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DonFerrari said:
eva01beserk said:

speaking of that, I cant say I understand much of it, but I do hear on some channels that DX12U is les benefitial for optimizing games as sonys solution. While it makes game porting much easy, the overhead is to high as MS has intended it for games to be made on pc, then scaled to xbox family and higher end pc's. Unlike sonys wich is dedicated to be a playstation volcan like api just for them so its way lower level than dx12u. How I heard it is that optimization to put a random number on it, could be that you might need a 15--20% stronger pc if you to match an xbox if you get a lot out its optimization, but for a playstation you might need 20-30% stronger pc.

I cant say I know much about programing games, And this is just me with a wierd conspiracy now, but if games are being made now primarily on pc then ported to consoles, it would make the xbox the lead platform wich is something MS wants. But if the PS5 gets to much of a lead and devs make the ps5 the lead just because they are choosing the leading platform, then we might see devs push the ps5's advantages more aggressively. 

Porting PC to PS4 is quite easy and Cerny said it got even easier with PS5, and that devs can ignore all the new features of PS5 and program as they were used to if they want. Plus about 1 month to get things running on PS5. So I don't think PC being the lead platform will be an issue.

Im sorry I dint mean that there could be some issue. Just that wich ever platform is lead will be better optimized. Could result in better results if devs choose to do so. My intent was to talk about the over head in the apis being used. Its believed that the ps5 can squeeze more out the hardware if devs choose. 



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