By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - List of Games You've Beaten 2020

Back to the past is the tag of my 2020!
I (re)played and completed many retro games of the past console generations, while playing but not completing any modern games.

- Castlevania 3 [first time]

- Chrono Trigger [first time (that i beat the final boss!)]
- Castlevania 4
- Castlevania 5
- Super Ghouls 'n Ghosts
- Super Mario Kart
- Super Mario World

- Dracula X (Rondo of Blood) [first time]
- Ghouls 'n Ghosts [first time]
- PC Genjin [first time]

- M.U.S.H.A. [first time]
- Sonic the Hedgehog
- Shinobi (The Revenge) [first time]
- Shinobi (Shadow Dancer) [first time]
- Shining Force II [first time]
- Altered Beast [first time]

- Keiyo Flying Squadron [first time]

- Panzer Dragoon
- Panzer Dragoon Zwei
- Keio Yuugekitai [first time]
- Nights Into Dreams

- Ridge Racer Type 4
- Sexy Parodius [first time]
- Rayman [first time]

- Super Mario 64
- F-Zero X
- Wave Race 64

- Ikaruga
- Giga Wing [first time]
- Giga Wing 2 [first time]
- Power Stone

- WarioWare (MegaMicro Games)

- WipeOut Pure [first time]

What a strange gaming-year for me! :D

Last edited by JimmyFantasy - on 22 October 2020

Around the Network

The plague had quite an impact on my spare time, my backlog shrunk significantly.

- Pillars of Eternity (PC) - 9.0
- Pillars of Eternity II Deadfire (PC) - 8.0 (The setting wasn't for me)
- Xenoblade Chronicles: Defintive Edition (NSW) - 6.5 (Charming, but at least 20 hours to long)
- Ace Attorney (NSW) - 7.0
- Ghost of Tsushima (PS4) - 8.5
- FF7 Remake (PS4) - 9.0
- The Last of Us II - 7.5 (Great game, exhausting plot and the story didn't really need a sequel imo)
- Chrono Trigger (SNES) - 9.0
- Grandia (PSX) - 9.0
- Final Fantasy 8 (NSW) - 8.0

Games I've finished:

Resident Evil VII (PC)
DOOM (2016) (PC)
Hollow Knight (Switch)
Ori and the Will of the Wisps (PC - GamePass)
Resident Evil 3: Remake (PS4)
Final Fantasy VII:Remake (PS4)
The Messenger (Switch)
Hades (Switch)

I'm still playing Hades (soooo good!) but I've reached like 30 completed runs. I'm currently working on 3D All-stars and Xenoblade Chronicles: DE but I'm still mostly playing Hades.

Signature goes here!

derpysquirtle64 said:

Thanks for continuing with such thread in 2020. I've been waiting for this. I will edit this post once I complete some games and reply to it with new additions just like I did in the past.

2020 completions:

  • Bright Memory (PC)
  • Soldier Of Fortune (PC)
  • Hellblade: Senua' Sacrifice (Xbox One) - 1000G
  • Need For Speed Most Wanted (2005) (Xbox 360) - 1000G
  • Doom (1993) (Switch)
  • Nier (Xbox 360) - 1000G
  • Drakengard 3 - Ending A (RPCS3)
  • Ori And The Blind Forest DE (Xbox One)
  • Road Rash 3 (OpenEmu)
  • Doom Eternal (Xbox One)
  • Persona 5 Royal (PS4) - Platinum Trophy
  • Persona 5: Dancing in Starlight (PS4) - Platinum
  • Chrono Trigger (Wii VC)
  • Wild Guns (Switch SNES NSO)
  • Hatsune Miku: Project Diva Mega Mix (Switch) - all tracks cleared on Normal
  • Doom 64 (Xbox One) - Main Campaign, Lost Levels, 1000G
  • Serious Sam Revolution: Bright Island (PC)
  • Shantae and the Seven Sirens (Xbox One)
  • The Revenge of Shinobi (Xbox One)
  • Sisters Royale (Xbox One)
  • Halo CE (Xbox One)
  • Halo 2 (Xbox One)
  • Halo 3 (Xbox One)
  • Halo: Reach (Xbox One)
  • Touhou Luna Nights (Xbox One)
  • The Last Campfire (Xbox One) - 1000G
  • New Super Lucky's Tale (Xbox One)
  • Serious Sam 4 (PC)
  • Shantae: Risky's Revenge - Director's Cut (Xbox One)

2019 list:

2018 list:

+ Katana Zero (Xbox One)


derpysquirtle64 said:

Thanks for continuing with such thread in 2020. I've been waiting for this. I will edit this post once I complete some games and reply to it with new additions just like I did in the past.

