By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jumpin said:
curl-6 said:

Yeah but back when he produced the SNES and 64 games he was still a genius and hadn't yet lost his touch.

But that's beside my point. My point is he didn't "start meddling with the franchise during game X" because it's been his creation from the beginning of the franchise. There are a few times where the license was given out, but those games are even less noteworthy than Star Fox Zero.

Also, you're basically saying: "Hey, I don't like one of the recent games you produced, you're no longer a genius. Even though I do love several other of the games you produced recently."

Star Fox, as a franchise, has often been used as a vessel of showing off unique mechanics, it's kind of like Steel Diver in that way. Lylat Wars was an exceptional title, but is not the rule; no other game in the franchise shone even close to as bright as that one. The quality of Star Fox Zero is on par with the rest of the franchise. The only really fair argument I see is that outside of Lylat Wars, Miyamoto hasn't been that good with Star Fox games.

It's much more than one game, Miyamoto's almost sole value for the past decade has been in a hands-off role of executive producer and such. His influence in hardware design contributed to the gimmicky designs of the Wii U and 3DS, and stuff like Project Giant Robot/Guard and comments on not wanting to make an F-Zero unless he can come up with a new gimmick for it, as well as Zero, show he's too consumed by the pursuit of toy-like novelty for its own sake.

Last edited by curl-6 - on 31 May 2020