By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Famitsu Sales: Week 22, 2020 (May 25 - May 31)

Tagged games:

MasonADC said:
The_Liquid_Laser said:

PS4 install base will be lucky to get to 10m in Japan, and PS5 install base will likely be even less.  Switch install base will be 2-4 times that.  It really makes zero financial sense for a third party to release on PS5 unless it has a significant Western market.  Everything else will be on Switch, or at the very least multiplat.

How many of those 1 billion games were sold in Japan?

Japan isn’t the be all end all for most games. Being exclusive for any platform doesn’t make sense until someone paid them to make it. The switch still doesn’t get big third party games so I don’t see how you expect exclusive titles to start coming. It hasn’t even gotten a monster hunter yet

While Japan isn't the end all, be all; I am concerned that Nintendo is not even getting some of the older Japanese games, especially ones like Persona 5 (or Royal), Tekken, Soul Calibur, or the like. And its not like Nintendo Switch is just selling well in Japan, its selling well everywhere else too. Forget Japan, how well does the Switch have to do overseas in order to gain the attention from the big Japanese third party developers in regards to their high-profile games? Selling upgraded last-gen ports (i.e., Capcom) with only one noted original AA-AAA title (Mega Man 11) is not integrating oneself to the userbase. Square Enix, while not perfect, at least sold Octopath Traveler, DQXIS, and, soon, Bravely Default II, along with its plethora of FF ports/remasters. Where's Ace Attorney or Monster Hunter for Capcom? Heck, even if its a Sony-exclusive, I would like to see Street Fighter V: Champion's Edition on Switch.



Around the Network

Looking at the third party list for Switch really shows that for the most part, third parties just aren't even trying. They could be making so much more money off Switch if they brought over more than just throwaway releases.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Kai_Mao said:
MasonADC said:

Japan isn’t the be all end all for most games. Being exclusive for any platform doesn’t make sense until someone paid them to make it. The switch still doesn’t get big third party games so I don’t see how you expect exclusive titles to start coming. It hasn’t even gotten a monster hunter yet

While Japan isn't the end all, be all; I am concerned that Nintendo is not even getting some of the older Japanese games, especially ones like Persona 5 (or Royal), Tekken, Soul Calibur, or the like. And its not like Nintendo Switch is just selling well in Japan, its selling well everywhere else too. Forget Japan, how well does the Switch have to do overseas in order to gain the attention from the big Japanese third party developers in regards to their high-profile games? Selling upgraded last-gen ports (i.e., Capcom) with only one noted original AA-AAA title (Mega Man 11) is not integrating oneself to the userbase. Square Enix, while not perfect, at least sold Octopath Traveler, DQXIS, and, soon, Bravely Default II, along with its plethora of FF ports/remasters. Where's Ace Attorney or Monster Hunter for Capcom? Heck, even if its a Sony-exclusive, I would like to see Street Fighter V: Champion's Edition on Switch.

the thing is,third parties are very careful due to the fact that nintendo's first, second, and sponserd titles pretty much directly compete, and ulually OUTCLASS AND OUTSELL what most third parties can offer. PS doesn't really have that.

now when the ps4 dies and the ps5 would likely sell a lot less, thats when we'll see third parties jump to switch.



Outside of Monster Hunter World & Final Fantasy most Japanese AA & AAA titles don't sell 10M+ copies Worldwide. 

For Capcom it might make sense to move Monster Hunter to the Sony ecosystem due to exclusivity deal but with that, they have lost the capability of reaching the widest possible audience in Japan. The convenience for Japanese to play games on the go is a major selling point of the Switch and 3DS. Also, there was a Monster Hunter on the 3DS basically every two years. With the current model it's definitely profitable for them but a big risk if the next Playstation exclusive Monster Hunter game doesn't do as well as MHW World Wide. 

Let's say they are selling 50% digital on the PS4 in Japan it's still pretty close to the physical sales of Generations games. Overall losses on the home market have been offset by the Worldwide success. 