2020 completions:

  • Bright Memory (PC)
  • Soldier Of Fortune (PC)
  • Hellblade: Senua' Sacrifice (Xbox One) - 1000G
  • Need For Speed Most Wanted (2005) (Xbox 360) - 1000G
  • Doom (1993) (Switch)
  • Nier (Xbox 360) - 1000G
  • Drakengard 3 - Ending A (RPCS3)
  • Ori And The Blind Forest DE (Xbox One)
  • Road Rash 3 (OpenEmu)
  • Doom Eternal (Xbox One)
  • Persona 5 Royal (PS4) - Platinum Trophy
  • Persona 5: Dancing in Starlight (PS4) - Platinum
  • Chrono Trigger (Wii VC)
  • Wild Guns (Switch SNES NSO)
  • Hatsune Miku: Project Diva Mega Mix (Switch) - all tracks cleared on Normal
  • Doom 64 (Xbox One) - Main Campaign, Lost Levels, 1000G
  • Serious Sam Revolution: Bright Island (PC)
  • Shantae and the Seven Sirens (Xbox One)
  • The Revenge of Shinobi (Xbox One)
  • Sisters Royale (Xbox One)
  • Halo CE (Xbox One)
  • Halo 2 (Xbox One)
  • Halo 3 (Xbox One)
  • Halo: Reach (Xbox One)
  • Touhou Luna Nights (Xbox One)
  • The Last Campfire (Xbox One) - 1000G
  • New Super Lucky's Tale (Xbox One)
  • Serious Sam 4 (PC)
  • Shantae: Risky's Revenge - Director's Cut (Xbox One)
  • Katana Zero (Xbox One)

2019 list:

2018 list:

+ Doom Eternal: Ancient Gods Part One (Xbox One)


Around the Network

The good thing of being in a plague year and a bit away from VGC is that I managed to squeeze in much more time to game  :D

Finished :

- Hyper Light Drifter

- The White Door (Rusty Lake)

- Aviary Attorney

- Tangle Tower

- Runner 3

- Romancing Saga 3

- Shovel Knight : King of Cards

- Trials of Mana Remake 

- Raging Loop

- Kuukiyomi 2: Consider it

- The Walking Dead The Final Season

- Death Come True

- Steins Gate Elite

- A Short Hike

- Paper Mario : The Origami King

- Syberia 1 & 2

- Xenoblade Chronicles : Definitive Editon ( + Future Connected)

- Kirby Figthers 2

- Return of the Obra Dinn

Actively playing :

Xenoblade Chronicles X 

- Robotics ; Notes

- Zelda Breath of the Wild 

- Luigi's Mansion 3

Started, but not actively playing :

- Murder by Numbers

- SSBU (World of Light)

- Starlink

- Pokken Tournament DX

- Shin Megami Tensei : Devil Survivor Overclocked

- Pokémon Super Mystery Dungeon

- Ace Attorney : Spirits of Justice

- Etrian Odyssey Untold : The Millenium Girl

In queue :

- Robotics;Notes Dash

- Remothered : Broken Porcelain

- Professor Layton : The Curious Village

- Timbleweed Park

I played so much more than I had anticipated hahaha :D

Switch Friend Code : 3905-6122-2909 

Farsala said:
Games I've finished in 2020:

Romance of the Three Kingdoms XIV- Scenario year 194
Nioh 2
Darkest Hour: A Hearts of Iron game- WW1 start Germany
World Of Final Fantasy
Apex Legends (Season 4 finish)

Fall Guys

Crusader Kings 3 (Hispania and Greater Armenia empires complete)

Currently working on:

Ghost of Tsushima

Monster Hunter World Iceborne (Friend game)
Divinity Original Sin 2 (Friend game)

Games I'm still playing despite being done

Romance of the Three Kingdoms XIV
League of Legends
Nioh 2

Started but not actively playing:

Yakuza Kiwami

In Queue:

Final Fantasy VII Remake (When cheap)

Bioshock Collection (Free)
Street Fighter V (Free)
Middle Earth Shadow of War (Free)

After 100 hours in CK3, I am done for now. Will wait a while until I start my 3rd campaign. I am back to playing through Ghost of Tsushima, and I have some PS Plus games to play.

