable only on PS5 (even though they could totally be playable on PS4) then I say go for it. It is not my place to tell you what you should or should not be excited about. What I don't understand is how you have felt the need to go on this 6-months crusade trying to convince everybody else that they should not be excited about the XSX.

Because a next console generation should be exciting. If you don't care and are fine with playing the same games we've been playing since 2013, then good for you. I do care about these things and so far all MS's been doing is dampen my enthusiasm whenever Phil gives another interview.

MAybe you've forgotten about the May event and it's still not entirely clear what MS is doing. But unless you'll be watching MS's 1st party stream in 120fps, you will maybe realize why their whole new consumer friendly strategy is pissing me off. Not saying everybody should share my opinion and maybe there are plenty of people who got excited after seeing Dirt 5 just because it's running in 120fps. I'm just saying these next gen consoles should be able to do a lot more exciting stuff then what Phil Spencer is telling us. 

What I gather from all your responses is that you seem to be more excited about what Sony says than what Sony shows. Jim Ryan promised you "something new, something different, that can really only be enjoyed on PS5" and that seems to be have been ingrained in your brain even if he shows something totally different from what he actually said, but again, do you.

But I don't understand why MS's strategy pisses you off so much. I mean, whatever MS decides to do with their 1st party games is not going affect the games you play on your PS5. I mean, Spiderman and Sackboy will continue to be "something new, something different, that can really only be enjoyed on PS5" regardless of what MS does with Halo, so their decision literally has no effect on you.



Conina said:
REDZONE said:

You're not jumping in the same level though. It's a completely different world. As soon as you talk about omitting things you are talking about change game designs,so it's not the same game. The whole aspect of the game is jumping from one world to the next on the fly.So no it's not possible on current generation because of the SSD.

0:00 - 0:20: all small jumps within the same level, no SSD usage

0:20: fading between two different video clips, no SSD usage

0:20 - 0:55 no jumps, the purple portals aren't connected to a different level, no SSD usage

0:56: PROBABLY a completely different world (which could have preloaded in the background the last 30 seconds or minute in a PS4 version when done right), but maybe a different part of the same level (since we only saw small parts of the level before)

1:01: fading between two different video clips, no SSD usage

1:01 - 2:09  all small jumps within the same level, no SSD usage

So the ONLY demonstration of the SSD advantage in the whole video is ONE jump at 0:56, and even that ain't 100% sure. And they probably won't change the level every three minutes, since that could be confusing for many players. And annoying many players just to show off the new technology wouldn't be very wise.

That said: I'm an absolute Ratchet & Clank fan and that game alone is reason enough for me to buy a PS5. But we need to see much more footage of the game to judge the frequency of the jumps between worlds/levels and therefore the importance of the SSD in that game.

It's not 100% sure?Lol and ps4 would do it with a 30 second load screen? HAHA. Uncle Phil is right so hopefully he supports the Xbox one x for the entire next gen,I mean there is absolutely no reason to stop supporting it.



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goopy20 said:

Why would MS invest in AAA 1st party Series X games if they can reach way more GP subscribers by not targeting high-end specs? Phil Spencer has blatantly told us that their next gen vision isn't about selling Series X boxes. Hell, they don't care if you buy one. It's about putting the gamer in the center and letting you play their games on a bunch of different devices.  

Goopy20, what you and many other people fail to understand is this is no different to those that buy into PC gaming. Majority of gamer's who invest into GPUs valued over $1k don't spend that kind of money hoping developers build games solely off those pieces of tech because they demand innovations... no they don't, What majority do is buy into high end PCs to offer the best gaming experiences. No different to what Phil is saying. To MS, its not just about console sales, its not about who sells more, its about offering options. XSX is like the high end PC for consoles, capable of many things but what its doing at launch is offering the best console experience to that audience. Why invest into a XSX? why spend $500+ on a high end console? to play the best version of those games in your living room.