  • 2013. Monster Hunter 4 (3DS) - 3.591.334
  • 2015. Monster Hunter Generations (3DS) - 2.832.833
  • 2014. Monster Hunter 4 Ultimate (3DS) - 2.617.803
  • 2019: Monster Hunter World (PS4) - 2.558.039
  • 2017. Monster Hunter XX (3DS) - 1.718.052
  • 2020: Monster Hunter World Iceborn (PS4) - 550.264 
  • 2011: Monster Hunter Freedom 3 HD Ver. (PS3) - 457.789
  • 2016: Monster Hunter Stories (3DS) - 316.470
  • 2017. Monster Hunter XX (Switch) - 309.596

3DS TOTAL - 14.952.180

PS4 TOTAL - 3.108.303

PS3 TOTAL - 316.470

Switch TOTAL - 309.596

Resident Evil, Dragon's Dogma, Street Fighter, Sengoku and Devil May Cry have all contracted going from Playstation 3 to Playstation 4. 

  • 2009. Resident Evil 5 (PS3) - 1.041.195
  • 2012. Resident Evil 6 (PS3) - 866.735
  • 2019. Resident Evil 2 (PS4) - 418.236
  • 2017. Resident Evil 7 (PS4) - 365.896
  • 2012. Resident Evil: Revelations (3DS) - 302.965
  • 2020. Resident Evil 3 (PS4) - 258.676
  • 2012. Resident Evil: Revelations (PS3) - 190.994

  • 2012. Dragon's Dogma (PS3) - 687.932
  • 2013. Dragon's Dogma: Dark Arisen (PS3) - 209.736
  • 2015. Dragon's Dogma Online (PS4) - 39.863
  • 2017. Dragon's Dogma: Dark Arisen (PS4) - 20.815
  • 2019. Dragon's Dogma: Dark Arisen (Switch) - 20.043

  • 2010. Super Street Fighter IV (PS3) - 159.558
  • 2009. Street Fighter IV (PS3) - 157.704
  • 2011. Super Street Fighter IV: 3D Edition (3DS) - 150.162
  • 2011. Super Street Fighter IV: Arcade Edition (PS3) - 149.747
  • 2016. Street Fighter V (PS4) - 85.821

  • 2010. Sengoku Basara 3 (PS3) - 426.357
  • 2014. Sengoku Basara 4 (PS3) - 234.995
  • 2011. Sengoku Basara 3: Utage (PS3) - 174.759
  • 2015. Sengoku Basara 4: Sumeragi (PS3) - 85.662
  • 2012. Sengoku Basara HD Collection (PS3) - 61.387
  • 2015. Sengoku Basara 4: Sumeragi (PS4) - 40.293
  • 2016. Sengoku Basara: Sanada Yukimura-Den (PS4) - 23.160

  • 2008. Devil May Cry 4 (PS3) - 417.643
  • 2019. Devil May Cry (PS4) - 189.121

Capcom isn't one of the big supporters of the Vita, but other Japanese publishers actually had bigger loses from the transition from PS3/PSV to PS4, like Atlus,  for example, lost a lot of sales because they had a lot more AA titles on Vita/3DS, outside of their PS3 support. 

Capcom will slowly become irrelevant in Japan if they continue to not put effort into cultivating an audience on the Switch. What we are seeing is a losing strategy. To me, Capcom and Level 5 are the worst offenders but Altus, Square Enix, Sega, Konami, Koei Tecmo also aren't doing too hot. 

Square Enix is slowing correcting course, the others? Atlus, Sega, Konami, Koei Tecmo - what we've seen in the last three years is very poor support. 



noshten said:

Outside of Monster Hunter World & Final Fantasy most Japanese AA & AAA titles don't sell 10M+ copies Worldwide. 