Didn't play too much first half of this year, but I've been playing a ton of games lately, will try to play a few more by the end of the year,

Persona 5 Royal - 10/10
Xenoblade Chronicles: Definitive Edition - 10/10
Super Mario 64 - 8/10
Super Mario Sunshine - 8/10
The Legend of Zelda: Link's Awakening - 9/10
Crash Bandicoot 4: It's About Time - 8.5/10
Bloodstained: Curse of the Moon - 7.5/10
Castlevania - 9/10
Castlevania III: Dracula's Curse - 7/10
Super Castlevania IV - 8.5/10
Castlevania: Rondo of Blood - 8/10
Castlevania: Symphony of the Night - 7.5/10
Castlevania: Circle of the Moon - 8/10
Castlevania: Harmony of Dissonance - 7/10
Castlevania: Aria of Sorrow - 9/10
Castlevania: Lament of Innocence - 6/10
No More Heroes - 7/10

Last edited by Ultrashroomz - on 07 November 2020

"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Just Finished: The Last Guardian (PS4)

The framerate struggles quite a bit. No wonder the game could not be completed on the PS3. The controls and camera are wonky as well. Trico is adorable of course. The environments, architecture and level design are wonderfully detailed but disappointingly empty. Never have I craved collectibles so badly in a game, something akin to the treasures in Uncharted would have been welcome. The protagonist is also adorable and brave. I'm glad the game was made and kudos to Sony for not canceling it but I think the game could have used more polish and refinement to make the game more player-friendly. It's rare to see a game where the only objective is to get from point A to point B with little in the way in combat. The environmental puzzles can seem obtuse. The enemies are annoying and not enjoyable to deal with. The story is sparse. I did feel a real bond with Trico but you do not get much in the way of plot development or lore. So long Team Ico. Thanks for the memories.


Full Completed 2020 List:

  • Call of Duty 4: Modern Warfare Remastered (PS4)
  • New Super Mario Bros U (Switch)
  • Resistance 3 (PS3)
  • God of War (PS4)
  • Call of Duty Black Ops III (PS4)
  • Bioshock (PS4)
  • Shadow of the Colossus (PS4)
  • Killzone HD (PS Now)
  • The Legend of Zelda: Breath of the Wild (Switch)
  • Ratchet and Clank Future: A Crack in Time (PS Now)
  • Kingdom Hearts Final Mix HD (PS4)
  • Bayonetta (Switch)
  • Super Mario Odyssey (Switch)
  • Metal Gear Solid: The Twin Snakes (Gamecube)
  • Lego Harry Potter Years 5-7 (PS Now)
  • Horizon: Zero Dawn (PS4)
  • Flower (PS Now)
  • Trine 2: Complete Story (PS4)
  • The Last Guardian (PS4)

Please Watch/Share this video so it gets shown in Hollywood.

Rating system changed to another type I use - more simplified this way. Based on a Low-Mid-High scale, signifying how strong something is at the given numeric value it's at. Also bumped down Bioshock and Paper Mario numerically based off further contemplation (and Republic Command in terms of low-mid-high).  

AngryLittleAlchemist said:


Link's Awakening (NS) [Finished February 28th, 2020] - Rating: N/A

Final Fantasy VII (NS) [Finished March 16th, 2020] - Rating: N/A 

Dragon's Dogma: Dark Arisen (PC) [Finished April 14th, 2020] - Rating: Low 8/10 - Great

Parasite Eve (ePSXe) [Finished April 23rd, 2020] - Rating: High 7/10 - Really Good 

Metroid: Zero Mission (VisualBoyAdvance) [Finished May 5th, 2020] - Rating: High 8/10 - Great

Bioshock Remastered (PS4) [Finished May 11th, 2020] - Rating: High 5/10 - Good

Star Wars: Republic Commando (PC) [Finished May 14th, 2020] - Rating: Low 7/10 - Really Good

Halo: Combated Evolved Anniversary (Replay) (PC) [Finished May 17th, 2020] - Rating: Low 9/10 - Amazing

Okami HD (NS) [Finished June 11th, 2020] - Rating: Mid 6/10 - Good

Xenoblade Chronicles: Definitive Edition (NS) [Finished June 17th, 2020] - Rating: Low 9/10 - Amazing

Hollow Knight (NS) [Finished July 5th, 2020] - Rating: High 8/10 - Great

Castlevania (NS) [Finished July 20th, 2020] - Rating: High 8/10 - Great

Paper Mario (Project64) [Finished July 22nd, 2020] - Rating: High 7/10 - Great

Mega Man 1 (Nestopia and then replayed on NS the next day) [Finished July 31st, 2020] - Rating: Mid 7/10 - Really Good:

