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Forums - Sony Discussion - NX Gamer PS5 Full Spec Analysis

Intrinsic said:
Pemalite said:
The eSRAM is not like the SSD.

The eSRAM is not "secret sauce". - The eSRAM was damn important for the Xbox One to reach it's performance level as it was relying on only DDR3 Ram.

The eSRAM also does not possess the functionality to aid in the processing of anything, so it could never make the Xbox One more capable than the GPU with less functional units could allow.

Same goes for the SSD, it doesn't aid in the processing of anything, it doesn't feature the componentry to aid in the processing of data... But what it does do is ensure that the data that needs to be worked on and processed is readily available, efficiently.

Because regardless of how fast a GPU or CPU is... They will waste a ton of clock cycles doing nothing if they do not have the data there instantly on demand, which is why we have a memory hierarchy to reduce the bandwidth and latency penalty of having a chip access data from storage to begin with.

The Playstation 5's SSD will be highly advantageous going forward and the Xbox Series X's additional processing units will showcase their strengths in other areas, both devices are fantastic pieces of technology that Sony and Microsoft have spent years working with AMD on... To constantly belittle or attack either company and it's supporters is silly... Buy the device that has the games you want to play, both will provide a next-gen experience.

Perfectly said. Has been sentiment all along. No one buying either console would be disappointed.

Azzanation said:

It wont be a hassle to optimise games for multiple systems next gen, same with the Series X, XB1 and Lockheart. MS can port Horizon 4 to PC in less than a week using DX12 so I will assume the same will go for next gen games. Also as it seems neither console is hard to develop for plus developers prefer to have there games on more systems as it increases the chance of more sales etc.

Back in the days when we had consoles with alienated architectures, that was when porting and optimising games for other platforms was a bitch.. these days Xbox and PS are PCs and with improvements to APIs like Direct X and with Backwards compatibility being a focus point before launch only has made it many times easier.

Funny enough, as log as a porting from PC to SX would be pretty easy. They are both going to be based on DXU/12. There is just far less arbitration on the SX than on PC which would mean that you would need more powerful hardware all round to do what the SX would do. 

Then again that could be said about all consoles. 

If anything is ported in 1 week then certainly that won't have anything done to optmize and use that HW the most, so that would be even more detrimental to the crossgen titles.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
Intrinsic said:

Perfectly said. Has been sentiment all along. No one buying either console would be disappointed.

Funny enough, as log as a porting from PC to SX would be pretty easy. They are both going to be based on DXU/12. There is just far less arbitration on the SX than on PC which would mean that you would need more powerful hardware all round to do what the SX would do. 

Then again that could be said about all consoles. 

If anything is ported in 1 week then certainly that won't have anything done to optmize and use that HW the most, so that would be even more detrimental to the crossgen titles.

speaking of that, I cant say I understand much of it, but I do hear on some channels that DX12U is les benefitial for optimizing games as sonys solution. While it makes game porting much easy, the overhead is to high as MS has intended it for games to be made on pc, then scaled to xbox family and higher end pc's. Unlike sonys wich is dedicated to be a playstation volcan like api just for them so its way lower level than dx12u. How I heard it is that optimization to put a random number on it, could be that you might need a 15--20% stronger pc if you to match an xbox if you get a lot out its optimization, but for a playstation you might need 20-30% stronger pc.

I cant say I know much about programing games, And this is just me with a wierd conspiracy now, but if games are being made now primarily on pc then ported to consoles, it would make the xbox the lead platform wich is something MS wants. But if the PS5 gets to much of a lead and devs make the ps5 the lead just because they are choosing the leading platform, then we might see devs push the ps5's advantages more aggressively. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

PS5 Power & Capabilities Clarified; Xbox Boss Unfazed By PS5

https://www.youtube.com/watch?v=RQSYxvtNGFQ



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

eva01beserk said:
DonFerrari said:

If anything is ported in 1 week then certainly that won't have anything done to optmize and use that HW the most, so that would be even more detrimental to the crossgen titles.

speaking of that, I cant say I understand much of it, but I do hear on some channels that DX12U is les benefitial for optimizing games as sonys solution. While it makes game porting much easy, the overhead is to high as MS has intended it for games to be made on pc, then scaled to xbox family and higher end pc's. Unlike sonys wich is dedicated to be a playstation volcan like api just for them so its way lower level than dx12u. How I heard it is that optimization to put a random number on it, could be that you might need a 15--20% stronger pc if you to match an xbox if you get a lot out its optimization, but for a playstation you might need 20-30% stronger pc.