For Capcom it might make sense to move Monster Hunter to the Sony ecosystem due to exclusivity deal but with that, they have lost the capability of reaching the widest possible audience in Japan. The convenience for Japanese to play games on the go is a major selling point of the Switch and 3DS. Also, there was a Monster Hunter on the 3DS basically every two years. With the current model it's definitely profitable for them but a big risk if the next Playstation exclusive Monster Hunter game doesn't do as well as MHW World Wide. 

Let's say they are selling 50% digital on the PS4 in Japan it's still pretty close to the physical sales of Generations games. Overall losses on the home market have been offset by the Worldwide success. 

  • 2013. Monster Hunter 4 (3DS) - 3.591.334
  • 2015. Monster Hunter Generations (3DS) - 2.832.833
  • 2014. Monster Hunter 4 Ultimate (3DS) - 2.617.803
  • 2019: Monster Hunter World (PS4) - 2.558.039
  • 2017. Monster Hunter XX (3DS) - 1.718.052
  • 2020: Monster Hunter World Iceborn (PS4) - 550.264 
  • 2011: Monster Hunter Freedom 3 HD Ver. (PS3) - 457.789
  • 2016: Monster Hunter Stories (3DS) - 316.470
  • 2017. Monster Hunter XX (Switch) - 309.596

3DS TOTAL - 14.952.180

PS4 TOTAL - 3.108.303

PS3 TOTAL - 316.470

Switch TOTAL - 309.596

Resident Evil, Dragon's Dogma, Street Fighter, Sengoku and Devil May Cry have all contracted going from Playstation 3 to Playstation 4. 

  • 2009. Resident Evil 5 (PS3) - 1.041.195
  • 2012. Resident Evil 6 (PS3) - 866.735
  • 2019. Resident Evil 2 (PS4) - 418.236
  • 2017. Resident Evil 7 (PS4) - 365.896
  • 2012. Resident Evil: Revelations (3DS) - 302.965
  • 2020. Resident Evil 3 (PS4) - 258.676
  • 2012. Resident Evil: Revelations (PS3) - 190.994

  • 2012. Dragon's Dogma (PS3) - 687.932
  • 2013. Dragon's Dogma: Dark Arisen (PS3) - 209.736
  • 2015. Dragon's Dogma Online (PS4) - 39.863
  • 2017. Dragon's Dogma: Dark Arisen (PS4) - 20.815
  • 2019. Dragon's Dogma: Dark Arisen (Switch) - 20.043

  • 2010. Super Street Fighter IV (PS3) - 159.558
  • 2009. Street Fighter IV (PS3) - 157.704
  • 2011. Super Street Fighter IV: 3D Edition (3DS) - 150.162
  • 2011. Super Street Fighter IV: Arcade Edition (PS3) - 149.747
  • 2016. Street Fighter V (PS4) - 85.821

  • 2010. Sengoku Basara 3 (PS3) - 426.357
  • 2014. Sengoku Basara 4 (PS3) - 234.995
  • 2011. Sengoku Basara 3: Utage (PS3) - 174.759
  • 2015. Sengoku Basara 4: Sumeragi (PS3) - 85.662
  • 2012. Sengoku Basara HD Collection (PS3) - 61.387
  • 2015. Sengoku Basara 4: Sumeragi (PS4) - 40.293
  • 2016. Sengoku Basara: Sanada Yukimura-Den (PS4) - 23.160

  • 2008. Devil May Cry 4 (PS3) - 417.643
  • 2019. Devil May Cry (PS4) - 189.121

Capcom isn't one of the big supporters of the Vita, but other Japanese publishers actually had bigger loses from the transition from PS3/PSV to PS4, like Atlus,  for example, lost a lot of sales because they had a lot more AA titles on Vita/3DS, outside of their PS3 support. 

Capcom will slowly become irrelevant in Japan if they continue to not put effort into cultivating an audience on the Switch. What we are seeing is a losing strategy. To me, Capcom and Level 5 are the worst offenders but Altus, Square Enix, Sega, Konami, Koei Tecmo also aren't doing too hot. 

