Forums - Gaming Discussion - Unreal 5 Demo vs Series X Reveal

Which event got you more impressed?

Xbox Series X Gameplay Event 25 27.17%
 
Unreal Engine 5 PS5 Demo 67 72.83%
 
Total:92
eva01beserk said:
Kristof81 said:

Well UE5 was way more impressive, however, it's a tech demo. UE4 tech demos also looked very impressive (7 years ago), and not many games achieved this level of fidelity since then. Remember PS3 tech demos? Also, the UE5 is not going to be available until next year. MS, on the other hand, showed actual games, so of course it's less impressive, but more important.

Maybe ask digital foundry as they claim the opposite. They say devs flew over and beyond what the tech demo showed. 

Of course. All I'm saying that we're most likely not going to see games like that in the first two or even three years from now on the next gen consoles. Saying that I hope I'm wrong, but I'm also pragmatic when it comes to stuff like that. To overpromise and underdeliver is what the gaming industry is known for.  



Around the Network
eva01beserk said:
Kristof81 said:

Well UE5 was way more impressive, however, it's a tech demo. UE4 tech demos also looked very impressive (7 years ago), and not many games achieved this level of fidelity since then. Remember PS3 tech demos? Also, the UE5 is not going to be available until next year. MS, on the other hand, showed actual games, so of course it's less impressive, but more important.

Unreal Engine 4 tech demo (2013)

Unreal Engine 3 tech demo (2011)

PS3 tech demo (2005)

Maybe ask digital foundry as they claim the opposite. They say devs flew over and beyond what the tech demo showed. 

Well we are on a time where official information, open comments and props for the system aren't credible, but unreliable rumors are credible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
eva01beserk said:

Maybe ask digital foundry as they claim the opposite. They say devs flew over and beyond what the tech demo showed. 

Well we are on a time where official information, open comments and props for the system aren't credible, but unreliable rumors are credible.

What a great time to be alive. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

While I enjoyed the UE5 tech demo, and its a good show case of the engine, it did not move the needle on which console I am looking forward to on release. The only thing that will do that is good old exclusives from both companies and hopefully some nice detailed gameplay videos. Tech Demos are nice showcase of features but as we all know they are not games and this one lacked a lot of what I would be looking for. Only one character in a environment which I would say doesn't have a lot of interactive elements. Usually for demos like this you can go crazy on detail which they did. It would have been best if we could see an actual game being created by Epic with this tech to get a good graps on what is more realistic. Anyway, in about 2 to 3 years we should be able to see the fruit of both MS and Sony efforts which hopefully will realize all parts of this demo with more complex game logic, AI, Physics, characters you name it.



LudicrousSpeed said:
goopy20 said:
Sony obviously did a much better job getting people fired up for next gen. Sure, it was just a tech demo but it did look like it could be an actual game specifically designed to take advantage of the ps5's hardware and it was fully playable. Even my grandma can take one look at that demo and tell it's a big leap from anything we're seeing today. It didn't need stickers like "optimized for Series X" or 4k and 120fps. The demo was build from the ground up to push the ps5 to its limits at 30fps and 1440p and that's how we're seeing that kind of leap.

Of course, they can probably get the exact same demo running on Series X if they wanted to. The problem, however, is that MS doesn't seem to be going for pushing next gen visuals, Instead, they are way more focused on multiplatform/ smart delivery graphics that'll scale up and down their family of devices. So the question isn't really if that tech demo would run on Series X, the question is if they could still do it if it also had to run on Xbox One and the average gaming pc?

How in the world could you of all people have been remotely impressed by that demo, you who have been preaching for months about how Microsoft's continuing to support Xbone would ruin their next gen games and have them offer nothing new outside of graphics. That tech demo was literally a current gen game with effects turned way up, right down to the whole "squeeze through this corridor" sequence next gen was supposed to get rid of with SSD's. Plus it's 30 frames per second and 1440p. With nothing much at all happening in the game for the hardware to handle. There were some birds or bats flying around in a scripted sequence.

Your second paragraph makes no sense. This is an engine. Of course it can scale lol

edit, apparently it was a scaling resolution and went lower than 1440p, that was simply the max.

I never said I had a problem with just better graphics. I mean isn't more immersion the whole point of next gen consoles? Having the same graphics we're seeing now but in native 4k and 60fps is a different story, though. That's the difference with that Unreal demo and Series X's first look at next gen games. One is build specifically to push and showcase the ps5 capabilities at 30fps/ 1440p (what I've been saying for months should be the standard next gen), while MS only showed current gen graphics that scale to 4k/ 60fps on Series X. 

Now I'm sure the tech demo could run on Series X as well, but only if it was designed exclusively to push Series X to its limits and not if it also had to run on Xone. My whole issue with MS's strategy is that pushing the Series X's hardware isn't their main goal. Instead, they're going with a cross gen (smart delivery) strategy and want to reach as broad an audience as possible. Maybe I'm totally wrong and MS will surprise me in July, but I highly doubt it as they've been pretty open about their vision for next gen. I'm guessing we'll be seeing a lot of "optimized for Series X" logos during their 1st party showcase that will look nowhere close to that unreal tech demo. I'm also guessing Sony will have games that are designed to push next gen visuals with a much higher wow factor, not because Sony has the better hardware or better studios, it's simply because they have different strategies. And for anyone interested in next gen visuals, MS's approach kinda sucks.

Last edited by goopy20 - on 14 May 2020

Around the Network
Kristof81 said:

Well UE5 was way more impressive, however, it's a tech demo. UE4 tech demos also looked very impressive (7 years ago), and not many games achieved this level of fidelity since then. Remember PS3 tech demos? Also, the UE5 is not going to be available until next year. MS, on the other hand, showed actual games, so of course it's less impressive, but more important.

