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EricHiggin said:

Well SNY did boast about the PS3's power because 360 wasn't a slouch, and PS3 also didn't have the same quality online or third party titles. SNY screwed up with PS3 and they know it, which is a good thing going forward. MS needs to do a ton of brand building and the power narrative is an easy way to start that off. Hopefully that's the case because the hardware boasting eventually wears off if it's not eventually followed by stellar games.

SNY didn't even need to bother bragging about PS4 early on because MS just kept punching themselves over and over. PS3 wasn't all that much different in terms of negativity initially, it's just that it was the gamers that were punching SNY after seeing Kaz punch himself just once, hard, while MS celebrated.

This gen could be more proof of whether hardware performance really matters that much. As long as it remains XBSX vs PS5. Odds are good with mid gen consoles, XBSXX will still outperform PS5 Pro on paper. Now if Lockhart shows up, then the power narrative will be tough to decipher unless MS puts out separate sales info, if they release it at all.

Sony did embellish it's capabilities at it's E3 presentation where they demonstrated some physics effects that... Put simple, we never saw in 7th gen games anyway.

Plus the target renders that never matched up with actual game releases... But that is pretty normal for the entire gaming industry. *cough*Ubisoft*cough*

The issue is when the general fanbase latches onto something and runs with it... The "Power of the Cell" was a pretty potent "catch phrase" throughout the entire consoles lifetime, to the point where people thought the PS3 was superior to a PC or a Super Computer.

Same thing happened with the Playstation 4 where people latched onto it's 8GB of GDDR5 and it's Teraflop advantage...

And now we are seeing it again, this time with the SSD.

It's the same old cycle, just with slightly different heading.

Don't get me wrong, I think it is fantastic that people are so enamored with their brand preferences and are genuinely excited.. But for those who almost live in the tech-sphere, it gets droll rather quickly... Because these people are flaunting specifications without actually understanding their ramifications, heck even their purpose.

Intrinsic said:

I know I am beginning to sound like a broken record now... The XSX has a very specific advantage. GPU compute. And its such a small advantage that it is not going to amount to the kinda difference most seem to be suggesting. These consoles have the smallest differences between the HD twins..... ever. You don't have to take my word for it, and in time we will see.

Oh by the way, if MS is going with "worlds most powerful console", Sony should go with "worlds fastest console". 

Microsoft can leverage "fastest" as well. It's CPU, GPU and Ram is faster.

eva01beserk said:

speaking of that, I cant say I understand much of it, but I do hear on some channels that DX12U is les benefitial for optimizing games as sonys solution. While it makes game porting much easy, the overhead is to high as MS has intended it for games to be made on pc, then scaled to xbox family and higher end pc's. Unlike sonys wich is dedicated to be a playstation volcan like api just for them so its way lower level than dx12u. How I heard it is that optimization to put a random number on it, could be that you might need a 15--20% stronger pc if you to match an xbox if you get a lot out its optimization, but for a playstation you might need 20-30% stronger pc.

I cant say I know much about programing games, And this is just me with a wierd conspiracy now, but if games are being made now primarily on pc then ported to consoles, it would make the xbox the lead platform wich is something MS wants. But if the PS5 gets to much of a lead and devs make the ps5 the lead just because they are choosing the leading platform, then we might see devs push the ps5's advantages more aggressively. 

Direct X 12 on Xbox Series X and Vulkan on Playstation 5 will have similar overhead... It's a bit of stretch to assume that the Playstation 5 will pull ahead of the Xbox Series X or a PC on that basis alone... Especially the Xbox considering Microsoft's software engineering prowess.

Plus Microsoft and Sony will have "other" low-level API's for the developers who wish to extract the most performance, simpler titles, ports from prior console generations and early generation releases will be sticking with the higher-level API's until developers become more accustomed to the hardware.

Games are always partly made on PC, it's got the most power for content creators.

DonFerrari said:

Porting PC to PS4 is quite easy and Cerny said it got even easier with PS5, and that devs can ignore all the new features of PS5 and program as they were used to if they want. Plus about 1 month to get things running on PS5. So I don't think PC being the lead platform will be an issue.

People often forget that Playstation uses a PC software environment as well... Often Sony will use a *nix derived OS/Software stack and will leverage PC API's like OpenGL and Vulkan... And even the hardware is PC based.

Porting will be a non-issue on both consoles.






--::{PC Gaming Master Race}::--