I cant say I know much about programing games, And this is just me with a wierd conspiracy now, but if games are being made now primarily on pc then ported to consoles, it would make the xbox the lead platform wich is something MS wants. But if the PS5 gets to much of a lead and devs make the ps5 the lead just because they are choosing the leading platform, then we might see devs push the ps5's advantages more aggressively. 

Porting PC to PS4 is quite easy and Cerny said it got even easier with PS5, and that devs can ignore all the new features of PS5 and program as they were used to if they want. Plus about 1 month to get things running on PS5. So I don't think PC being the lead platform will be an issue.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
eva01beserk said:

speaking of that, I cant say I understand much of it, but I do hear on some channels that DX12U is les benefitial for optimizing games as sonys solution. While it makes game porting much easy, the overhead is to high as MS has intended it for games to be made on pc, then scaled to xbox family and higher end pc's. Unlike sonys wich is dedicated to be a playstation volcan like api just for them so its way lower level than dx12u. How I heard it is that optimization to put a random number on it, could be that you might need a 15--20% stronger pc if you to match an xbox if you get a lot out its optimization, but for a playstation you might need 20-30% stronger pc.

I cant say I know much about programing games, And this is just me with a wierd conspiracy now, but if games are being made now primarily on pc then ported to consoles, it would make the xbox the lead platform wich is something MS wants. But if the PS5 gets to much of a lead and devs make the ps5 the lead just because they are choosing the leading platform, then we might see devs push the ps5's advantages more aggressively. 

Porting PC to PS4 is quite easy and Cerny said it got even easier with PS5, and that devs can ignore all the new features of PS5 and program as they were used to if they want. Plus about 1 month to get things running on PS5. So I don't think PC being the lead platform will be an issue.

Im sorry I dint mean that there could be some issue. Just that wich ever platform is lead will be better optimized. Could result in better results if devs choose to do so. My intent was to talk about the over head in the apis being used. Its believed that the ps5 can squeeze more out the hardware if devs choose. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

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eva01beserk said:
DonFerrari said:

Porting PC to PS4 is quite easy and Cerny said it got even easier with PS5, and that devs can ignore all the new features of PS5 and program as they were used to if they want. Plus about 1 month to get things running on PS5. So I don't think PC being the lead platform will be an issue.

Im sorry I dint mean that there could be some issue. Just that wich ever platform is lead will be better optimized. Could result in better results if devs choose to do so. My intent was to talk about the over head in the apis being used. Its believed that the ps5 can squeeze more out the hardware if devs choose. 

I would say 3rd parties hardly go that way so let's just keep our expectations in check for the first party games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
eva01beserk said:

Im sorry I dint mean that there could be some issue. Just that wich ever platform is lead will be better optimized. Could result in better results if devs choose to do so. My intent was to talk about the over head in the apis being used. Its believed that the ps5 can squeeze more out the hardware if devs choose. 

I would say 3rd parties hardly go that way so let's just keep our expectations in check for the first party games.

When ever they get shown. Hope this pandemic dosent push things back. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

EricHiggin said:

Well SNY did boast about the PS3's power because 360 wasn't a slouch, and PS3 also didn't have the same quality online or third party titles. SNY screwed up with PS3 and they know it, which is a good thing going forward. MS needs to do a ton of brand building and the power narrative is an easy way to start that off. Hopefully that's the case because the hardware boasting eventually wears off if it's not eventually followed by stellar games.

SNY didn't even need to bother bragging about PS4 early on because MS just kept punching themselves over and over. PS3 wasn't all that much different in terms of negativity initially, it's just that it was the gamers that were punching SNY after seeing Kaz punch himself just once, hard, while MS celebrated.

This gen could be more proof of whether hardware performance really matters that much. As long as it remains XBSX vs PS5. Odds are good with mid gen consoles, XBSXX will still outperform PS5 Pro on paper. Now if Lockhart shows up, then the power narrative will be tough to decipher unless MS puts out separate sales info, if they release it at all.

Sony did embellish it's capabilities at it's E3 presentation where they demonstrated some physics effects that... Put simple, we never saw in 7th gen games anyway.

Plus the target renders that never matched up with actual game releases... But that is pretty normal for the entire gaming industry. *cough*Ubisoft*cough*

The issue is when the general fanbase latches onto something and runs with it... The "Power of the Cell" was a pretty potent "catch phrase" throughout the entire consoles lifetime, to the point where people thought the PS3 was superior to a PC or a Super Computer.