A pretty strong first entry held back by a lot of bullshit game design. However, and I'll be honest, that bullshit game design often doesn't detract as much as you'd think, given the power of save states and rewind functions offered in the NS version. It's unfortunate that those gameplay flaws exist, a lot of trial and error and bad respawn points can fuck over newcomers. And some parts, like the beginning of Elec Man's stage (which will take most of your time in that stage, by far) are just flat out unfun. At the same time, a lot of the game design is helped by the idea of collecting new arms for you to exploit. Breaking the game or finding new ways to interact with it are super fun, and I think knowing some of the things that I didn't know the first two times I played it (like that the bombs you acquire from Bombman can be used to destroy the little roomba's that annoyingly attack you in the beginning of the aforementioned Elec Man section) will make it great to come back to. Also has a pretty great soundtrack, it's not one of the best ever but a decent amount of themes really standout. 

Mega Man 2 (NS) [Finished August 7th, 2020] - Rating: High 5/10 - Mediocre: 

Mega Man 2 took the formula of 1, and improved it in so few ways, while still having a lot of the same problems and even adding on top of it new ones. Right away the fact that most bosses don't have an obvious weakness, is stupid. I understand trying to add more depth to the roster by making the bosses various themes more complex, but obscuring their weakness to this extent just makes the rock-paper-scissors aspect of Mega Man nearly non-existent and less fun. On top of that, a lot of the weapons are virtually useless in most scenarios, making a lot of your arsenal pathetic. Even the level design, while generally improved, is arguably more obnoxious at times - like that level that basically forces you to have a certain weapon to play it at all (unless you exploit the rewind feature to have frame perfect timing, which I did), effectively removing the ability to do whatever level you want in whichever order. Mega Man 2 has some nice improvements, the physics are less weird, the game is generally more fair. But it’s just less fun in almost every way. The soundtrack is about as good as one too, with Bubble Man’s theme being possibly one of my favorite tracks in gaming history, but I also think there’s probably a few less standout tracks that one. 

Super Metroid (Snes9x) [Finished August 9th, 2020] - Rating: Low 8/10 - Great: 

In a weird way, I feel like this game getting a great score is rather tame. Like it gets it by default, just for being a good Metroid title. It didn’t really impress me in many ways, as someone who started the 2D entries with Zero Mission. It does contain some of the best music I’ve experienced from the franchise so far (Brinstar Depths, Jungle Floor, and Criteria Surface), but also some fairly standard tracks, and some that would later be massively improved upon (Vs. Ridley, Ridley’s Lair). The controls aren’t nearly as smooth as the GBA games and lack the functional simplicity. I might appreciate this a lot more upon replay, since there’s a lot of options and different orders you can go in. But I also wonder how much appreciation I could have without knowing speedrunning strategies or sequence breaks. The bosses are weird, they are sometimes cool but often too gimmicky for my tastes. Even the graphics are an area where I’m divided - the darker shading and more detailed boss designs create a more horror-esque artstyle which is attractive to the eye, but it’s offset with rather bland and dull color palettes for a lot of the basic enemies and environments. It’s frustrating, there’s a colorful and vibrant beautifulness represented in the GBA games which forgo the bleak undertone of the Metroid IP; whilst Super represents the depressing isolation of the series with few of the majestic alien qualities of the other titles. This is surely an area where Metroid Prime exceeded, ultimately merging the two styles. Similarly, upgrades in this game are perhaps a bit too hard to come upon, whereas in the GBA games they are far too easy to find at random. I give this game a lot of respect though for the tough-as-nails final Ridley battle. With only around 6-8 energy tanks (I can’t remember exactly) and few power bomb/missile upgrades, it took all I got to beat Ridley, adding a lot of playtime to an otherwise relatively short title.

Metroid Fusion (VisualBoyAdvance) [Finished August 22nd, 2020] - Rating: Low 9/10 - Amazing: 

Metroid Fusion has the most obvious flaws of all the Metroid games I’ve played. It’s story is mostly stupid and inconsistent, it beats the player over the head, and by far the coolest part about it, the SA-X, doesn’t nearly live up to it’s full potential. And was quite overhyped by it’s fanbase, might I add, especially with such a disappointing final encounter, both being too easy when you first start by fighting the SA-X replica of yourself, and by being very unimaginative with it’s generic monster final form (not to mention that bullshit final chase sequence before encountering it, my god…). Still, what makes this the most fun I’ve had with a 2D Metroid on initial playthrough, is the pacing. It’s absolutely consistent throughout, and while I’m not keen on the lack of exploration, the game has very few stumbles. The bosses are also pretty good, if a little inmemorable visually. They have very tight damage boxes and very erratic speeds, but their patterns are fairly easy to figure out and they are always fun to fight. The overall difficulty of bosses is the best and most balanced in the series, nothing is extremely hard here but everything is somewhat challenging. I expected more to be done with the space station gimmick, but was mostly disappointed in this regard as I just ended up getting a robot guard or two.  Even the ability to house multiple environments nonsensically through virtual “biospheres” maintained on the ship is not really put to much use, making the game progressively less linear by having the SA-X destroy the secured walls surrounding each environment could have been interesting, as we’d see the enemies and different atmospheres intermingle, but alas such is not the case. Still, this game is fun from beginning to end, never drags, and has the great controls of Zero Mission. There’s a lot to criticize, but also a lot to love. 

