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Forums - Sales Discussion - Famitsu Sales: Week 22, 2020 (May 25 - May 31)

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The data for Japan is incomplete as there is an enormous amount of digital data missing for 3rd party titles. So we never get a full sense of how well any of the games did. Any game post 2017 where Sony was reporting 35%+ for digital per quarter is suspect from Famitsu or Media Create.

And as Farsala mention, we don't know what the ceiling for MHW is, it is above and beyond higher than anything that Capcom has done for previous Nintendo or Sony handhelds in terms of exposure, profit and brand expansion...peroidt.



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Farsala said:
Wyrdness said:

Are you reading what you're replying to? Because your replies aren't making sense in any context to what is being said.

"When compared with a breakdown of 15m plus Iceborne across 3 platforms the 6.3m of 3DS is in line with what MHW sold on each platform"

It is not.

6.3m and 6.9m are in line with each other's performance.



Wyrdness said:
Farsala said:

"When compared with a breakdown of 15m plus Iceborne across 3 platforms the 6.3m of 3DS is in line with what MHW sold on each platform"

It is not.

6.3m and 6.9m are in line with each other's performance.

For the 3DS versions of MH, you are talking about 7 years worth of sales (MH4 was 9/14/2013), World in two years has surprised it and is continuing to sell, they are not comparable.



Train wreck said:
Wyrdness said:

6.3m and 6.9m are in line with each other's performance.

For the 3DS versions of MH, you are talking about 7 years worth of sales (MH4 was 9/14/2013), World in two years has surprised it and is continuing to sell, they are not comparable.

They are though as the 3DS games are all front loaded so those sales came with in the first few months if you look at sales 2 years after their releases they'd already had hit their LT total hence why another title would be released two years from the last, in 4U's case Generations came out the following year yet it still did 4.1m on top of MH4's 4.2m.

Last edited by Wyrdness - on 08 June 2020

Farsala said:
noshten said:

I wouldn't say Koei Tecmo is fine in Japan. They've lost a lot of ground moving their output during the transition from PS3/PSV to PS4, haven't really released a game on the Switch that even surpassed 100K. They are set to release a Fairy Tail Game by Gust which will release right before the summer holidays and is set to be on all platforms. Outside of that, we have no announcements from them for the rest of the year, although it's expected they will announce a 20-year anniversary game in the Warriors franchise. 

I'm interested in how a Fairy Tail JRPG does, I guess surpassing 200K on the Switch/PS4 would be my barometer for success for Japan.  

You aren't getting it at all. Of course they lost a lot of ground for published sales, they are using a lot of their resources for other companies published games. Many Koei Tecmo developed games are already higher than their #1 published game on Switch.

If you don't see how going from games selling 400-500K on PS3 to not having a single game on the PS4 with over 200K sales is problematic, I don't know what to tell you. PS4 performance is similar to PSV performance, which is weak to begin with. You can disagree all you want but you've not presented a single argument how they are following a winning strategy for Japan. 

So their lack of focus on the Switch outside of games Nintendo is basically paying them to make/port like Hyrule/Fire Emblem Warriors isn't exactly groundbreaking. 

If you want to see a publisher taking the Switch seriously look no further than Bandai Namco who have 8 games sell over 100K on the Switch and 2 games that have sold over 400K. Compare that to the PS4 which has 13 games that sold over 100K but only 4 have surpassed 200K sales. With Captain Tsubasa being the next title likely to have strong sales far beyond what Fairy Tail, Nioh 1/2 or the next Warriors game is going to sell in Japan.  

I still don't understand what you arguing, outside of Capcom & Square who actually have World Wide hits associated with Sony ecosystems the rest of the Japanese Publishers don't have a fallback plan. Still, it's a risky situation for them as well since a lot rides on how well future games in the Final Fantasy, Kingdom Heart, Resident Evil and Monster Hunter World do. But if those games are Playstation exclusives in the future, the current trend says that they are set to lose more ground on their home market. 

Last edited by noshten - on 08 June 2020

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Putting Monster Hunter on PS4/Xbone/PC for World was a good move that paid off.

What would be a very, very bad move however, would be discontinuing the series' long-running portable line. Since 2005 Monster Hunter has run two concurrent branches; home and portable. With the Switch on track to be one of the best selling systems of all time, it would be sheer foolishness not to continue the MH portable line on it.

The two are not mutually exclusive. They (and we) can and should have both.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

People are making it seems like Monster Hunter World success completed obliterated the success the series had on handhelds.
Yes, overall sales way exceeded the handheld ones but people seem to forget that for the handhelds Capcom was able to release 3-4 per console generation. That is not and will not be the case with HD/console versions.
Development time is way too long compared to handheld versions.



tag:"reviews only matter for the real hardcore gamer"

Famitsu Sales: May 2020 (Apr 27 - May 31)

01./01. [NSW] Animal Crossing: New Horizons # <ETC> (Nintendo) {2020.03.20} (¥5.980) - 790.260 / 4.685.419 (-39%)
02./00. [NSW] Ring Fit Adventure <HOB> (Nintendo) {2019.10.18} (¥7.980) - 177.616 / 956.559
03./00. [NSW] Xenoblade Chronicles: Definitive Edition # <RPG> (Nintendo) {2020.05.29} (¥5.980) - 90.789 / NEW
04./02. [PS4] Final Fantasy VII Remake # <RPG> (Square Enix) {2020.04.10} (¥8.980) - 80.213 / 919.287 (-90%)
05./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 67.995 / 2.965.844

