Forums - Sales Discussion - Famitsu Sales: Week 20, 2020 (May 11 - May 17)

Tagged games:

TOP 10 Switch Famitsu 2020:

  1. Animal Crossing: New Horizons(2020) - 4.480.117
  2. Pokemon Sword / Shield - 609.621
  3. Ring Fit Adventure - 409.656
  4. Mario Kart 8 Deluxe - 287.446
  5. Pokemon Mystery Dungeon: Rescue Team DX(2020) - 251.560
  6. Smash Ultimate - 244.866
  7. Minecraft - 241.063
  8. Dr. Kawashima's Brain Training for Nintendo Switch - 194.361
  9. Super Mario Party - 182.553
  10. Splatoon 2 - 164.479

TOTAL: 7.065.722

Top 10 Switch Famitsu First Half 2019:

  1. Smash Ultimate - 779.845
  2. New Super Mario Bros. U Deluxe(2019) - 643.426
  3. Mario Kart 8 Deluxe - 318.492
  4. Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! - 312.278
  5. Minecraft - 305.640
  6. Super Mario Party - 284.170
  7. Splatoon 2 - 224.791
  8. Super Mario Maker 2(2019) - 196.153
  9. Yo-kai Watch 4: We Are Looking Up at the Same Sky(2019) - 191.097
  10. The Legend of Zelda: Breath of the Wild - 168.697

TOTAL: 3.424.589

I just wanted to highlight that with 5 Week left of the quarter Top 10 Software is more than double YoY. 

  • Ring Fit Adventure surpassed 400K for the year becoming the third game to do so. Last year only two Switch games surpassed 400K by mid-year.
  • Ring Fit Adventure could very easily surpass 500K by mid-year if supply is there(which I doubt) 
  • Mario Kart 8 Deluxe is going to end up, slightly up YoY if it maintains this pace
  • Xenoblade will have a difficult time breaking into the Top 10
  • Splatoon 2 has accelerated thanks to the demo and upcoming Splatfest, if they announce more updates it could easily end up seeing growth YoY. 
  • Smash and Minecraft will overtake Pokemon Mystery Dungeon in the coming weeks. 


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OTBWY said:
What the hell is that Dragon Quest title lol

I think it's a complete edition of DQX if I am not mistaken. Probably a collectors item of sorts.



Famitsu Sales: Week 20, 2020 (May 11 - May 17)