Square Enix is slowing correcting course, the others? Atlus, Sega, Konami, Koei Tecmo - what we've seen in the last three years is very poor support. 

Monster Hunter World sold 3-4x as much as any other MH, WW. In Japan, MH on console also sold for much higher prices than MH on handheld.

Koei Tecmo is one of the biggest supporters of the Switch. They created exclusives like Hyrule Warriors, Fire Emblem Warriors, and Fire Emblem: Three Houses. They have been making most of their IPs multiplat with Switch like Atelier, Winning Post, Warriors Orochi, One Piece Warriors, Nobunaga's Ambition at launch, Romance of the Three Kingdoms at launch, Attack on Titan, and Fairy Tail.



Around the Network
Farsala said:

Monster Hunter World sold 3-4x as much as any other MH, WW. In Japan, MH on console also sold for much higher prices than MH on handheld.

Koei Tecmo is one of the biggest supporters of the Switch. They created exclusives like Hyrule Warriors, Fire Emblem Warriors, and Fire Emblem: Three Houses. They have been making most of their IPs multiplat with Switch like Atelier, Winning Post, Warriors Orochi, One Piece Warriors, Nobunaga's Ambition at launch, Romance of the Three Kingdoms at launch, Attack on Titan, and Fairy Tail.

It's on 3 platforms, higher prices but also higher development costs. WW the 3DS games ranged between 4-5m which is on par with what MHW sold on each platform WW.



Koei Tecmo is the kind of third party that has shown us that PS4+Switch can lead to good sales but then they go and make new numbered Dynasty Warriors, Romance of the Three Kingdoms and Dead or Alive games PS4 exclusives and achieve their worst results yet.

Ask yourself why they would do this.



theDX said:
Koei Tecmo is the kind of third party that has shown us that PS4+Switch can lead to good sales but then they go and make new numbered Dynasty Warriors, Romance of the Three Kingdoms and Dead or Alive games PS4 exclusives and achieve their worst results yet.

Ask yourself why they would do this.

Dead or Alive 6, they kinda f$&@&$ up the marketing trying to make it a serious fighting game (before sorta coming back the T&A) and pricing their costume Season Passes at ridiculous prices.

Dynasty Warriors and Romance, I don’t know what happened to those games. They attempted to do something different and it backfired on them, not to mention the bugs from DW.

Weirdly enough, their Switch exclusives (FE:W, HW:DE, and FE:TH) did reasonably well in Japan, I believe.



Wyrdness said:
Farsala said:

Monster Hunter World sold 3-4x as much as any other MH, WW. In Japan, MH on console also sold for much higher prices than MH on handheld.

Koei Tecmo is one of the biggest supporters of the Switch. They created exclusives like Hyrule Warriors, Fire Emblem Warriors, and Fire Emblem: Three Houses. They have been making most of their IPs multiplat with Switch like Atelier, Winning Post, Warriors Orochi, One Piece Warriors, Nobunaga's Ambition at launch, Romance of the Three Kingdoms at launch, Attack on Titan, and Fairy Tail.

It's on 3 platforms, higher prices but also higher development costs. WW the 3DS games ranged between 4-5m which is on par with what MHW sold on each platform WW.

The 3 multiplatforms did not cost nearly as much as 3 single platform PS4 exclusives would, so in reality it is quite cheap to port it to systems with similar specs and architecture. WW the 3DS games did not pass 4.3m. Without counting Iceborne, MHW sold 15.7m a 3.65 multiplier of the highest 3DS entry. With Iceborne it is 20.9m, a 4.86 multiplier.

It really isn't comparable.

Kai_Mao said:
theDX said:
Koei Tecmo is the kind of third party that has shown us that PS4+Switch can lead to good sales but then they go and make new numbered Dynasty Warriors, Romance of the Three Kingdoms and Dead or Alive games PS4 exclusives and achieve their worst results yet.

Ask yourself why they would do this.