Unreal Engine 4 tech demo (2013)

PS4 version

Unreal Engine 3 tech demo (2011)

PS3 tech demo (2005)

Literally none of these are live gameplay running on the respective consoles hardware.

-Infiltrator is running on high end PCs (And not gameplay)

-UE4 Demo 1 is running on high end PCs, Demo 2 built for PS4 has been surpassed by many games on PS4 and visibly struggles to run at a stable framerate.
(and not gameplay)

-UE3 demo is running on high end PCs. (and not gameplay)

-PS3 tech demo literally using all the hardware power to render a head lol (and not gameplay).


Last edited by Otter - on 14 May 2020

thismeintiel said:
Soundwave said:

Who cares, the XBox SX will run the same demo at likely higher performance.

Maybe with pop in galore.

@ OP

Funny how people thought Sony was behind. Now we have reveals of what really matters, gameplay/games. XSX is getting ratioed and the PS5 is going viral. Who's behind?

The SSD in XSX is plenty fast enough to prevent pop-in. It's throughput is something like 40x faster than the 5400 RPM hard drives in XB1 and PS4. The faster SSD in PS5 will mainly show itself in load times I think, but even then I think it'll be a fairly small improvement.



goopy20 said:
LudicrousSpeed said:

How in the world could you of all people have been remotely impressed by that demo, you who have been preaching for months about how Microsoft's continuing to support Xbone would ruin their next gen games and have them offer nothing new outside of graphics. That tech demo was literally a current gen game with effects turned way up, right down to the whole "squeeze through this corridor" sequence next gen was supposed to get rid of with SSD's. Plus it's 30 frames per second and 1440p. With nothing much at all happening in the game for the hardware to handle. There were some birds or bats flying around in a scripted sequence.

Your second paragraph makes no sense. This is an engine. Of course it can scale lol

edit, apparently it was a scaling resolution and went lower than 1440p, that was simply the max.

I never said I had a problem with just better graphics. I mean isn't more immersion the whole point of next gen consoles? Having the same graphics we're seeing now but in native 4k and 60fps is a different story, though. That's the difference with that Unreal demo and Series X's first look at next gen games. One is build specifically to push and showcase the ps5 capabilities at 30fps/ 1440p (what I've been saying for months should be the standard next gen), while MS only showed current gen graphics that scale to 4k/ 60fps on Series X. 

Now I'm sure the tech demo could run on Series X as well, but only if it was designed exclusively to push Series X to its limits and not if it also had to run on Xone. My whole issue with MS's strategy is that pushing the Series X's hardware isn't their main goal. Instead, they're going with a cross gen (smart delivery) strategy and want to reach as broad an audience as possible. Maybe I'm totally wrong and MS will surprise me in July, but I highly doubt it as they've been pretty open about their vision for next gen. I'm guessing we'll be seeing a lot of "optimized for Series X" logos during their 1st party showcase that will look nowhere close to that unreal tech demo. I'm also guessing Sony will have games that are designed to push next gen visuals with a much higher wow factor, not because Sony has the better hardware or better studios, it's simply because they have different strategies. And for anyone interested in next gen visuals, MS's approach kinda sucks.

Your last paragraph doesn't really make sense.  UE5 is a cross platform engine that scales all the way down to mobile devices.  As with any game, you turn on new features for the latest hardware and just turn off those features for hardware that doesn't support it.  This has been going on for PC games since forever so it makes no difference in the Console space.  Having a game that cost millions to make only work on your newest hardware probably in this day and age probably way to expensive.  I doubt we will see any only PS5 games from Sony as well unless they are small projects. If anything it will be like UE.  At the end of the day, only the SSD is really anything special on the PS5, everything else is just more memory and more grunt on the CPU/GPU.  Expecting to see anything more than graphical leaps at this point any of the consoles including PC can do with more power.  Seeing how well the SSD is integrated in next gen will be the key but probably will not see that until 2 years after release.



Literally none of these are live gameplay running on the respective consoles hardware.

-Infiltrator is running on high end PCs (And not gameplay)

-UE4 Demo 1 is running on high end PCs, Demo 2 built for PS4 has been surpassed by many games on PS4 and visibly struggles to run at a stable framerate.
(and not gameplay)

-UE3 demo is running on high end PCs. (and not gameplay)

-PS3 tech demo literally using all the hardware power to render a head lol (and not gameplay).


The UE5 is a demo with one character, scripted with everything to the max running at 1440P/30FPS.  Its a long way from being a game but it really is just a nice show piece for the 2 technologies Epic was showing off more than anything else.  How long we need to wait to see a proper game, well we will have to see Sony first party efforts.



shikamaru317 said:
thismeintiel said:

Maybe with pop in galore.

@ OP

Funny how people thought Sony was behind. Now we have reveals of what really matters, gameplay/games. XSX is getting ratioed and the PS5 is going viral. Who's behind?

The SSD in XSX is plenty fast enough to prevent pop-in. It's throughput is something like 40x faster than the 5400 RPM hard drives in XB1 and PS4. The faster SSD in PS5 will mainly show itself in load times I think, but even then I think it'll be a fairly small improvement.

The only thing Sony seems to have talked about is their SSD tech and how its supposed to be a game changer. Loads of people where skeptical but that Unreal demo did a pretty good job at showing what it all means. Series X also has a very fast SSD but Sony's is still twice as fast. I guess we have to wait and see what that means and how big a role Sony's SSD played in getting those visuals from the Unreal demo on screen. Either Sony paid Epic off, or they truly think Sony's SSD is the biggest breakthrough when it comes to next gen hardware.