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Forums - Gaming Discussion - In your mind, what will the Xbox SX conference have to do to beat the PS5 conference?

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Answer the damned question!

Fantastic games 65 51.18%
 
100% backwards compatible with every Xbox 3 2.36%
 
VR Support 3 2.36%
 
Shockingly low price 21 16.54%
 
There's NOTHING they can do 31 24.41%
 
Other (please explain) 4 3.15%
 
Total:127
DonFerrari said:
kirby007 said:

That still doesnt explain how comparing a first party and 3rd party event makes any sense at all, and that idea should not be encouraged with upvotes

Because the comparison is that were the first opportunity to show the games on the console and MS didn't impress, Sony did. And the thread is exactly about what MS have to do to beat Sony conference.

First impressions is the only comparison that should be made. One let people down and one impressed. No argument there from anybody. But it’s another point to say the Xbox May event was MSs equivalent (20 minutes with A-AA 3rd party games) to Sony’s E3 styled event with all the bells and whistles. 

The thread is about what the July show needs to do, but I guess people had different interpretations of what the May event represented (other then it being a first impression). 

Last edited by sales2099 - on 19 June 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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sales2099 said:
DonFerrari said:

Because the comparison is that were the first opportunity to show the games on the console and MS didn't impress, Sony did. And the thread is exactly about what MS have to do to beat Sony conference.

First impressions is the only comparison that should be made. One let people down and one impressed. No argument there from anybody. But it’s another point to say the Xbox May event was MSs equivalent (20 minutes with A-AA 3rd party games) to Sony’s E3 styled event with all the bells and whistles. 

Agree, MS May Event is in no way shape or form indicative of June event or the quality of the games that will be released together with XSX and their first 6 months. I think that MS will do a fine launch.



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Well now is the timefor MS to prove that their 1st party studios are as good as Sony and Nintendo. They have been making loud noises about how they are gong to improve and have been buying studios to show this commitment and now is really the tim efor them to deliver.

For me personally, i find it hard to see them ahwing anything that will ever make me buy a series X or get invested in their ecosystem their GaaS and multiplayer model is a turn off for me in the same way most of EA's and Activision's games are.



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eva01beserk said:
sales2099 said:

And yet Sea of Thieves is more popular then any game they made when working for Nintendo. Quality drastically went up too. A lot of old school Rare fans for some reason refuse to acknowledge this and hold their classics up on a pedestal. Id say it’s a new renaissance for them going forward. I don’t know much about Everwild but damn does it intrigue me. 

How did you measure any off that? As far as I'm aware sot never breaks into the top 20 on twitch. And we have some ancient games in the top 20. Even valorant which is consifer a huge failure is there.

Sales? Never will know as ms only tells us players who probably at one point at least tried it. They dont even say active players or individual purchases.

Quality? By who's standard? I have never seen an outlet come out and praise how good sot is now. Granted I don't follow every outlet. But the is no buzz online of this game.

"Despite the Steam Summer Sale kicking off Sea of Thieves at FULL PRICE is still in the Top 5 best selling games globally on Steam. Crazy how successful this has been"



chakkra said:
eva01beserk said:

How did you measure any off that? As far as I'm aware sot never breaks into the top 20 on twitch. And we have some ancient games in the top 20. Even valorant which is consifer a huge failure is there.

Sales? Never will know as ms only tells us players who probably at one point at least tried it. They dont even say active players or individual purchases.

Quality? By who's standard? I have never seen an outlet come out and praise how good sot is now. Granted I don't follow every outlet. But the is no buzz online of this game.

"Despite the Steam Summer Sale kicking off Sea of Thieves at FULL PRICE is still in the Top 5 best selling games globally on Steam. Crazy how successful this has been"

Look at the steam monthly player stats for it.

https://steamcharts.com/app/1172620#1m

Hardly any increase in players and after the first week when it hit its peak it never got close again. The game being in the top 5 of a sale of old games does not mean anything. Thouse are games that where not even selling anymore. 

Like I said before, People are jumping to conclusions already. Give it more time before trying to own people with incomplete data. This game could see a new breath of life or it could be a fizzle. Just have to wait a bit to find out. 