01./01. [NSW] Animal Crossing: New Horizons # <ETC> (Nintendo) {2020.03.20} (¥5.980) - 129.659 / 4.480.117 <80-100%> (-33%)
02./02. [NSW] Ring Fit Adventure <HOB> (Nintendo) {2019.10.18} (¥7.980) - 21.963 / 905.295 <80-100%> (-3%)
03./03. [PS4] Final Fantasy VII Remake # <RPG> (Square Enix) {2020.04.10} (¥8.980) - 11.229 / 908.337 <80-100%> (-39%)
04./04. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 10.286 / 2.946.455 <80-100%> (-43%)
05./05. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 8.079 / 3.417.239 <80-100%> (-40%)
06./07. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 7.216 / 3.697.918 <80-100%> (-39%)
07./09. [NSW] Dr. Kawashima's Brain Training for Nintendo Switch <HOB> (Nintendo) {2019.12.27} (¥3.480) - 6.588 / 229.057 <80-100%> (-38%)
08./10. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 6.063 / 1.387.002 <80-100%> (-35%)
09./00. [NSW] Dragon Quest X: All in One Package Ver.1-5 {Dragon Quest X: Rise of the Five Tribes Online Dragon Quest X: The Sleeping Hero and the Guiding Sworn Friend Online Dragon Quest X: Legend of the Ancient Dragon Online Dragon Quest X: 5000 Year Journey to a Faraway Hometown Online Dragon Quest X: The Maiden of Thorns and the God of Destruction Online} <RPG> (Square Enix) {2020.05.14} (¥4.800) - 5.657 / NEW <20-40%>
10./06. [PS4] Trials of Mana # <RPG> (Square Enix) {2020.04.24} (¥5.980) - 5.467 / 122.753 <80-100%> (-57%)
11./08. [NSW] Super Mario Party # <ETC> (Nintendo) {2018.10.05} (¥5.980) - 5.424 / 1.446.263 <80-100%> (-49%)
12./30. [NSW] Trials of Mana # <RPG> (Square Enix) {2020.04.24} (¥5.980) - 4.951 / 90.068 <80-100%> (+128%)
13./11. [NSW] Pokemon Sword / Shield # <RPG> (Pokemon Co.) {2019.11.15} (¥5.980) - 4.047 / 3.597.755 <80-100%> (-47%)
14./00. [PS4] Dragon Quest X: All in One Package Ver.1-5 {Dragon Quest X: Rise of the Five Tribes Online Dragon Quest X: The Sleeping Hero and the Guiding Sworn Friend Online Dragon Quest X: Legend of the Ancient Dragon Online Dragon Quest X: 5000 Year Journey to a Faraway Hometown Online Dragon Quest X: The Maiden of Thorns and the God of Destruction Online} <RPG> (Square Enix) {2020.05.14} (¥4.800) - 3.867 / NEW <40-60%>
15./21. [NSW] Fitness Boxing <HOB> (Imagineer) {2018.12.20} (¥5.800) - 3.502 / 106.936 <80-100%> (+4%)
16./14. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 3.327 / 1.584.418 <80-100%> (-30%)
17./12. [NSW] New Super Mario Bros. U Deluxe <New Super Mario Bros. U New Super Luigi U> <ACT> (Nintendo) {2019.01.11} (¥5.980) - 3.174 / 841.588 <80-100%> (-42%)
18./13. [NSW] Super Mario Maker 2 # <ACT> (Nintendo) {2019.06.28} (¥5.980) - 3.155 / 913.083 <80-100%> (-42%)
19./19. [PS4] Grand Theft Auto V: Premium Online Edition <Grand Theft Auto V Grand Theft Auto Online> [2][Reprint] <ACT> (Take-Two Interactive Japan) {2019.11.07} (¥3.500) - 2.963 / 51.185 <80-100%> (-17%)
20./22. [PS4] Monster Hunter: World - Iceborne Master Edition <Monster Hunter: World Monster Hunter: World - Iceborne> # <ACT> (Capcom) {2019.09.06} (¥6.990) - 2.596 / 469.929 <80-100%> (-21%)
21./17. [NSW] Pokemon Mystery Dungeon: Rescue Team DX <RPG> (Pokemon Co.) {2020.03.06} (¥5.980) - 2.137 / 251.560 <80-100%> (-44%)
22./15. [NSW] One Piece: Pirate Warriors 4 <ACT> (Bandai Namco Games) {2020.03.26} (¥7.800) - 2.040 / 116.428 <80-100%> (-48%)
23./00. [PS4] The Last of Us Remastered <The Last of Us The Last of Us: Left Behind> [PlayStation Hits] <ADV> (Sony Interactive Entertainment) {2018.07.26} (¥1.990) - 2.034 / 73.222 <80-100%>
24./24. [3DS] Animal Crossing: New Leaf - Welcome amiibo # <ETC> (Nintendo) {2016.11.23} (¥2.700) - 1.930 / 504.936 <80-100%> (-33%)
25./23. [NSW] Luigi's Mansion 3 <ACT> (Nintendo) {2019.10.31} (¥5.980) - 1.927 / 643.201 <80-100%> (-38%)
26./18. [PS4] Resident Evil 3 # <ADV> (Capcom) {2020.04.03} (¥7.800) - 1.875 / 257.195 <80-100%> (-48%)
27./16. [NSW] Fishing Spirits: Nintendo Switch Version <SPT> (Bandai Namco Games) {2019.07.25} (¥5.700) - 1.829 / 437.480 <80-100%> (-53%)
28./00. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition # <RPG> (Square Enix) {2019.09.27} (¥7.980) - 1.648 / 518.979 <80-100%> (-9%)
29./26. [NSW] Super Mario Odyssey # <ACT> (Nintendo) {2017.10.27} (¥5.980) - 1.564 / 2.097.004 <80-100%> (-38%)
30./20. [NSW] Mario & Sonic at the Olympic Games: Tokyo 2020 <SPT> (Sega) {2019.11.01} (¥5.990) - 1.561 / 314.135 <80-100%> (-55%)

Top 30

NSW - 22
PS4 - 7
3DS - 1



German YouTuber and Streamer:
StarCraft and Fallout 4 currently.

