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src said:
noshten said:

Its pretty well know that SE and Retailers didn't order enough physical copies for the launch of Trials of Mana(on the Switch).

This is the main reason its down 57% on the PS4 this week and up 128% on the Switch. They could have been much closer if SE and retailers didn't underestimate demand.

Sadly with a JRPG once you miss this first launch window, used copies appear on the market, so companies never really gain back that loss. Still good for retailers since a lot of them resell used copies in Japan. Long term Switch version will end up outselling the PS4 version in Japan but neither version will get over 200K

[PS4] Trials of Mana # (Square Enix) {2020.04.24} (¥5.980) - 5.467 / 122.753 <80-100%> (-57%)
[NSW] Trials of Mana # (Square Enix) {2020.04.24} (¥5.980) - 4.951 / 90.068 <80-100%> (+128%)

Misjudging demand is one of the reasons FF XV never sold its initial shipment, SE & retailers overestimated demand and in the end, retailers had to sell at a loss in order to get rid of inventory. Still I think Trials of Mana is a game that will make the majority of its sales overseas, so these missed sales aren't much of an issue for SE, since they will make up on it through the digital sales World Wide. 

Same thing happened with Octopath which had big shortages at launch on the Switch. There might have been another SE game I cant remember that faced similar issues. 

Highly doubt this is the case. If it was undershipped significantly we would eventually see replenish and overtake the PS4 SKU. Instead its 30k behind and still getting beaten by PS4.

You can believe facts or believe what you want to be true, doesn't change a thing.

Why would a JRRG have a boost of 128% in its sales nearly one month after its launch?

It's pretty simple & pretty well known for any regular follower of Famitsu/M-C threads here and on resetera that Trials of Mana Switch SKU lacked stock at launch and hasn't had a substantial "replenishment" since than. This week marks the first time they've actually delivered additional stock and it's only around 5K for the week.  

You can't magically replenish something you didn't plan on. Production takes time and when you miss the launch window on a JRPG, you are missing a good chunk of sales because of the second-hand market in Japan. But keep on believing, obviously you are living in some type of parallel universe and don't want to actually gain insight into reality :)