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noshten said:

Outside of Monster Hunter World & Final Fantasy most Japanese AA & AAA titles don't sell 10M+ copies Worldwide. 

For Capcom it might make sense to move Monster Hunter to the Sony ecosystem due to exclusivity deal but with that, they have lost the capability of reaching the widest possible audience in Japan. The convenience for Japanese to play games on the go is a major selling point of the Switch and 3DS. Also, there was a Monster Hunter on the 3DS basically every two years. With the current model it's definitely profitable for them but a big risk if the next Playstation exclusive Monster Hunter game doesn't do as well as MHW World Wide. 

Let's say they are selling 50% digital on the PS4 in Japan it's still pretty close to the physical sales of Generations games. Overall losses on the home market have been offset by the Worldwide success. 

  • 2013. Monster Hunter 4 (3DS) - 3.591.334
  • 2015. Monster Hunter Generations (3DS) - 2.832.833
  • 2014. Monster Hunter 4 Ultimate (3DS) - 2.617.803
  • 2019: Monster Hunter World (PS4) - 2.558.039
  • 2017. Monster Hunter XX (3DS) - 1.718.052
  • 2020: Monster Hunter World Iceborn (PS4) - 550.264 
  • 2011: Monster Hunter Freedom 3 HD Ver. (PS3) - 457.789
  • 2016: Monster Hunter Stories (3DS) - 316.470
  • 2017. Monster Hunter XX (Switch) - 309.596

3DS TOTAL - 14.952.180

PS4 TOTAL - 3.108.303

PS3 TOTAL - 316.470

Switch TOTAL - 309.596

Resident Evil, Dragon's Dogma, Street Fighter, Sengoku and Devil May Cry have all contracted going from Playstation 3 to Playstation 4. 

  • 2009. Resident Evil 5 (PS3) - 1.041.195
  • 2012. Resident Evil 6 (PS3) - 866.735
  • 2019. Resident Evil 2 (PS4) - 418.236
  • 2017. Resident Evil 7 (PS4) - 365.896
  • 2012. Resident Evil: Revelations (3DS) - 302.965
  • 2020. Resident Evil 3 (PS4) - 258.676
  • 2012. Resident Evil: Revelations (PS3) - 190.994

  • 2012. Dragon's Dogma (PS3) - 687.932
  • 2013. Dragon's Dogma: Dark Arisen (PS3) - 209.736
  • 2015. Dragon's Dogma Online (PS4) - 39.863
  • 2017. Dragon's Dogma: Dark Arisen (PS4) - 20.815
  • 2019. Dragon's Dogma: Dark Arisen (Switch) - 20.043

  • 2010. Super Street Fighter IV (PS3) - 159.558
  • 2009. Street Fighter IV (PS3) - 157.704
  • 2011. Super Street Fighter IV: 3D Edition (3DS) - 150.162
  • 2011. Super Street Fighter IV: Arcade Edition (PS3) - 149.747
  • 2016. Street Fighter V (PS4) - 85.821

  • 2010. Sengoku Basara 3 (PS3) - 426.357
  • 2014. Sengoku Basara 4 (PS3) - 234.995
  • 2011. Sengoku Basara 3: Utage (PS3) - 174.759
  • 2015. Sengoku Basara 4: Sumeragi (PS3) - 85.662
  • 2012. Sengoku Basara HD Collection (PS3) - 61.387
  • 2015. Sengoku Basara 4: Sumeragi (PS4) - 40.293
  • 2016. Sengoku Basara: Sanada Yukimura-Den (PS4) - 23.160

  • 2008. Devil May Cry 4 (PS3) - 417.643
  • 2019. Devil May Cry (PS4) - 189.121

Capcom isn't one of the big supporters of the Vita, but other Japanese publishers actually had bigger loses from the transition from PS3/PSV to PS4, like Atlus,  for example, lost a lot of sales because they had a lot more AA titles on Vita/3DS, outside of their PS3 support. 

Capcom will slowly become irrelevant in Japan if they continue to not put effort into cultivating an audience on the Switch. What we are seeing is a losing strategy. To me, Capcom and Level 5 are the worst offenders but Altus, Square Enix, Sega, Konami, Koei Tecmo also aren't doing too hot. 

Square Enix is slowing correcting course, the others? Atlus, Sega, Konami, Koei Tecmo - what we've seen in the last three years is very poor support. 

Monster Hunter World sold 3-4x as much as any other MH, WW. In Japan, MH on console also sold for much higher prices than MH on handheld.

Koei Tecmo is one of the biggest supporters of the Switch. They created exclusives like Hyrule Warriors, Fire Emblem Warriors, and Fire Emblem: Three Houses. They have been making most of their IPs multiplat with Switch like Atelier, Winning Post, Warriors Orochi, One Piece Warriors, Nobunaga's Ambition at launch, Romance of the Three Kingdoms at launch, Attack on Titan, and Fairy Tail.