No one is going to be disappointed that games with worlds the size of RDR2 or visuals like TLOU2 or gameplay like BOTW release on XSX. What the XSX will do is play those games at next gen levels, offering 4k/60fps support with added Raytracing, high quality shadows and many other bells and whistles, you know, much like what Phil is saying, just like how a high end PC play games compared to a low or mid range PCs. There will be differences, however good design games will ALWAYS be up to the developers not the hardware.

Innovation is a timed manner, not a hardware manner. Hardware obviously helps but its not everything, its always up to the design teams.



REDZONE said:
Conina said:

0:00 - 0:20: all small jumps within the same level, no SSD usage

0:20: fading between two different video clips, no SSD usage

0:20 - 0:55 no jumps, the purple portals aren't connected to a different level, no SSD usage

0:56: PROBABLY a completely different world (which could have preloaded in the background the last 30 seconds or minute in a PS4 version when done right), but maybe a different part of the same level (since we only saw small parts of the level before)

1:01: fading between two different video clips, no SSD usage

1:01 - 2:09  all small jumps within the same level, no SSD usage

So the ONLY demonstration of the SSD advantage in the whole video is ONE jump at 0:56, and even that ain't 100% sure. And they probably won't change the level every three minutes, since that could be confusing for many players. And annoying many players just to show off the new technology wouldn't be very wise.

That said: I'm an absolute Ratchet & Clank fan and that game alone is reason enough for me to buy a PS5. But we need to see much more footage of the game to judge the frequency of the jumps between worlds/levels and therefore the importance of the SSD in that game.

It's not 100% sure?Lol and ps4 would do it with a 30 second load screen? HAHA. Uncle Phil is right so hopefully he supports the Xbox one x for the entire next gen,I mean there is absolutely no reason to stop supporting it.

No, it ain't 100% sure that the jump at 0:56 is between two totally different levels or between different areas of the same level. Or do you have more information at this point to prove it?

And even if they are different levels, it ain't 100% sure if the second level gets loaded from SSD or is already preloaded in the RAM. Or do you have more information at this point to prove the SSD usage?

Also I didn't write "30 second load screen" as a hypothetical PS4-solution but loading the next section in the background while playing the current section... please learn to read! Obviously the game already knows in advance which level section comes next... neither Ratchett nor the player are opening the rift or selecting the destination. If both sections are small enough to both fit in the PS4 memory, that would be possible. Or do you have more information about the size of both level sections at this point to prove that it wouldn't be possible?

All the "mini jumps" except the jump at 0:56 are not showing the SSD superiority.



Azzanation said:

No one is going to be disappointed that games with worlds the size of RDR2 or visuals like TLOU2 or gameplay like BOTW release on XSX. What the XSX will do is play those games at next gen levels, offering 4k/60fps support with added Raytracing, high quality shadows and many other bells and whistles, you know, much like what Phil is saying, just like how a high end PC play games compared to a low or mid range PCs. There will be differences, however good design games will ALWAYS be up to the developers not the hardware.

Innovation is a timed manner, not a hardware manner. Hardware obviously helps but its not everything, its always up to the design teams.

That's not what next gen game play is about, bells and whistles.

Can you agree that there is a difference between games made for VR and games ported to VR? And that games made for VR lose a lot or can't be ported down to non VR?

That's what I expect from next gen game play. Worlds that weren't possible on the previous generation, either through lack of memory, lack of processing speed, lack of online capabilities, lack of input methods or lack of storage options / speed.

Next gen has about a 30x to 50x faster read/write access, a bigger jump than the increase in processing power from ps2 to ps3. So yep, it's disappointing to read that games will continue to be designed with 1/30th of the IO speed in mind. All these new possibilities, however the biggest change, don't use that to design your game around!