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eva01beserk said:
chakkra said:

"Despite the Steam Summer Sale kicking off Sea of Thieves at FULL PRICE is still in the Top 5 best selling games globally on Steam. Crazy how successful this has been"

Look at the steam monthly player stats for it.

https://steamcharts.com/app/1172620#1m

Hardly any increase in players and after the first week when it hit its peak it never got close again. The game being in the top 5 of a sale of old games does not mean anything. Thouse are games that where not even selling anymore. 

Like I said before, People are jumping to conclusions already. Give it more time before trying to own people with incomplete data. This game could see a new breath of life or it could be a fizzle. Just have to wait a bit to find out. 

The game shouldn’t have spikes at all if your stance is to be believed. This game should have crashed and burned shortly after its launch over 2 years ago. People are playing it. It’s community is consistent. The developers are saying it’s a success. You don’t do continuous updates to a dead game (a big one just released this week). At this point I’d say you are low key trolling as SoT surpassed all our expectations one way or another. 

Fyi MCC being on there shouldn’t surprise you. Turns out there are a lot of Halo fans that just don’t game on Xbox anymore and people discovering it for the first time. Halo 2 is responsible for the current spike and it’s gonna spike again when Halo 3 drops next month. Which it all is just marketing Halo Infinite for PC players which makes me extra excited for Infinite’s PC performance.

Last edited by sales2099 - on 26 June 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

shikamaru317 said:

I do agree with you that Sony's 1st party studios are ahead of MS currently from a AAA perspective. Sony has 7 AAA capable studios now (Naughty Dog, Sucker Punch, Guerrilla, Santa Monica, Bend, Polyphony, and Insomniac), and most of those studios have now released critical and/or commercially successful games. However, that success comes at a cost, most of Sony's AAA studios are rather on the slow side, Horizon took 5 years to make and the sequel may take 5 years as well (if it gets delayed to Q1 2022, which is possible), Polyphony's GT games take anywhere from 4-6 years, Ghost of Tsushima took 6 years to make, TLOU 2 took 6 years. The slow release schedules mean that many of Sony's AAA 1st party studios only get 1 or 2 games out per generation. So, if you only like a few of those 7 studios like me, that is not alot of AAA exclusives to look forward to each generation from 1st party. Another problem with Sony's 1st party is that there is not alot of genre variety, most of them follow the same formula; open world, story-driven, action-adventure, it all starts to feel a bit samey after awhile. 

As for 1st party A/AA development, I definitely think that MS has the edge here, on a personal level especially. MS now has many A/AA teams/studios, several of them with good track records. Rare's Everwild looks fantastic so far, Double Fine has multiple teams with a pretty good track record of releases (they've released at least 1 game per year since 2007, with several of them being critically and/or commercially successful). Compulsion's We Happy Few had alot of potential, but got compared against the AAA expectations people had for it, even though it was made by a AA team. State of Decay 2 was pretty good, though a bit of technical and graphical mess (being first party now means that Unreal masters like Coalition and Ninja Theory can assist them making the 3rd game look like a proper next-gen Unreal game). Ninja Theory's Project Mara has potential to be a great psychological horror game. World's Edge is shaping up to be a great PC/console RTS studio in the future. Obsidian's AA The Outer Worlds team is fantastic, and their single A Grounded has potential (played the demo the other day). By comparison, I'm not a big fan of Sony's A/AA 1st party offerings, never liked Little Big Planet, Pixelopus stuff isn't my cup of tea, Japan studio's Project Siren team puts out some good stuff, but the rest of their teams are kind of meh in my eyes. 

As for the first quoted point, you can't have or plan to make GOTY AAA contenders that don't take a lot of time to make. Just no two ways around it. Why do you think Halo 6 is taking over 5 years to make too? Coincidence? Publishers like Ubisoft, Activision and even MS with Forza, can have two studios working on one IP and alternating releases. Hell at one point Activision had 3 studios working on COD. That method allows for more regular releases but in truth, each studio is still spending at least 2 years working on their releases.