Top 5

NSW - 4
PS4 - 1

SOFTWARE

Nintendo - 1.443.000
Square Enix - 218.000
Bandai Namco Games - 89.000

HARDWARE

System This Month Last Month Last Year YTD Last YTD LTD
             
NSW # 355993 314931 141953 2371276 1294573 13754707
PS4 # 48357 166150 49205 384593 544869 9132836
3DS # 7691 6199 15475 29060 117515 24525207
XB1 # 690 380 586 2472 2752 113718
             
ALL 412731 487660 208911 2787401 1994627 47526468
             
NSW L 102140 155064 1221294 2266677
NSW 253853 159867 141953 1149982 1294573 11488030
XB1 X 602 240 309 1776 1934 20418
XB1 S 88 140 277 696 818 21298
PS4 Pro 26459 50281 20425 145210 195162 1540180
PS4 21898 115869 28780 239383 349707 7592656
n-2DSLL 7271 5836 13081 27357 93717 1131603
n-3DS 420 363 2394 1703 22707 5887618


Nintendo eShop Sales: May 1st to May 31st 2020

Nintendo Switch

01./01. – Animal Crossing: New Horizons (Nintendo) [20.3.2020]
02./00. – NBA 2K20 (Take-Two) [06.9.2019]
03./06. – Splatoon 2 (Nintendo) [21.7.2017]
04./New. – Xenoblade Chronicles: Definitive Edition (Nintendo) [29.5.2020]
05./New. – Minecraft Dungeons (Mojang / Microsoft Japan) [26.5.2020]
06./07. – Human: Fall Flat (Teyon Japan) [28.12.2017]
07./02. – Final Fantasy VII (Square-Enix) [26.3.2019] (was 50% off)
08./04. – Mario Kart 8 Deluxe (Nintendo) [28.4.2017]
09./13. – Fitness Boxing (Imagineer) [20.12.2018] (was 20% off)
10./00. – Invisigun Reloaded (Sombr Studio) [05.9.2019] (was on sale)
11./03. – Super Smash Bros. Ultimate (Nintendo) [07.12.2019]
12./New. – Gnosia (Petit Depotto) [30.4.2020]
13./17. – Undertale (8-4) [15.9.2018] (was 40% off)
14./16. – Final Fantasy IX (Square-Enix) [14.2.2019] (was 50% off)
15./09. – The Legend of Zelda: Breath of the Wild [03.3.2017]
16./12. – Minecraft (Microsoft Japan) [21.6.2018]
17./00. – Brain Training for Nintendo Switch (Nintendo) [27.12.2019]
18./00. – Elemental Knights R (Winlight) [27.9.2018] (was on sale)
19./00. – Final Fantasy VIII Remastered (Square-Enix) [03.9.2019] (was on sale)
20./00. – Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy DX (Level-5) [09.8.2018]



noshten said:
Farsala said:

You aren't getting it at all. Of course they lost a lot of ground for published sales, they are using a lot of their resources for other companies published games. Many Koei Tecmo developed games are already higher than their #1 published game on Switch.

If you don't see how going from games selling 400-500K on PS3 to not having a single game on the PS4 with over 200K sales is problematic, I don't know what to tell you. PS4 performance is similar to PSV performance, which is weak to begin with. You can disagree all you want but you've not presented a single argument how they are following a winning strategy for Japan. 

So their lack of focus on the Switch outside of games Nintendo is basically paying them to make/port like Hyrule/Fire Emblem Warriors isn't exactly groundbreaking. 

If you want to see a publisher taking the Switch seriously look no further than Bandai Namco who have 8 games sell over 100K on the Switch and 2 games that have sold over 400K. Compare that to the PS4 which has 13 games that sold over 100K but only 4 have surpassed 200K sales. With Captain Tsubasa being the next title likely to have strong sales far beyond what Fairy Tail, Nioh 1/2 or the next Warriors game is going to sell in Japan.  

I still don't understand what you arguing, outside of Capcom & Square who actually have World Wide hits associated with Sony ecosystems the rest of the Japanese Publishers don't have a fallback plan. Still, it's a risky situation for them as well since a lot rides on how well future games in the Final Fantasy, Kingdom Heart, Resident Evil and Monster Hunter World do. But if those games are Playstation exclusives in the future, the current trend says that they are set to lose more ground on their home market. 

Do I really have to spell it out...

017./000. [PS4] Dragon Quest Heroes: The World Tree's Woe and the Blight Below # <RPG> (Square Enix) {2015.02.26} (¥7.800) - 348.277 / NEW (269.303 <89,89%>)

091./000. [PS4] One Piece: Pirate Warriors 3 <ACT> (Bandai Namco Games) {2015.03.26} (¥7.800) - 80.266 / NEW (46.693 <71,30%>)

007./000. [3DS] Yo-Kai Sangokushi <SLG> (Level 5) {2016.04.02} (¥4.600) - 545.019 / NEW

016./000. [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥7.800) - 259.001 / NEW

19./00. [NSW] Fire Emblem: Three Houses # <SLG> (Nintendo) {2019.07.26} (¥6.980) – 273.905 / NEW

15./15. [PS4] One Piece: Pirate Warriors 4 (Bandai Namco Games) {2020.03.26} (¥7.800) - 5.660 / 128.502 <80-100%> (-15%)
16./17. [NSW] One Piece: Pirate Warriors 4 (Bandai Namco Games) {2020.03.26} (¥7.800) - 5.621 / 110.457 <80-100%> (-5%)

These are all games made by Koei Tecmo. Some games sold over 500k, they are clearly doing fine. If they weren't using their dev power to make games for other publishers, they would simply make and release their own games.