Sony obviously did a much better job getting people fired up for next gen. Sure, it was just a tech demo but it did look like it could be an actual game specifically designed to take advantage of the ps5's hardware and it was fully playable. Even my grandma can take one look at that demo and tell it's a big leap from anything we're seeing today. It didn't need stickers like "optimized for Series X" or 4k and 120fps. The demo was build from the ground up to push the ps5 to its limits at 30fps and 1440p and that's how we're seeing that kind of leap.
Of course, they can probably get the exact same demo running on Series X if they wanted to. The problem, however, is that MS doesn't seem to be going for pushing next gen visuals, Instead, they are way more focused on multiplatform/ smart delivery graphics that'll scale up and down their family of devices. So the question isn't really if that tech demo would run on Series X, the question is if they could still do it if it also had to run on Xbox One and the average gaming pc?
How in the world could you of all people have been remotely impressed by that demo, you who have been preaching for months about how Microsoft's continuing to support Xbone would ruin their next gen games and have them offer nothing new outside of graphics. That tech demo was literally a current gen game with effects turned way up, right down to the whole "squeeze through this corridor" sequence next gen was supposed to get rid of with SSD's. Plus it's 30 frames per second and 1440p. With nothing much at all happening in the game for the hardware to handle. There were some birds or bats flying around in a scripted sequence.
Your second paragraph makes no sense. This is an engine. Of course it can scale lol
edit, apparently it was a scaling resolution and went lower than 1440p, that was simply the max.
I never said I had a problem with just better graphics. I mean isn't more immersion the whole point of next gen consoles? Having the same graphics we're seeing now but in native 4k and 60fps is a different story, though. That's the difference with that Unreal demo and Series X's first look at next gen games. One is build specifically to push and showcase the ps5 capabilities at 30fps/ 1440p (what I've been saying for months should be the standard next gen), while MS only showed current gen graphics that scale to 4k/ 60fps on Series X.
Now I'm sure the tech demo could run on Series X as well, but only if it was designed exclusively to push Series X to its limits and not if it also had to run on Xone. My whole issue with MS's strategy is that pushing the Series X's hardware isn't their main goal. Instead, they're going with a cross gen (smart delivery) strategy and want to reach as broad an audience as possible. Maybe I'm totally wrong and MS will surprise me in July, but I highly doubt it as they've been pretty open about their vision for next gen. I'm guessing we'll be seeing a lot of "optimized for Series X" logos during their 1st party showcase that will look nowhere close to that unreal tech demo. I'm also guessing Sony will have games that are designed to push next gen visuals with a much higher wow factor, not because Sony has the better hardware or better studios, it's simply because they have different strategies. And for anyone interested in next gen visuals, MS's approach kinda sucks.
Last edited by goopy20 - on 14 May 2020