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Forums - Sales Discussion - Famitsu Sales: Week 22, 2020 (May 25 - May 31)

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Bofferbrauer2 said:
MasonADC said:

No they make no sense. Octopath has already been ported to PC, it should’ve been on there from the start. Very few games that mean something are only suppose to sell in japan 

If those don't make sense, then there's no way you can defend games like Monster Hunter or Persona not being on the Switch, as that makes even less sense.

...yeah? I never said they shouldn’t be on switch. Unless background deals are being made, it really doesn’t make any sense



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PlayStation 4 Square Enix Top 10

  1. Dragon Quest XI: Echoes of an Elusive Age - 1.368.698
  2. Final Fantasy XV - 1.042.951
  3. Final Fantasy VII Remake - 919.287
  4. Kingdom Hearts III - 861.226
  5. NieR: Automata - 467.485
  6. Dragon Quest Heroes: The World Tree's - 329.934
  7. Kingdom Hearts HD I.5 + II.5 - 293.248
  8. Dragon Quest Heroes II - 280.542
  9. Dragon Quest Builders 2 - 224.738
  10. Dragon Quest Builders - 213.581

TOTAL: 6.001.690

PlayStation 4 CAPCOM Top 10

  1. Monster Hunter: World - 2.524.060
  2. Monster Hunter: World - Iceborne - 516.285
  3. Resident Evil 2 - 403.833
  4. Resident Evil 7: biohazard - 365.896
  5. Devil May Cry V - 189.121
  6. Street Fighter V - 85.821
  7. Resident Evil: Revelations 2 - 69.494
  8. Resident Evil 6 - 54.255
  9. Devil May Cry 4: Special Edition - 49.934
  10. Mega Man X Legacy Collection - 48.118

TOTAL: 4.306.817

PlayStation 4 Konami Top 10

  1. Metal Gear Solid V: The Phantom Pain - 448.554
  2. Pro Baseball Spirits 2019 - 259.227
  3. Jikkyou Powerful Pro Baseball 2018 - 255.850
  4. Jikkyou Powerful Pro Baseball 2016 - 208.867
  5. Winning Eleven 2019 - 182.539
  6. Winning Eleven 2018 - 171.449
  7. Winning Eleven 2017 - 158.066
  8. Metal Gear Solid V: Ground Zeroes - 151.860
  9. eFootball Winning Eleven 2020 - 126.109
  10. Winning Eleven 2016 - 86.247

TOTAL: 2.048.768

PlayStation 4 SEGA Top 10

  1. Yakuza 6: The Song of Life - 367.965
  2. Judgement - 284.001
  3. Yakuza 7: Like a Dragon - 243.769
  4. Yakuza: Kiwami 2 - 202.817
  5. Fist of the North Star: Lost Paradise - 179.315
  6. Shin Sakura Wars - 166.771
  7. Yakuza: Kiwami - 150.703
  8. Yakuza 0 - 144.798
  9. Yakuza: Ishin! - 129.536
  10. Valkyria Chronicles 4 - 69.500

TOTAL: 1.939.175

PlayStation 4 Bandai Namco Top 10

  1. Tales of Berseria - 220.719
  2. Ace Combat 7: Skies Unknown - 220.195
  3. God Eater 3 - 203.554
  4. Gundam Versus - 175.581
  5. Sword Art Online: Fatal Bullet - 152.572
  6. Dragon Ball Z: Kakarot - 149.654
  7. Jump Force - 130.293
  8. Super Robot Wars V - 128.945
  9. Dragon Ball: Xenoverse 2 - 128.086
  10. Super Robot Wars X - 112.753

TOTAL: 1.622.622

Just a quick comparison with what the biggest 3rd Party Japanese Companies have released on the PS4



3rd Party Top 10 on PS4

  1. Square Enix - 6M
  2. Capcom - 4.3M
  3. Konami - 2.04M
  4. Sega - 1.93M
  5. Bandai Namco - 1.62M
  6. From Software(w Bloodborne) - 1.16M
  7. Atlas  - 1.13M
  8. Koei Tecmo - 1.04M
  9. D3 Publisher - 478K
  10. Nihon Falcom - 450K

TOTAL: 20.1M

3rd Party Top 10 on PS3

  1. Capcom - 5.36M
  2. Square Enix - 5.08M
  3. Bandai Namco - 4.99M
  4. Konami - 4.67M
  5. Koei Tecmo - 3.87M
  6. Sega - 3.84M
  7. From Software - 1.61M
  8. Atlas - 806K
  9. Gust - 758K
  10. D3 Publisher - 486K

TOTAL - 31.45M

3rd Party Top 10 on 3DS

  1. Capcom - 14.16M
  2. Level 5 - 13.5M
  3. Square Enix - 7.55M
  4. Bandai Namco - 3.85M
  5. Gung Ho - 2.12M
  6. Atlas - 1.42M
  7. Marvelous - 1.31M
  8. Sega - 1.1M
  9. Mixi - 968K
  10. Koei Tecmo - 595K

TOTAL: 46.56M



MasonADC said:
The_Liquid_Laser said:

PS4 install base will be lucky to get to 10m in Japan, and PS5 install base will likely be even less.  Switch install base will be 2-4 times that.  It really makes zero financial sense for a third party to release on PS5 unless it has a significant Western market.  Everything else will be on Switch, or at the very least multiplat.

