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Forums - Gaming Discussion - Greatest return to form for a franchise

Sonic's a good pick but I'll go with Spider-Man. A real roller coaster of ups and downs for the franchise that seemed to peak in sixth gen with SM2 and Ultimate before a rut of general mediocrity. Insomniac really revitalized the gaming franchise though and did the web crawler justice. Can't wait for a sequel and hope we get to play as Miles in proper form.



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Seeing Sonic Mania mentioned, does anybody know the overall sales figures for this critically acclaimed game? Was it a commercial success for Sega?



I personally think Kid Icarus: Uprising was a great step. OK, the franchise didn't have weak entries, it just had no entries at all since the first two releases a long time ago. But the effect is the same: the franchise was nearly forgotten and got not only a worthy, but a great game to bring it back.



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Tomb Raider Legend. I liked the idea of Angel of Darkness, but the execution was poor - particularly the controls, which were horrendous. Legend wasn't perfect, but it was still a lot of fun.

I personally enjoyed the likes of Yoshi's Story and Yoshi's New Island, but I know a lot of people slated them, and felt the series in general had fallen off since the first game. Yoshi's Woolly World changed that perception, and is chock full of the sort of charm and design that made the original such a hit, whilst also putting a new spin on things.



Hiku said:

After Suikoden 3 didn't live up to the high expectations set by Suikoden 2, and then me hating Suikoden 4 due to the random encounters at sea and only having 4 characters in combat, Suikoden 5 reminded me of everything I loved about Suikoden 2 again.
Great game. Wish Konami would release a Remastered version some day.

I will have to check both 2 and 5 out.  I remember enjoying 3, but finding it very flawed.  Always heard great things about 2 though.

OT, God of War is the first game to come to mind.  After Ascension, I remember people claiming the IP was dead, there was nothing they could do with Kratos, and SSM needed to move on from the IP.  To some, 2 and 3 were the peak of the franchise, and everything that could be done, had been done at that point.

Then we got God of War on PS4, and while it might be debatable when it comes to gameplay preference, it ended up evolving into something more than it already was.  The combat was still fun, but it was slowed.  The story was deeper and better paced, and it showed just how much untapped potential the IP still had.  Like it or hate it, it reached critical acclaim and has the sales to back it up.

Now I am not saying the IP was as dead as some of the others on this list, but from where I am sitting it had one hell of a comeback after the old formula started getting stale.



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When I read the title, one game immediately came to mind.  The Legend of Zelda: Breath of the Wild.

I had been waiting for this game for 25 years.  Back in the day, my favorite part of Zelda was the huge open world.  It also has a ton of combat options like the older games.  The game is 3D, but it gives me the same feeling I had back when I was playing 2D Zelda in the 8 and 16 bit eras.  Breath of the Wild is just awesome!



FFXIV Realm Reborn. From the rock bottom of FFXIII and the original FFXIV, it was refreshing to play a good FF game again.

Romance of the Three Kingdoms XIII. XII was so bad, that even mediocre XIII is a nice return to form.

Digimon Story Cyber Sleuth. Digimon games were pretty bad since Digimon World 4, this game was quite fun and restored my interest in the franchise.



Probably Sonic Mania. So many mainline games after Sonic and Knuckles (1994) with many experiments with 2D and 3D on several consoles; with mostly failures.. They went back to the drawing board on what made Sonic games fun and they hit if out of the park with this one.



ARamdomGamer said:
Nautilus said:
From Nintendo's side, easily Fire Emblem.

Fire Emblem was a dying franchise, mostly because of it's stuborness to evolve and adapt new mechanics to make it's games better than just good. It's thanks to the threat of death that the developers said "what the hell" and actually decided to take a chance and do something they wanted, instead of being held back by what the old fans expected out of the franchise.

Sorry for expecting good level design, strategy and interesting characters out of Awakening.

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On topic, I think DMC3, after how bad 2 was, picking itself up so perfectly and elevating the entire genre with it is one of my favorite examples.

Played Devil may Cry 3 and loved, but for some reason when I tried the remaster of the 1st on PS3 didn't like and haven't tried the franchise since.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

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Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

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PAOerfulone said:
Cerebralbore101 said:
Sonic Mania

Sonic floundered in 3D for decades until some fans came together and finally made a good Sonic game, with the blessing of Sega.

To be fair, while 3D Sonic has been very hit or miss, 2D Sonic has always been consistently good to great. Outside of the classic Genesis/Mega Drive originals, we’ve had the Sonic Advance trilogy, the Sonic Rush games, Colors DS, even the 3DS Boom games were decent enough. 

So even when the 3D games have had their ups and downs and all arounds, they always had the 2D games to fall back on as the unsung heroes of the franchise.

Having played Sonic Advance, and Sonic Rush, I can say that those games were barely 8/10, but Sonic Mania was easily 10/10.