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Forums - Sales Discussion - Sony prioritizing US audience for PS5 reveal because Japan is losing interest

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What do you think

people already know this 36 48.00%
 
I don't believe what he said 8 10.67%
 
There is still hope for Japanese market 12 16.00%
 
It's not relevant does no... 14 18.67%
 
Banzai Nippon 5 6.67%
 
Total:75
hinch said:
Kai_Mao said:

I would like to get people's opinion about Switch selling as a home console, with the OG SKU being $300 (and outselling the $200 Lite majority of weeks since it released) and Nintendo games selling for $60 (or whatever is Japan's equivalent to full price) with little price cuts, even though its marketed as a hybrid/handheld.

Even the 3DS got off to a rough start and the price had to be slashed significantly from $250 to $170. I don't remember how much 3DS games cost in Japan, but I assume they are lower in price compared to Switch games. The Switch is more expensive than Vita, with the Joy Cons being more expensive than some of the Vita memory cards. Not to mention adding the Pro Controller, SD memory cards, and paid online.

I think its the the reduced functionality of the lite that takes away some its appeal. Like it's one of the main selling point of the Switch. Play how you want, portable, or on your TV. Take that away and you have a machine that just can play on that screen. Its not a substantial amount more for the full-fat package.

You also get detachable controllers with HD rumble and dock which doubles as a charger in the OG model.

Nintendo first party games always sell well in Japan. And like the rest of the world, their prices generally hold up and rarely go down.

Reduced functionality is lite only portable aspect. In short, is the missing stationary console aspect that makes the console sell less? Well ... case closed



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hinch said:

.. Its not a substantial amount more for the full-fat package.

DonFerrari said:

Most people even though are price sensitive are also "value sensitive" and probably though "well for just 100 more I can have the full package, I have enough money that this won't be a problem". For us to really compare what the market would preffer we would need something like a table only for 200, hh for 200 and hybrid for 300 (and probably the hybrid would still win for having more functions for not a lot higher cost). We can even see here in the forum how many users bought a game they already finished on X1/PS4 just to play on the go. So it is pretty clear that portability is the main thing on the console. N64 and GC had great Nintendo games and weren't able to cross 40M sales.

So if the Lite's price was cut to $149 or $99, do you think that would be enough to match the OG's sales or be enough to flip the 70-30 ratio?

I don't.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Agente42 said:
hinch said:

I think its the the reduced functionality of the lite that takes away some its appeal. Like it's one of the main selling point of the Switch. Play how you want, portable, or on your TV. Take that away and you have a machine that just can play on that screen. Its not a substantial amount more for the full-fat package.

You also get detachable controllers with HD rumble and dock which doubles as a charger in the OG model.

Nintendo first party games always sell well in Japan. And like the rest of the world, their prices generally hold up and rarely go down.

Reduced functionality is lite only portable aspect. In short, is the missing stationary console aspect that makes the console sell less? Well ... case closed

Its not as cut and dry as that. Lets say consumer walks into a shop looking Switch. It was advertised as a hybrid console. He/she asks about which one they should buy. Staff explain differences between them and the one with offers the most value to the customer, is the one they walk away with. Would be like walking into a shop for Galaxy phone. The lite version always sells less.

Whatever, not going to reply anymore to this thread. I got my points across. And people keep jumping in about Nintendo because i mentioned it. Case closed indeed.



Pyro as Bill said:
hinch said:

.. Its not a substantial amount more for the full-fat package.

DonFerrari said:

Most people even though are price sensitive are also "value sensitive" and probably though "well for just 100 more I can have the full package, I have enough money that this won't be a problem". For us to really compare what the market would preffer we would need something like a table only for 200, hh for 200 and hybrid for 300 (and probably the hybrid would still win for having more functions for not a lot higher cost). We can even see here in the forum how many users bought a game they already finished on X1/PS4 just to play on the go. So it is pretty clear that portability is the main thing on the console. N64 and GC had great Nintendo games and weren't able to cross 40M sales.

So if the Lite's price was cut to $149 or $99, do you think that would be enough to match the OG's sales or be enough to flip the 70-30 ratio?

I don't.

If the difference in price between Lite and Regular was bigger the most likely occurence would be the increase of the sales of Lite (but we know it isn't really something direct, 2DS didn't sell much in comparison to 3DS as the loss of funcionality and form factor wasn't that well accepted right?).

If instead of Lite we had stationary for the same price do you think it would have sold better or worse than Lite?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Pyro as Bill said:

So if the Lite's price was cut to $149 or $99, do you think that would be enough to match the OG's sales or be enough to flip the 70-30 ratio?

I don't.

If the difference in price between Lite and Regular was bigger the most likely occurence would be the increase of the sales of Lite (but we know it isn't really something direct, 2DS didn't sell much in comparison to 3DS as the loss of funcionality and form factor wasn't that well accepted right?).

If instead of Lite we had stationary for the same price do you think it would have sold better or worse than Lite?

There's not much point in selling more stationary consoles than the Lite if it cuts heavily into sales of the OG model.

I think a $99-149 stationary console would be more competitive against the OG than the Lite depending on what features the home console had over the hybrid.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

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Pyro as Bill said:
DonFerrari said:

If the difference in price between Lite and Regular was bigger the most likely occurence would be the increase of the sales of Lite (but we know it isn't really something direct, 2DS didn't sell much in comparison to 3DS as the loss of funcionality and form factor wasn't that well accepted right?).

If instead of Lite we had stationary for the same price do you think it would have sold better or worse than Lite?

There's not much point in selling more stationary consoles than the Lite if it cuts heavily into sales of the OG model.

I think a $99-149 stationary console would be more competitive against the OG than the Lite depending on what features the home console had over the hybrid.

Nothing added. It is the same console, but stationary and so a box on the TV with a controller without touch-screen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Pyro as Bill said:

There's not much point in selling more stationary consoles than the Lite if it cuts heavily into sales of the OG model.

I think a $99-149 stationary console would be more competitive against the OG than the Lite depending on what features the home console had over the hybrid.

Nothing added. It is the same console, but stationary and so a box on the TV with a controller without touch-screen.

It would cut into OG sales more than the Lite would.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Pyro as Bill said:
DonFerrari said:

Nothing added. It is the same console, but stationary and so a box on the TV with a controller without touch-screen.

It would cut into OG sales more than the Lite would.

If Nintendo decides to launch it we can see how it does =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Pyro as Bill said:

It would cut into OG sales more than the Lite would.

If Nintendo decides to launch it we can see how it does =]

Yeah but then we're talking about a 3-way instead of a comparison between two hypothetical 2-ways.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

This is such a bad take.

Japan is the 2nd biggest market for Sony after the US. Its still incredibly important and the PS4 has pretty much stabilised the decline of home console gaming:

PS2: 21 million
PS3: 10.2 million
PS4: 9.3 million+

N64: 5.5 million
GCN: 4 million
Wii: 12.7 million
WiiU: 3 million

PS4 and PS5 will get more Japanese games than any other console and its because the overseas market is far bigger than the domestic. Every single third party Japanese developer knows this, Capcom, SE, Namco, TK, SEGA....

Its common sense why for timezones one would have

US + South America + EU + Middle East > Asia