How many of those 1 billion games were sold in Japan?

Japan isn’t the be all end all for most games. Being exclusive for any platform doesn’t make sense until someone paid them to make it. The switch still doesn’t get big third party games so I don’t see how you expect exclusive titles to start coming. It hasn’t even gotten a monster hunter yet

While Japan isn't the end all, be all; I am concerned that Nintendo is not even getting some of the older Japanese games, especially ones like Persona 5 (or Royal), Tekken, Soul Calibur, or the like. And its not like Nintendo Switch is just selling well in Japan, its selling well everywhere else too. Forget Japan, how well does the Switch have to do overseas in order to gain the attention from the big Japanese third party developers in regards to their high-profile games? Selling upgraded last-gen ports (i.e., Capcom) with only one noted original AA-AAA title (Mega Man 11) is not integrating oneself to the userbase. Square Enix, while not perfect, at least sold Octopath Traveler, DQXIS, and, soon, Bravely Default II, along with its plethora of FF ports/remasters. Where's Ace Attorney or Monster Hunter for Capcom? Heck, even if its a Sony-exclusive, I would like to see Street Fighter V: Champion's Edition on Switch.



Looking at the third party list for Switch really shows that for the most part, third parties just aren't even trying. They could be making so much more money off Switch if they brought over more than just throwaway releases.



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Kai_Mao said:
MasonADC said:

Japan isn’t the be all end all for most games. Being exclusive for any platform doesn’t make sense until someone paid them to make it. The switch still doesn’t get big third party games so I don’t see how you expect exclusive titles to start coming. It hasn’t even gotten a monster hunter yet

While Japan isn't the end all, be all; I am concerned that Nintendo is not even getting some of the older Japanese games, especially ones like Persona 5 (or Royal), Tekken, Soul Calibur, or the like. And its not like Nintendo Switch is just selling well in Japan, its selling well everywhere else too. Forget Japan, how well does the Switch have to do overseas in order to gain the attention from the big Japanese third party developers in regards to their high-profile games? Selling upgraded last-gen ports (i.e., Capcom) with only one noted original AA-AAA title (Mega Man 11) is not integrating oneself to the userbase. Square Enix, while not perfect, at least sold Octopath Traveler, DQXIS, and, soon, Bravely Default II, along with its plethora of FF ports/remasters. Where's Ace Attorney or Monster Hunter for Capcom? Heck, even if its a Sony-exclusive, I would like to see Street Fighter V: Champion's Edition on Switch.

the thing is,third parties are very careful due to the fact that nintendo's first, second, and sponserd titles pretty much directly compete, and ulually OUTCLASS AND OUTSELL what most third parties can offer. PS doesn't really have that.

now when the ps4 dies and the ps5 would likely sell a lot less, thats when we'll see third parties jump to switch.



Outside of Monster Hunter World & Final Fantasy most Japanese AA & AAA titles don't sell 10M+ copies Worldwide. 

For Capcom it might make sense to move Monster Hunter to the Sony ecosystem due to exclusivity deal but with that, they have lost the capability of reaching the widest possible audience in Japan. The convenience for Japanese to play games on the go is a major selling point of the Switch and 3DS. Also, there was a Monster Hunter on the 3DS basically every two years. With the current model it's definitely profitable for them but a big risk if the next Playstation exclusive Monster Hunter game doesn't do as well as MHW World Wide. 

Let's say they are selling 50% digital on the PS4 in Japan it's still pretty close to the physical sales of Generations games. Overall losses on the home market have been offset by the Worldwide success. 

  • 2013. Monster Hunter 4 (3DS) - 3.591.334
  • 2015. Monster Hunter Generations (3DS) - 2.832.833
  • 2014. Monster Hunter 4 Ultimate (3DS) - 2.617.803
  • 2019: Monster Hunter World (PS4) - 2.558.039
  • 2017. Monster Hunter XX (3DS) - 1.718.052
  • 2020: Monster Hunter World Iceborn (PS4) - 550.264 
  • 2011: Monster Hunter Freedom 3 HD Ver. (PS3) - 457.789
  • 2016: Monster Hunter Stories (3DS) - 316.470
  • 2017. Monster Hunter XX (Switch) - 309.596

3DS TOTAL - 14.952.180

PS4 TOTAL - 3.108.303

PS3 TOTAL - 316.470

Switch TOTAL - 309.596

Resident Evil, Dragon's Dogma, Street Fighter, Sengoku and Devil May Cry have all contracted going from Playstation 3 to Playstation 4. 