As for your second point, you mentioned sony's top 7/8 studios. Did you forget the other 7/8 studios and all the second party studios they do to less out their own AA library? Sony's first and second party stuff has AA games like Gravity Rush, Bloodborne, The Order, Detroit, THe Show, Driveclub and lots of other smaller titles.

And you not being a fan of their AA/A offerings is the issue here and is why your opinion on the matter is slanted. Truth is, if you like them or don't it shouldn't matter, what's important is they are there and there are people that do like them and it gives their library options and variety.



sales2099 said:
eva01beserk said:

Look at the steam monthly player stats for it.

https://steamcharts.com/app/1172620#1m

Hardly any increase in players and after the first week when it hit its peak it never got close again. The game being in the top 5 of a sale of old games does not mean anything. Thouse are games that where not even selling anymore. 

Like I said before, People are jumping to conclusions already. Give it more time before trying to own people with incomplete data. This game could see a new breath of life or it could be a fizzle. Just have to wait a bit to find out. 

The game shouldn’t have spikes at all if your stance is to be believed. This game should have crashed and burned shortly after its launch over 2 years ago. People are playing it. It’s community is consistent. The developers are saying it’s a success. You don’t do continuous updates to a dead game (a big one just released this week). At this point I’d say you are low key trolling as SoT surpassed all our expectations one way or another. 

Fyi MCC being on there shouldn’t surprise you. Turns out there are a lot of Halo fans that just don’t game on Xbox anymore and people discovering it for the first time. Halo 2 is responsible for the current spike and it’s gonna spike again when Halo 3 drops next month. Which it all is just marketing Halo Infinite for PC players which makes me extra excited for Infinite’s PC performance.

Your second paragraph should answer your first. Yes it will spike after something major happens, like being available on a new platform. The same way halo will see a spike when an new halo boost interest in older titles. Should not be hard to understand. It spikes, then dies or settles after a while. 

Also why would I be surprised that a game is selling while on sale? Is that not the point?

Does steam release sales numbers? 



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eva01beserk said:
sales2099 said:

The game shouldn’t have spikes at all if your stance is to be believed. This game should have crashed and burned shortly after its launch over 2 years ago. People are playing it. It’s community is consistent. The developers are saying it’s a success. You don’t do continuous updates to a dead game (a big one just released this week). At this point I’d say you are low key trolling as SoT surpassed all our expectations one way or another. 

Fyi MCC being on there shouldn’t surprise you. Turns out there are a lot of Halo fans that just don’t game on Xbox anymore and people discovering it for the first time. Halo 2 is responsible for the current spike and it’s gonna spike again when Halo 3 drops next month. Which it all is just marketing Halo Infinite for PC players which makes me extra excited for Infinite’s PC performance.

Your second paragraph should answer your first. Yes it will spike after something major happens, like being available on a new platform. The same way halo will see a spike when an new halo boost interest in older titles. Should not be hard to understand. It spikes, then dies or settles after a while. 

Also why would I be surprised that a game is selling while on sale? Is that not the point?

Does steam release sales numbers? 

Except SoT isn’t MCC where it came to PC for the first time in December 2019. SoT was available on Windows Store and PC Game Pass since early 2018. More importantly the SoT update is there because of its success, not the root of the success. Players are there and updates keep them there. Again devs don’t update dead games. If you were right the game wouldn’t spike at all or retain any consistency. 

Edit:

Tell me, a popular theory going around the SoT community is that the haters are jaded Rare fans who loved their 90s games. Aside from fanboys and those who just don’t like the genre of course. These are people who will NEVER accept that anything they make today will ever compare to Banjo/Conker/Donkey Kong 64 games. Anything they make can never and will never penetrate the iron wall of childhood nostalgia. 

The idea that a addicting coop multiplayer game can ever compare to a quality 90s platformer is insulting to these people. I’m just trying to understand your motivations. If you don’t care about this game then just don’t engage when you see a developer or industry employee praise SoT success. The fact you being a active pessimist tells me there’s more at play. 

Last edited by sales2099 - on 27 June 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Sot isn't even on sale and the MCC had that price point before, dont be obtuse on purpose



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