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DonFerrari said:
Intrinsic said:

Perfectly said. Has been sentiment all along. No one buying either console would be disappointed.

Funny enough, as log as a porting from PC to SX would be pretty easy. They are both going to be based on DXU/12. There is just far less arbitration on the SX than on PC which would mean that you would need more powerful hardware all round to do what the SX would do. 

Then again that could be said about all consoles. 

If anything is ported in 1 week then certainly that won't have anything done to optmize and use that HW the most, so that would be even more detrimental to the crossgen titles.

speaking of that, I cant say I understand much of it, but I do hear on some channels that DX12U is les benefitial for optimizing games as sonys solution. While it makes game porting much easy, the overhead is to high as MS has intended it for games to be made on pc, then scaled to xbox family and higher end pc's. Unlike sonys wich is dedicated to be a playstation volcan like api just for them so its way lower level than dx12u. How I heard it is that optimization to put a random number on it, could be that you might need a 15--20% stronger pc if you to match an xbox if you get a lot out its optimization, but for a playstation you might need 20-30% stronger pc.

I cant say I know much about programing games, And this is just me with a wierd conspiracy now, but if games are being made now primarily on pc then ported to consoles, it would make the xbox the lead platform wich is something MS wants. But if the PS5 gets to much of a lead and devs make the ps5 the lead just because they are choosing the leading platform, then we might see devs push the ps5's advantages more aggressively. 



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