  • 2009. Resident Evil 5 (PS3) - 1.041.195
  • 2012. Resident Evil 6 (PS3) - 866.735
  • 2019. Resident Evil 2 (PS4) - 418.236
  • 2017. Resident Evil 7 (PS4) - 365.896
  • 2012. Resident Evil: Revelations (3DS) - 302.965
  • 2020. Resident Evil 3 (PS4) - 258.676
  • 2012. Resident Evil: Revelations (PS3) - 190.994

  • 2012. Dragon's Dogma (PS3) - 687.932
  • 2013. Dragon's Dogma: Dark Arisen (PS3) - 209.736
  • 2015. Dragon's Dogma Online (PS4) - 39.863
  • 2017. Dragon's Dogma: Dark Arisen (PS4) - 20.815
  • 2019. Dragon's Dogma: Dark Arisen (Switch) - 20.043

  • 2010. Super Street Fighter IV (PS3) - 159.558
  • 2009. Street Fighter IV (PS3) - 157.704
  • 2011. Super Street Fighter IV: 3D Edition (3DS) - 150.162
  • 2011. Super Street Fighter IV: Arcade Edition (PS3) - 149.747
  • 2016. Street Fighter V (PS4) - 85.821

  • 2010. Sengoku Basara 3 (PS3) - 426.357
  • 2014. Sengoku Basara 4 (PS3) - 234.995
  • 2011. Sengoku Basara 3: Utage (PS3) - 174.759
  • 2015. Sengoku Basara 4: Sumeragi (PS3) - 85.662
  • 2012. Sengoku Basara HD Collection (PS3) - 61.387
  • 2015. Sengoku Basara 4: Sumeragi (PS4) - 40.293
  • 2016. Sengoku Basara: Sanada Yukimura-Den (PS4) - 23.160

  • 2008. Devil May Cry 4 (PS3) - 417.643
  • 2019. Devil May Cry (PS4) - 189.121

Capcom isn't one of the big supporters of the Vita, but other Japanese publishers actually had bigger loses from the transition from PS3/PSV to PS4, like Atlus,  for example, lost a lot of sales because they had a lot more AA titles on Vita/3DS, outside of their PS3 support. 

Capcom will slowly become irrelevant in Japan if they continue to not put effort into cultivating an audience on the Switch. What we are seeing is a losing strategy. To me, Capcom and Level 5 are the worst offenders but Altus, Square Enix, Sega, Konami, Koei Tecmo also aren't doing too hot. 

Square Enix is slowing correcting course, the others? Atlus, Sega, Konami, Koei Tecmo - what we've seen in the last three years is very poor support. 



noshten said:

Outside of Monster Hunter World & Final Fantasy most Japanese AA & AAA titles don't sell 10M+ copies Worldwide. 

For Capcom it might make sense to move Monster Hunter to the Sony ecosystem due to exclusivity deal but with that, they have lost the capability of reaching the widest possible audience in Japan. The convenience for Japanese to play games on the go is a major selling point of the Switch and 3DS. Also, there was a Monster Hunter on the 3DS basically every two years. With the current model it's definitely profitable for them but a big risk if the next Playstation exclusive Monster Hunter game doesn't do as well as MHW World Wide. 

Let's say they are selling 50% digital on the PS4 in Japan it's still pretty close to the physical sales of Generations games. Overall losses on the home market have been offset by the Worldwide success. 

  • 2013. Monster Hunter 4 (3DS) - 3.591.334
  • 2015. Monster Hunter Generations (3DS) - 2.832.833
  • 2014. Monster Hunter 4 Ultimate (3DS) - 2.617.803
  • 2019: Monster Hunter World (PS4) - 2.558.039
  • 2017. Monster Hunter XX (3DS) - 1.718.052
  • 2020: Monster Hunter World Iceborn (PS4) - 550.264 
  • 2011: Monster Hunter Freedom 3 HD Ver. (PS3) - 457.789
  • 2016: Monster Hunter Stories (3DS) - 316.470
  • 2017. Monster Hunter XX (Switch) - 309.596

3DS TOTAL - 14.952.180

PS4 TOTAL - 3.108.303

PS3 TOTAL - 316.470

Switch TOTAL - 309.596

Resident Evil, Dragon's Dogma, Street Fighter, Sengoku and Devil May Cry have all contracted going from Playstation 3 to Playstation 4. 