Dead or Alive 6, they kinda f$&@&$ up the marketing trying to make it a serious fighting game (before sorta coming back the T&A) and pricing their costume Season Passes at ridiculous prices.

Dynasty Warriors and Romance, I don’t know what happened to those games. They attempted to do something different and it backfired on them, not to mention the bugs from DW.

Weirdly enough, their Switch exclusives (FE:W, HW:DE, and FE:TH) did reasonably well in Japan, I believe.

Koei Tecmo has shown great support for the Switch, so I don't see why they would drop support for no reason.

DW9 had massive issues on release and in development on the main platforms, I can only imagine porting it to Switch would have not been an easy task.

Dead or Alive 6 not getting more ports didn't make much sense after how well they did with free to play.

Romance, like I said they must have had a reason for dropping Switch and XB, while only keeping PS4 and PC. It is not a high selling game, so the difference in sales definitely matter.



In terms of Capcom, like I said it worked out for Monster Hunter World. But we are still to see it work out consecutively, which is more important for the long term longevity of this strategy.  For example, if the sequel isn't able to sell as well WW, it could spell trouble for the company.

Let's say MHW 2 is a cross-gen time-exclusive on the PS4/PS5 it's pretty unlikely it would do better in Japan than Monster Hunter World. This is why the strategy is risky because Western audiences might have moved on to something different since MH isn't a staple in the West. 

The bigger question is the rest of their franchises. Resident Evil, Devil May Cry, Street Fighter, Dragon Dogma, Ace Attorney so far are just getting old ports to the Switch. This is the bigger omission since outside of Resident Evil most of these games are struggling to reach 5M worldwide, so any additional sales would have been welcomed. 

Koei Tecmo's main issue is that "Warriors" games have been declining for years now. Their alternative Nioh has not been ported to the Switch and neither has Dynasty Warriors 9. Overall they are in a particular position because in the past most of their portable output was on PSV and not on 3DS. I'd say they are doing their best to move everything on the Switch. But they really need to think about new IPs with different formulas Warriors games might be cheap to make but so far we haven't really seen them popular enough to even break 200K on the Switch in Japan.

Hyrule Warriors on the Wii U/3DS/Switch remains their best selling game on a Nintendo system with its three versions totalling to 288.033. 

While Atelier is the only franchise which has seen growth in the last few years from Koei Tecmo's perspective with it being a simultaneous launch on the PS4/Switch it sold over 400K World Wide. 

PS3 TOP 5

  1. Fist of the North Star: Ken's Rage - 591.422
  2. Dynasty Warriors 7 - 478.939
  3. Samurai Warriors 3: Empires - 457.249
  4. Dynasty Warriors 8 - 420.729
  5. Dynasty Warriors 6- 416.288

TOTAL: 2.364.627

PSV TOP 5

  1. Toukiden: The Age of Demons - 237.361
  2. Toukiden: Kiwami - 161.059
  3. Attack on Titan: Wings of Freedom - 117.755
  4. Toukiden 2 - 108.249
  5. Samurai Warriors 4 - 91.107

TOTAL: 715.531

PS4 TOP 5

  1. Dynasty Warriors 9 - 176.870
  2. Nioh - 170.812
  3. Nioh 2 - 156.772
  4. Warriors Orochi 4 - 156.083
  5. Attack on Titan: Wings of Freedom - 101.287

TOTAL: 761.824

3DS TOP 5

  1. Samurai Warriors: Chronicles - 155.059
  2. Hyrule Warriors: Legends - 107.312
  3. Samurai Warriors: Chronicles 2nd - 85.395
  4. Dead or Alive: Dimensions - 58.743
  5. Dynasty Warriors Vs. - 48.425

TOTAL: 454.934

Switch TOP 5

  1. Attack on Titan 2 - 80.471
  2. Fire Emblem Warriors - 64.747
  3. Hyrule Warriors: Definitive Edition - 54.021
  4. Attack on Titan 2: Final Battle - 48.904
  5. Warriors Orochi 4 - 47.608

TOTAL: 295.751