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Machiavellian said:
goopy20 said:

I never said I had a problem with just better graphics. I mean isn't more immersion the whole point of next gen consoles? Having the same graphics we're seeing now but in native 4k and 60fps is a different story, though. That's the difference with that Unreal demo and Series X's first look at next gen games. One is build specifically to push and showcase the ps5 capabilities at 30fps/ 1440p (what I've been saying for months should be the standard next gen), while MS only showed current gen graphics that scale to 4k/ 60fps on Series X. 

Now I'm sure the tech demo could run on Series X as well, but only if it was designed exclusively to push Series X to its limits and not if it also had to run on Xone. My whole issue with MS's strategy is that pushing the Series X's hardware isn't their main goal. Instead, they're going with a cross gen (smart delivery) strategy and want to reach as broad an audience as possible. Maybe I'm totally wrong and MS will surprise me in July, but I highly doubt it as they've been pretty open about their vision for next gen. I'm guessing we'll be seeing a lot of "optimized for Series X" logos during their 1st party showcase that will look nowhere close to that unreal tech demo. I'm also guessing Sony will have games that are designed to push next gen visuals with a much higher wow factor, not because Sony has the better hardware or better studios, it's simply because they have different strategies. And for anyone interested in next gen visuals, MS's approach kinda sucks.

Your last paragraph doesn't really make sense.  UE5 is a cross platform engine that scales all the way down to mobile devices.  As with any game, you turn on new features for the latest hardware and just turn off those features for hardware that doesn't support it.  This has been going on for PC games since forever so it makes no difference in the Console space.  Having a game that cost millions to make only work on your newest hardware probably in this day and age probably way to expensive.  I doubt we will see any only PS5 games from Sony as well unless they are small projects. If anything it will be like UE.  At the end of the day, only the SSD is really anything special on the PS5, everything else is just more memory and more grunt on the CPU/GPU.  Expecting to see anything more than graphical leaps at this point any of the consoles including PC can do with more power.  Seeing how well the SSD is integrated in next gen will be the key but probably will not see that until 2 years after release.

Of course it will scale down, but any engine is useless without the hardware to push it. I'm sure Unreal 5 will work on the Switch and mobiles as well, but the hardware is obviously not capable of rendering billions of polygons or tons of movie quality assets on the fly. 

The thing with this Unreal demo is that is showed exactly what Sony promised when they talked about their SSD tech. Bigger worlds, far more complex level design, tons of assets variation and new ways in how you move around in these worlds. The spider man tech demo showed it and here we also saw how fast she moved through the world without any sort of pop ins, and seamless transitions between indoor and outdoor locations. It's all stuff Sony's SSD was designed for and we'll have to see how MS's SSD compares. If both consoles are priced the same then I'm guessing Series X will be better at things like Ray Tracing and native 4k, while the ps5 can probably do things with their SSD that are not possible on Series X. In multiplatform games we might not see much of a difference, but I got a feeling it will be pretty obvious with the exclusives.   

Last edited by goopy20 - on 14 May 2020