Conina said:
0:00 - 0:20: all small jumps within the same level, no SSD usage 0:20: fading between two different video clips, no SSD usage 0:20 - 0:55 no jumps, the purple portals aren't connected to a different level, no SSD usage 0:56: PROBABLY a completely different world (which could have preloaded in the background the last 30 seconds or minute in a PS4 version when done right), but maybe a different part of the same level (since we only saw small parts of the level before) 1:01: fading between two different video clips, no SSD usage 1:01 - 2:09 all small jumps within the same level, no SSD usage So the ONLY demonstration of the SSD advantage in the whole video is ONE jump at 0:56, and even that ain't 100% sure. And they probably won't change the level every three minutes, since that could be confusing for many players. And annoying many players just to show off the new technology wouldn't be very wise. That said: I'm an absolute Ratchet & Clank fan and that game alone is reason enough for me to buy a PS5. But we need to see much more footage of the game to judge the frequency of the jumps between worlds/levels and therefore the importance of the SSD in that game. |
It's not 100% sure?Lol and ps4 would do it with a 30 second load screen? HAHA. Uncle Phil is right so hopefully he supports the Xbox one x for the entire next gen,I mean there is absolutely no reason to stop supporting it.