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Octopath Traveler

Amazon thread

I find it curious that Trials of Mana is selling about 35% better on PS4 than Switch. From what I've seen it's not a game that looks much better on PS4 and Switch has the bigger install base and the portability factor going for it. Anybody know what could be giving the PS4 the edge here?

In the news, hardware is getting slow. PS4 back under 10K.



Signature goes here!

Can't believe Pokemon is already down to #13. Man, that was a front loaded game.



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TruckOSaurus said:
I find it curious that Trials of Mana is selling about 35% better on PS4 than Switch. From what I've seen it's not a game that looks much better on PS4 and Switch has the bigger install base and the portability factor going for it. Anybody know what could be giving the PS4 the edge here?

In the news, hardware is getting slow. PS4 back under 10K.

Its pretty well know that SE and Retailers didn't order enough physical copies for the launch of Trials of Mana(on the Switch).

This is the main reason its down 57% on the PS4 this week and up 128% on the Switch. They could have been much closer if SE and retailers didn't underestimate demand.

Sadly with a JRPG once you miss this first launch window, used copies appear on the market, so companies never really gain back that loss. Still good for retailers since a lot of them resell used copies in Japan. Long term Switch version will end up outselling the PS4 version in Japan but neither version will get over 200K

[PS4] Trials of Mana # (Square Enix) {2020.04.24} (¥5.980) - 5.467 / 122.753 <80-100%> (-57%)
[NSW] Trials of Mana # (Square Enix) {2020.04.24} (¥5.980) - 4.951 / 90.068 <80-100%> (+128%)

Misjudging demand is one of the reasons FF XV never sold its initial shipment, SE & retailers overestimated demand and in the end, retailers had to sell at a loss in order to get rid of inventory. Still I think Trials of Mana is a game that will make the majority of its sales overseas, so these missed sales aren't much of an issue for SE, since they will make up on it through the digital sales World Wide. 

Same thing happened with Octopath which had big shortages at launch on the Switch. There might have been another SE game I cant remember that faced similar issues. 

Last edited by noshten - on 22 May 2020

TruckOSaurus said:
I find it curious that Trials of Mana is selling about 35% better on PS4 than Switch. From what I've seen it's not a game that looks much better on PS4 and Switch has the bigger install base and the portability factor going for it. Anybody know what could be giving the PS4 the edge here?

In the news, hardware is getting slow. PS4 back under 10K.

Many games on PS4 outsell the Switch version, despite Japan's love for the Switch. So far the Switch does have a bit lower attach rate than the PS4 though. IIRC Japan usually has high attach rates too.



TruckOSaurus said:
I find it curious that Trials of Mana is selling about 35% better on PS4 than Switch. From what I've seen it's not a game that looks much better on PS4 and Switch has the bigger install base and the portability factor going for it. Anybody know what could be giving the PS4 the edge here?

In the news, hardware is getting slow. PS4 back under 10K.

PS4 has stock shortages at the moment.

noshten said:
TruckOSaurus said:
I find it curious that Trials of Mana is selling about 35% better on PS4 than Switch. From what I've seen it's not a game that looks much better on PS4 and Switch has the bigger install base and the portability factor going for it. Anybody know what could be giving the PS4 the edge here?

In the news, hardware is getting slow. PS4 back under 10K.

Its pretty well know that SE and Retailers didn't order enough physical copies for the launch of Trials of Mana(on the Switch).

