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Azzanation said:

No one is going to be disappointed that games with worlds the size of RDR2 or visuals like TLOU2 or gameplay like BOTW release on XSX. What the XSX will do is play those games at next gen levels, offering 4k/60fps support with added Raytracing, high quality shadows and many other bells and whistles, you know, much like what Phil is saying, just like how a high end PC play games compared to a low or mid range PCs. There will be differences, however good design games will ALWAYS be up to the developers not the hardware.

Innovation is a timed manner, not a hardware manner. Hardware obviously helps but its not everything, its always up to the design teams.

That's not what next gen game play is about, bells and whistles.

Can you agree that there is a difference between games made for VR and games ported to VR? And that games made for VR lose a lot or can't be ported down to non VR?

That's what I expect from next gen game play. Worlds that weren't possible on the previous generation, either through lack of memory, lack of processing speed, lack of online capabilities, lack of input methods or lack of storage options / speed.

Next gen has about a 30x to 50x faster read/write access, a bigger jump than the increase in processing power from ps2 to ps3. So yep, it's disappointing to read that games will continue to be designed with 1/30th of the IO speed in mind. All these new possibilities, however the biggest change, don't use that to design your game around!

I want it to be different from buying into PC gaming.