Same thing happened with the Playstation 4 where people latched onto it's 8GB of GDDR5 and it's Teraflop advantage...

And now we are seeing it again, this time with the SSD.

It's the same old cycle, just with slightly different heading.

Don't get me wrong, I think it is fantastic that people are so enamored with their brand preferences and are genuinely excited.. But for those who almost live in the tech-sphere, it gets droll rather quickly... Because these people are flaunting specifications without actually understanding their ramifications, heck even their purpose.

Intrinsic said:

I know I am beginning to sound like a broken record now... The XSX has a very specific advantage. GPU compute. And its such a small advantage that it is not going to amount to the kinda difference most seem to be suggesting. These consoles have the smallest differences between the HD twins..... ever. You don't have to take my word for it, and in time we will see.

Oh by the way, if MS is going with "worlds most powerful console", Sony should go with "worlds fastest console". 

Microsoft can leverage "fastest" as well. It's CPU, GPU and Ram is faster.

eva01beserk said:

speaking of that, I cant say I understand much of it, but I do hear on some channels that DX12U is les benefitial for optimizing games as sonys solution. While it makes game porting much easy, the overhead is to high as MS has intended it for games to be made on pc, then scaled to xbox family and higher end pc's. Unlike sonys wich is dedicated to be a playstation volcan like api just for them so its way lower level than dx12u. How I heard it is that optimization to put a random number on it, could be that you might need a 15--20% stronger pc if you to match an xbox if you get a lot out its optimization, but for a playstation you might need 20-30% stronger pc.

I cant say I know much about programing games, And this is just me with a wierd conspiracy now, but if games are being made now primarily on pc then ported to consoles, it would make the xbox the lead platform wich is something MS wants. But if the PS5 gets to much of a lead and devs make the ps5 the lead just because they are choosing the leading platform, then we might see devs push the ps5's advantages more aggressively. 

Direct X 12 on Xbox Series X and Vulkan on Playstation 5 will have similar overhead... It's a bit of stretch to assume that the Playstation 5 will pull ahead of the Xbox Series X or a PC on that basis alone... Especially the Xbox considering Microsoft's software engineering prowess.

Plus Microsoft and Sony will have "other" low-level API's for the developers who wish to extract the most performance, simpler titles, ports from prior console generations and early generation releases will be sticking with the higher-level API's until developers become more accustomed to the hardware.

Games are always partly made on PC, it's got the most power for content creators.

DonFerrari said:

Porting PC to PS4 is quite easy and Cerny said it got even easier with PS5, and that devs can ignore all the new features of PS5 and program as they were used to if they want. Plus about 1 month to get things running on PS5. So I don't think PC being the lead platform will be an issue.

People often forget that Playstation uses a PC software environment as well... Often Sony will use a *nix derived OS/Software stack and will leverage PC API's like OpenGL and Vulkan... And even the hardware is PC based.

Porting will be a non-issue on both consoles.






--::{PC Gaming Master Race}::--

Azzanation said:
EricHiggin said:

True next gen games will certainly be something to behold, whenever they arrive, but that's part of my point. It's going to be much harder for MS to achieve that compared to PS, assuming PS will have true PS5 exclusives right off the bat. That doesn't mean MS can't do the extra transitional work to make it happen sooner, it'll just be more of a headache. It's one thing if all you have to do is focus on PS5, and another if you have to worry about XB1 and XB1X/Lockhart for your XBSX game.

Focusing on BC and FC for the first couple of years makes sense for MS in terms of holding onto their user base more easily. That could be somewhat detrimental however, if the XBSX games don't seem as next gen as they should compared to PS5 exclusives early on. Some will buy a next gen console simply because it's time or the newest coolest thing, but many won't unless there's something worthy to play on it that they can't get on their existing console. If it takes MS two years to launch these true next gen level games, SNY will have that time to themselves, and will gain console sales because of that, unless their early exclusives are garbage or don't exist.

It wont be a hassle to optimise games for multiple systems next gen, same with the Series X, XB1 and Lockheart. MS can port Horizon 4 to PC in less than a week using DX12 so I will assume the same will go for next gen games. Also as it seems neither console is hard to develop for plus developers prefer to have there games on more systems as it increases the chance of more sales etc.