I want it to be different from buying into PC gaming.



chakkra said:
goopy20 said:

Because a next console generation should be exciting. If you don't care and are fine with playing the same games we've been playing since 2013, then good for you. I do care about these things and so far all MS's been doing is dampen my enthusiasm whenever Phil gives another interview.

MAybe you've forgotten about the May event and it's still not entirely clear what MS is doing. But unless you'll be watching MS's 1st party stream in 120fps, you will maybe realize why their whole new consumer friendly strategy is pissing me off. Not saying everybody should share my opinion and maybe there are plenty of people who got excited after seeing Dirt 5 just because it's running in 120fps. I'm just saying these next gen consoles should be able to do a lot more exciting stuff then what Phil Spencer is telling us. 

What I gather from all your responses is that you seem to be more excited about what Sony says than what Sony shows. Jim Ryan promised you "something new, something different, that can really only be enjoyed on PS5" and that seems to be have been ingrained in your brain even if he shows something totally different from what he actually said, but again, do you.

But I don't understand why MS's strategy pisses you off so much. I mean, whatever MS decides to do with their 1st party games is not going affect the games you play on your PS5. I mean, Spiderman and Sackboy will continue to be "something new, something different, that can really only be enjoyed on PS5" regardless of what MS does with Halo, so their decision literally has no effect on you.

Well Sony hasn't shown much so that is kinda true. I was impressed with the glimpses we got so far, though. The thing is that new console generations aren't a new concept. Current consoles get outdated and after 7 or 8 years we all need to upgrade so we get to see things pushed to the next level. It's always been that way and nobody will get upset if support for their current console dries out and we move on. A complete reset is what drives new experiences conceived to be impossible on current gen and it's usually exciting stuff.

MS on the other hand is acting like we don't need next gen consoles at all. Its almost as if they're saying the ones we have are perfectly fine and the Series X is too expensive anyway. Why that bothers me is that I would love to play a true next gen Halo, Gears and hopefully some new ips. Also, I think MS messaging is super confusing for 3rd party developers. Like I said, as a developer would you invest in a AAA next gen exclusive when you hear Phil say "We don't care which console you buy"?



goopy20 said:
chakkra said:

What I gather from all your responses is that you seem to be more excited about what Sony says than what Sony shows. Jim Ryan promised you "something new, something different, that can really only be enjoyed on PS5" and that seems to be have been ingrained in your brain even if he shows something totally different from what he actually said, but again, do you.

But I don't understand why MS's strategy pisses you off so much. I mean, whatever MS decides to do with their 1st party games is not going affect the games you play on your PS5. I mean, Spiderman and Sackboy will continue to be "something new, something different, that can really only be enjoyed on PS5" regardless of what MS does with Halo, so their decision literally has no effect on you.

Well Sony hasn't shown much so that is kinda true. I was impressed with the glimpses we got so far, though. The thing is that new console generations aren't a new concept. Current consoles get outdated and after 7 or 8 years we all need to upgrade so we get to see things pushed to the next level. It's always been that way and nobody will get upset if support for their current console dries out and we move on. A complete reset is what drives new experiences conceived to be impossible on current gen and it's usually exciting stuff.

MS on the other hand is acting like we don't need next gen consoles at all. Its almost as if they're saying the ones we have are perfectly fine and the Series X is too expensive anyway. Why that bothers me is that I would love to play a true next gen Halo, Gears and hopefully some new ips. Also, I think MS messaging is super confusing for 3rd party developers. Like I said, as a developer would you invest in a AAA next gen exclusive when you hear Phil say "We don't care which console you buy"?

Well, I'm willing to bet money that the jump from Halo 5 to Halo Infinite will be bigger and far more noticeable than the jump from Spiderman PS4 to SP:MM.

And I don't understand your concern with 3rd parties, as it is always going to be their choice. I mean, we have already some developers choosing to be cross-platform and we have already some others choosing to ditch last gen (Like Godfall, Scorn, The Medium, etc) so it is always going to be their choice regardless of what MS or Sony say.