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eva01beserk said:
DonFerrari said:

If anything is ported in 1 week then certainly that won't have anything done to optmize and use that HW the most, so that would be even more detrimental to the crossgen titles.

speaking of that, I cant say I understand much of it, but I do hear on some channels that DX12U is les benefitial for optimizing games as sonys solution. While it makes game porting much easy, the overhead is to high as MS has intended it for games to be made on pc, then scaled to xbox family and higher end pc's. Unlike sonys wich is dedicated to be a playstation volcan like api just for them so its way lower level than dx12u. How I heard it is that optimization to put a random number on it, could be that you might need a 15--20% stronger pc if you to match an xbox if you get a lot out its optimization, but for a playstation you might need 20-30% stronger pc.

I cant say I know much about programing games, And this is just me with a wierd conspiracy now, but if games are being made now primarily on pc then ported to consoles, it would make the xbox the lead platform wich is something MS wants. But if the PS5 gets to much of a lead and devs make the ps5 the lead just because they are choosing the leading platform, then we might see devs push the ps5's advantages more aggressively. 

Porting PC to PS4 is quite easy and Cerny said it got even easier with PS5, and that devs can ignore all the new features of PS5 and program as they were used to if they want. Plus about 1 month to get things running on PS5. So I don't think PC being the lead platform will be an issue.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."