Back in the days when we had consoles with alienated architectures, that was when porting and optimising games for other platforms was a bitch.. these days Xbox and PS are PCs and with improvements to APIs like Direct X and with Backwards compatibility being a focus point before launch only has made it many times easier.

I was tying this to your game engine point. If MS gave one of their studios an unlimited budget to make a brand new engine, specifically to make games the best they could possibly be, to show off what XBSX can really do, would that studio build the engine with the rest of the MS hardware ecosystem in mind, or specifically for the XBSX? The less hardware you have to worry about, the better optimized it can be since all the time and money will go towards the benefit of that specific hardware.

If MS is making XBSX cross gen games for two years, and SNY is making some PS5 exclusives, what those SIE studios should be able to accomplish should be considerably more than what MS studios can early on. Assuming those engines are being upgraded or created with only PS5 in mind going forward. The amount of work for MS studio's to be able to create or upgrade their engines so they can be truly next gen ready, without terribly hindering last gen or adding a boat load of extra work, would take a considerable upfront effort. That's not to say it's impossible, but it's hard to believe that if games are being ported this quickly, that the engines are truly allowing for true next gen features. 

Now after the two year cross gen period, I would anticipate that MS first party games truly start looking next gen as they won't have to worry about last gen going forward, like some of the SIE studio's were able to at launch. Maybe MS will surprise everyone though. We'll see.



Pemalite said:
EricHiggin said:

Well SNY did boast about the PS3's power because 360 wasn't a slouch, and PS3 also didn't have the same quality online or third party titles. SNY screwed up with PS3 and they know it, which is a good thing going forward. MS needs to do a ton of brand building and the power narrative is an easy way to start that off. Hopefully that's the case because the hardware boasting eventually wears off if it's not eventually followed by stellar games.

SNY didn't even need to bother bragging about PS4 early on because MS just kept punching themselves over and over. PS3 wasn't all that much different in terms of negativity initially, it's just that it was the gamers that were punching SNY after seeing Kaz punch himself just once, hard, while MS celebrated.

This gen could be more proof of whether hardware performance really matters that much. As long as it remains XBSX vs PS5. Odds are good with mid gen consoles, XBSXX will still outperform PS5 Pro on paper. Now if Lockhart shows up, then the power narrative will be tough to decipher unless MS puts out separate sales info, if they release it at all.

Sony did embellish it's capabilities at it's E3 presentation where they demonstrated some physics effects that... Put simple, we never saw in 7th gen games anyway.

Plus the target renders that never matched up with actual game releases... But that is pretty normal for the entire gaming industry. *cough*Ubisoft*cough*

The issue is when the general fanbase latches onto something and runs with it... The "Power of the Cell" was a pretty potent "catch phrase" throughout the entire consoles lifetime, to the point where people thought the PS3 was superior to a PC or a Super Computer.

Same thing happened with the Playstation 4 where people latched onto it's 8GB of GDDR5 and it's Teraflop advantage...

And now we are seeing it again, this time with the SSD.

It's the same old cycle, just with slightly different heading.

Don't get me wrong, I think it is fantastic that people are so enamored with their brand preferences and are genuinely excited.. But for those who almost live in the tech-sphere, it gets droll rather quickly... Because these people are flaunting specifications without actually understanding their ramifications, heck even their purpose.

Intrinsic said:

I know I am beginning to sound like a broken record now... The XSX has a very specific advantage. GPU compute. And its such a small advantage that it is not going to amount to the kinda difference most seem to be suggesting. These consoles have the smallest differences between the HD twins..... ever. You don't have to take my word for it, and in time we will see.

Oh by the way, if MS is going with "worlds most powerful console", Sony should go with "worlds fastest console". 

Microsoft can leverage "fastest" as well. It's CPU, GPU and Ram is faster.

Well if you don't know anything about game development, partially because it's never really talked about much in general, and especially in a casual friendly way, hardware specs are something they can latch onto. Not that they understand that well either, but it's easier to grasp in general and much easier to market.

Some of XBSX RAM is slower though. That would only be a partial truth. Also depends on how you want to look at the GPU speed. On paper, PS5 is clocked higher, so that's something MS would have a hard time pulling off in terms of marketing. Even if MS does keep fastest, it wouldn't be dumb for SNY to use that as well, since it will just confuse some customers, and if they can't decipher who's really faster and what each means, things like price and games will become much more important to them. If SNY doesn't use something like being the fastest in some of their marketing, they will be handing XBSX easy consumer points to their own detriment.