  • 2009. Resident Evil 5 (PS3) - 1.041.195
  • 2012. Resident Evil 6 (PS3) - 866.735
  • 2019. Resident Evil 2 (PS4) - 418.236
  • 2017. Resident Evil 7 (PS4) - 365.896
  • 2012. Resident Evil: Revelations (3DS) - 302.965
  • 2020. Resident Evil 3 (PS4) - 258.676
  • 2012. Resident Evil: Revelations (PS3) - 190.994

  • 2012. Dragon's Dogma (PS3) - 687.932
  • 2013. Dragon's Dogma: Dark Arisen (PS3) - 209.736
  • 2015. Dragon's Dogma Online (PS4) - 39.863
  • 2017. Dragon's Dogma: Dark Arisen (PS4) - 20.815
  • 2019. Dragon's Dogma: Dark Arisen (Switch) - 20.043

  • 2010. Super Street Fighter IV (PS3) - 159.558
  • 2009. Street Fighter IV (PS3) - 157.704
  • 2011. Super Street Fighter IV: 3D Edition (3DS) - 150.162
  • 2011. Super Street Fighter IV: Arcade Edition (PS3) - 149.747
  • 2016. Street Fighter V (PS4) - 85.821

  • 2010. Sengoku Basara 3 (PS3) - 426.357
  • 2014. Sengoku Basara 4 (PS3) - 234.995
  • 2011. Sengoku Basara 3: Utage (PS3) - 174.759
  • 2015. Sengoku Basara 4: Sumeragi (PS3) - 85.662
  • 2012. Sengoku Basara HD Collection (PS3) - 61.387
  • 2015. Sengoku Basara 4: Sumeragi (PS4) - 40.293
  • 2016. Sengoku Basara: Sanada Yukimura-Den (PS4) - 23.160

  • 2008. Devil May Cry 4 (PS3) - 417.643
  • 2019. Devil May Cry (PS4) - 189.121

Capcom isn't one of the big supporters of the Vita, but other Japanese publishers actually had bigger loses from the transition from PS3/PSV to PS4, like Atlus,  for example, lost a lot of sales because they had a lot more AA titles on Vita/3DS, outside of their PS3 support. 

Capcom will slowly become irrelevant in Japan if they continue to not put effort into cultivating an audience on the Switch. What we are seeing is a losing strategy. To me, Capcom and Level 5 are the worst offenders but Altus, Square Enix, Sega, Konami, Koei Tecmo also aren't doing too hot. 

Square Enix is slowing correcting course, the others? Atlus, Sega, Konami, Koei Tecmo - what we've seen in the last three years is very poor support. 

Monster Hunter World sold 3-4x as much as any other MH, WW. In Japan, MH on console also sold for much higher prices than MH on handheld.

Koei Tecmo is one of the biggest supporters of the Switch. They created exclusives like Hyrule Warriors, Fire Emblem Warriors, and Fire Emblem: Three Houses. They have been making most of their IPs multiplat with Switch like Atelier, Winning Post, Warriors Orochi, One Piece Warriors, Nobunaga's Ambition at launch, Romance of the Three Kingdoms at launch, Attack on Titan, and Fairy Tail.



Farsala said:

Monster Hunter World sold 3-4x as much as any other MH, WW. In Japan, MH on console also sold for much higher prices than MH on handheld.

Koei Tecmo is one of the biggest supporters of the Switch. They created exclusives like Hyrule Warriors, Fire Emblem Warriors, and Fire Emblem: Three Houses. They have been making most of their IPs multiplat with Switch like Atelier, Winning Post, Warriors Orochi, One Piece Warriors, Nobunaga's Ambition at launch, Romance of the Three Kingdoms at launch, Attack on Titan, and Fairy Tail.

It's on 3 platforms, higher prices but also higher development costs. WW the 3DS games ranged between 4-5m which is on par with what MHW sold on each platform WW.



theDX said:
Koei Tecmo is the kind of third party that has shown us that PS4+Switch can lead to good sales but then they go and make new numbered Dynasty Warriors, Romance of the Three Kingdoms and Dead or Alive games PS4 exclusives and achieve their worst results yet.

Ask yourself why they would do this.

Dead or Alive 6, they kinda f$&@&$ up the marketing trying to make it a serious fighting game (before sorta coming back the T&A) and pricing their costume Season Passes at ridiculous prices.

Dynasty Warriors and Romance, I don’t know what happened to those games. They attempted to do something different and it backfired on them, not to mention the bugs from DW.

Weirdly enough, their Switch exclusives (FE:W, HW:DE, and FE:TH) did reasonably well in Japan, I believe.