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Forums - Nintendo - Which Star Fox game would you recommend?

Ultrashroomz said:
Played Star Fox 64 3D for the first time after not playing the original in ages.

I gotta say, going for all the medals is a pretty addicting experience.

I save scummed the shit out of SF643D for those medals in a way that wasn't possible in the original. Imagine being an hour or two into the game and having one shot at getting the medal on a state like Area 6 or Venom, and having to restart the whole game if you don't because even restarting a stage after you beat it takes a life and puts you back at three bombs and the weakest lasers.



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curl-6 said:
mZuzek said:
star fox adventures sucks

This, basically.

I'd only recommend it to an aspiring game developer who wants to know how NOT to make a Zelda-type game.

Most people start with Sticker Star when pointing out Miyamoto's meddling; I start with that game.



burninmylight said:
curl-6 said:

This, basically.

I'd only recommend it to an aspiring game developer who wants to know how NOT to make a Zelda-type game.

Most people start with Sticker Star when pointing out Miyamoto's meddling; I start with that game.

Same, that and Starfox Zero which he similarly butchered.



burninmylight said:
curl-6 said:

This, basically.

I'd only recommend it to an aspiring game developer who wants to know how NOT to make a Zelda-type game.

Most people start with Sticker Star when pointing out Miyamoto's meddling; I start with that game.

But that would be false. Miyamoto produced the first two Paper Mario games, but I don't think he had much or anything to do with Sticker Star or later Paper Mario games.



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curl-6 said:
burninmylight said:

Most people start with Sticker Star when pointing out Miyamoto's meddling; I start with that game.

Same, that and Starfox Zero which he similarly butchered.

Also false. Miyamoto produced every Star Fox game, not just Zero.



I describe myself as a little dose of toxic masculinity.

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Jumpin said:
curl-6 said:

Same, that and Starfox Zero which he similarly butchered.

Also false. Miyamoto produced every Star Fox game, not just Zero.

Yeah but back when he produced the SNES and 64 games he was still a genius and hadn't yet lost his touch.



Is it controversial to say that I enjoyed both "Zero" and "Command"?



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curl-6 said:
Jumpin said:

Also false. Miyamoto produced every Star Fox game, not just Zero.

Yeah but back when he produced the SNES and 64 games he was still a genius and hadn't yet lost his touch.

But that's beside my point. My point is he didn't "start meddling with the franchise during game X" because it's been his creation from the beginning of the franchise. There are a few times where the license was given out, but those games are even less noteworthy than Star Fox Zero.

Also, you're basically saying: "Hey, I don't like one of the recent games you produced, you're no longer a genius. Even though I do love several other of the games you produced recently."

Star Fox, as a franchise, has often been used as a vessel of showing off unique mechanics, it's kind of like Steel Diver in that way. Lylat Wars was an exceptional title, but is not the rule; no other game in the franchise shone even close to as bright as that one. The quality of Star Fox Zero is on par with the rest of the franchise. The only really fair argument I see is that outside of Lylat Wars, Miyamoto hasn't been that good with Star Fox games.



I describe myself as a little dose of toxic masculinity.

StuOhQ said:
Is it controversial to say that I enjoyed both "Zero" and "Command"?

I don't think it should be. I mean, people enjoyed other Star Fox games besides Lylat Wars, too.

The only ones I really couldn't get into were Star Fox 1 and 2 on SNES. As far as I'm concerned, those games are as playable as bad NES games from the earlier half of the generation.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
curl-6 said:

Yeah but back when he produced the SNES and 64 games he was still a genius and hadn't yet lost his touch.

But that's beside my point. My point is he didn't "start meddling with the franchise during game X" because it's been his creation from the beginning of the franchise. There are a few times where the license was given out, but those games are even less noteworthy than Star Fox Zero.

Also, you're basically saying: "Hey, I don't like one of the recent games you produced, you're no longer a genius. Even though I do love several other of the games you produced recently."

Star Fox, as a franchise, has often been used as a vessel of showing off unique mechanics, it's kind of like Steel Diver in that way. Lylat Wars was an exceptional title, but is not the rule; no other game in the franchise shone even close to as bright as that one. The quality of Star Fox Zero is on par with the rest of the franchise. The only really fair argument I see is that outside of Lylat Wars, Miyamoto hasn't been that good with Star Fox games.

It's much more than one game, Miyamoto's almost sole value for the past decade has been in a hands-off role of executive producer and such. His influence in hardware design contributed to the gimmicky designs of the Wii U and 3DS, and stuff like Project Giant Robot/Guard and comments on not wanting to make an F-Zero unless he can come up with a new gimmick for it, as well as Zero, show he's too consumed by the pursuit of toy-like novelty for its own sake.

Last edited by curl-6 - on 31 May 2020