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Intrinsic said:
Pemalite said:
The eSRAM is not like the SSD.

The eSRAM is not "secret sauce". - The eSRAM was damn important for the Xbox One to reach it's performance level as it was relying on only DDR3 Ram.

The eSRAM also does not possess the functionality to aid in the processing of anything, so it could never make the Xbox One more capable than the GPU with less functional units could allow.

Same goes for the SSD, it doesn't aid in the processing of anything, it doesn't feature the componentry to aid in the processing of data... But what it does do is ensure that the data that needs to be worked on and processed is readily available, efficiently.

Because regardless of how fast a GPU or CPU is... They will waste a ton of clock cycles doing nothing if they do not have the data there instantly on demand, which is why we have a memory hierarchy to reduce the bandwidth and latency penalty of having a chip access data from storage to begin with.

The Playstation 5's SSD will be highly advantageous going forward and the Xbox Series X's additional processing units will showcase their strengths in other areas, both devices are fantastic pieces of technology that Sony and Microsoft have spent years working with AMD on... To constantly belittle or attack either company and it's supporters is silly... Buy the device that has the games you want to play, both will provide a next-gen experience.

Perfectly said. Has been sentiment all along. No one buying either console would be disappointed.

Azzanation said:

It wont be a hassle to optimise games for multiple systems next gen, same with the Series X, XB1 and Lockheart. MS can port Horizon 4 to PC in less than a week using DX12 so I will assume the same will go for next gen games. Also as it seems neither console is hard to develop for plus developers prefer to have there games on more systems as it increases the chance of more sales etc.

Back in the days when we had consoles with alienated architectures, that was when porting and optimising games for other platforms was a bitch.. these days Xbox and PS are PCs and with improvements to APIs like Direct X and with Backwards compatibility being a focus point before launch only has made it many times easier.

Funny enough, as log as a porting from PC to SX would be pretty easy. They are both going to be based on DXU/12. There is just far less arbitration on the SX than on PC which would mean that you would need more powerful hardware all round to do what the SX would do. 

Then again that could be said about all consoles. 

If anything is ported in 1 week then certainly that won't have anything done to optmize and use that HW the most, so that would be even more detrimental to the crossgen titles.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."