This is the main reason its down 57% on the PS4 this week and up 128% on the Switch. They could have been much closer if SE and retailers didn't underestimate demand.

Sadly with a JRPG once you miss this first launch window, used copies appear on the market, so companies never really gain back that loss. Still good for retailers since a lot of them resell used copies in Japan. Long term Switch version will end up outselling the PS4 version in Japan but neither version will get over 200K

[PS4] Trials of Mana # (Square Enix) {2020.04.24} (¥5.980) - 5.467 / 122.753 <80-100%> (-57%)
[NSW] Trials of Mana # (Square Enix) {2020.04.24} (¥5.980) - 4.951 / 90.068 <80-100%> (+128%)

Misjudging demand is one of the reasons FF XV never sold its initial shipment, SE & retailers overestimated demand and in the end, retailers had to sell at a loss in order to get rid of inventory. Still I think Trials of Mana is a game that will make the majority of its sales overseas, so these missed sales aren't much of an issue for SE, since they will make up on it through the digital sales World Wide. 

Same thing happened with Octopath which had big shortages at launch on the Switch. There might have been another SE game I cant remember that faced similar issues. 

Highly doubt this is the case. If it was undershipped significantly we would eventually see replenish and overtake the PS4 SKU. Instead its 30k behind and still getting beaten by PS4.



TruckOSaurus said:
I find it curious that Trials of Mana is selling about 35% better on PS4 than Switch. From what I've seen it's not a game that looks much better on PS4 and Switch has the bigger install base and the portability factor going for it. Anybody know what could be giving the PS4 the edge here?

In the news, hardware is getting slow. PS4 back under 10K.

It might have been due to a lower stock. Otherwise I don't know why the Switch version would be up by over 100% this week. And that probably was also true for the previous weeks, gamers simply bought the version that was available at the time.

Edit: Ninja'ed by Noshten

Last edited by Bofferbrauer2 - on 23 May 2020

src said:
noshten said:

Its pretty well know that SE and Retailers didn't order enough physical copies for the launch of Trials of Mana(on the Switch).

This is the main reason its down 57% on the PS4 this week and up 128% on the Switch. They could have been much closer if SE and retailers didn't underestimate demand.

Sadly with a JRPG once you miss this first launch window, used copies appear on the market, so companies never really gain back that loss. Still good for retailers since a lot of them resell used copies in Japan. Long term Switch version will end up outselling the PS4 version in Japan but neither version will get over 200K

[PS4] Trials of Mana # (Square Enix) {2020.04.24} (¥5.980) - 5.467 / 122.753 <80-100%> (-57%)
[NSW] Trials of Mana # (Square Enix) {2020.04.24} (¥5.980) - 4.951 / 90.068 <80-100%> (+128%)

Misjudging demand is one of the reasons FF XV never sold its initial shipment, SE & retailers overestimated demand and in the end, retailers had to sell at a loss in order to get rid of inventory. Still I think Trials of Mana is a game that will make the majority of its sales overseas, so these missed sales aren't much of an issue for SE, since they will make up on it through the digital sales World Wide. 

Same thing happened with Octopath which had big shortages at launch on the Switch. There might have been another SE game I cant remember that faced similar issues. 

Highly doubt this is the case. If it was undershipped significantly we would eventually see replenish and overtake the PS4 SKU. Instead its 30k behind and still getting beaten by PS4.

You can believe facts or believe what you want to be true, doesn't change a thing.

Why would a JRRG have a boost of 128% in its sales nearly one month after its launch?

It's pretty simple & pretty well known for any regular follower of Famitsu/M-C threads here and on resetera that Trials of Mana Switch SKU lacked stock at launch and hasn't had a substantial "replenishment" since than. This week marks the first time they've actually delivered additional stock and it's only around 5K for the week.  

You can't magically replenish something you didn't plan on. Production takes time and when you miss the launch window on a JRPG, you are missing a good chunk of sales because of the second-hand market in Japan. But keep on believing, obviously you are living in some type of parallel universe and don't want to actually gain insight into reality :)