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goopy20 said:
LudicrousSpeed said:

How in the world could you of all people have been remotely impressed by that demo, you who have been preaching for months about how Microsoft's continuing to support Xbone would ruin their next gen games and have them offer nothing new outside of graphics. That tech demo was literally a current gen game with effects turned way up, right down to the whole "squeeze through this corridor" sequence next gen was supposed to get rid of with SSD's. Plus it's 30 frames per second and 1440p. With nothing much at all happening in the game for the hardware to handle. There were some birds or bats flying around in a scripted sequence.

Your second paragraph makes no sense. This is an engine. Of course it can scale lol

edit, apparently it was a scaling resolution and went lower than 1440p, that was simply the max.

I never said I had a problem with just better graphics. I mean isn't more immersion the whole point of next gen consoles? Having the same graphics we're seeing now but in native 4k and 60fps is a different story, though. That's the difference with that Unreal demo and Series X's first look at next gen games. One is build specifically to push and showcase the ps5 capabilities at 30fps/ 1440p (what I've been saying for months should be the standard next gen), while MS only showed current gen graphics that scale to 4k/ 60fps on Series X. 

Now I'm sure the tech demo could run on Series X as well, but only if it was designed exclusively to push Series X to its limits and not if it also had to run on Xone. My whole issue with MS's strategy is that pushing the Series X's hardware isn't their main goal. Instead, they're going with a cross gen (smart delivery) strategy and want to reach as broad an audience as possible. Maybe I'm totally wrong and MS will surprise me in July, but I highly doubt it as they've been pretty open about their vision for next gen. I'm guessing we'll be seeing a lot of "optimized for Series X" logos during their 1st party showcase that will look nowhere close to that unreal tech demo. I'm also guessing Sony will have games that are designed to push next gen visuals with a much higher wow factor, not because Sony has the better hardware or better studios, it's simply because they have different strategies. And for anyone interested in next gen visuals, MS's approach kinda sucks.

Your last paragraph doesn't really make sense.  UE5 is a cross platform engine that scales all the way down to mobile devices.  As with any game, you turn on new features for the latest hardware and just turn off those features for hardware that doesn't support it.  This has been going on for PC games since forever so it makes no difference in the Console space.  Having a game that cost millions to make only work on your newest hardware probably in this day and age probably way to expensive.  I doubt we will see any only PS5 games from Sony as well unless they are small projects. If anything it will be like UE.  At the end of the day, only the SSD is really anything special on the PS5, everything else is just more memory and more grunt on the CPU/GPU.  Expecting to see anything more than graphical leaps at this point any of the consoles including PC can do with more power.  Seeing how well the SSD is integrated in next gen will be the key but probably will not see that until 2 years after release.