Phoenix Wright: Ace Attorney (NS) [Finished September 23rd, 2020] - Rating: High 8/10 - Great: 

One of the best stories I’ve played in a game. It would be the best, but not gonna lie … the fifth case dampered a decent amount of my enjoyment. It’s not even terrible, and it gets pretty good towards the end (similar to case 3, which also is one of my lesser favorites), but it ruins the pacing of the game considering it comes right after the original ending, and ends on a lesser note compared to that original ending. It feels repetitive, having somewhat similar story beats and also not completing Edgeworth’s character arc quite as neatly. Still, I really think there’s something to be said about how intelligently written this game is. Especially how almost every case leads back to Edgeworth. His trials and tribulations are really the spotlight that Ace Attorney shines so brightly with, and the game can be described more as a story about him than anyone else. But the fact that you have him, on top of one of the most relatable grumpy main characters ever in Phoenix Wright, and his lovable sidekick Maya, just adds so much flavor to the game. Great character writing with sometimes shakey gameplay reasoning, and a fifth case which feels unnecessary and kind of lessens the ending. Still a lot to love. 

Paper Mario: The Origami King [Finished October 14th, 2020] - Rating: High 8/10 - Great: 

REaD mY ThOuGhTs

No More Heroes [Finished November 4th, 2020] - Rating: High 6/10 - Good:

Despite giving this a 6/10, I actually don’t feel too disappointed with this title. Which is odd to say, because at its peak it was a 9/10 on an enjoyment level. The biggest takeaway from it is the presentation, not just the cell-shading and pixel art fanservice (which is great), but the way the game uses presentation and gameplay to serve the story.  Not cutting to a different location after defeating each boss is a brilliant move, as it really brings home the gritty reality of your actions after each boss encounter, taking you down from the prior high. Doing manual labor in-between assassinations is also, originally, a neat novelty that makes a lot of sense thematically. However, what I think really brings this game down is the repetition of it all. As the barrier of entry for missions increases from a price-perspective, the amount of income from chores and low-skilled assassinations does not rise to match the inflation in pricing. So you get more repetition with side missions as the game progresses, which actually feels like it makes less sense from a story perspective. Wouldn’t an up-and-coming assassin have to do a lot more menial work to do than someone who’s proved themselves? It’s just bad for game pacing too, and comes off as padding despite originally being a neat concept. The biggest issue of all though, is the boss design. God, I despise the boss design of No More Heroes. At first it was relatively fine, but it quickly became a game of the bosses being relatively easy to hit … just … monotonous. They have invincibility frames active for 85% of their moves, so you can only hit them at very specific times despite always seeming open to interception (this is something Bayonetta and DMC did much better), and worst of all halfway through the battle they shell up so that the 15% of the time they are susceptible to damage becomes much less frequent. You also get a lot of bullshit gimmicks and one hit kills halfway through bosses, which can sometimes be activated unfairly on the player (this game is very guilty of allowing bosses to activate a one-hit-kill move too fast and too close to the player so that they can’t react in a reasonable amount of time). People accuse Dark Souls of being boring because “all you do is hit, then dodge and roll”, but at least in that game it can genuinely be hard to dodge the bosses, and attacks are much more telegraphed. No More Heroes’ bossfights are boring and repetitive to an insane degree, and it’s sad because they’re by far the parts that have the most charm in them. They are the meat of the game, as it were, but they also expose a lot of the titles biggest issues. What’s sad is that after years of hearing about how No More Heroes combat was too simplistic …. the actual skeleton of the combat system allows for a decent amount of complexity especially compared to other simpler action titles out there, it’s just never utilized at all. And the fucking power ups … my god. Not only are they usually useless, but they actually make gameplay worse in most occasions,  by making the player slower and activating when you don’t want them to (why not make it like say, a Mario game, where you can put a power up in a single inventory slot to use when you want?) and just generally being counterintuitive to productive slaying. Also, the various subtext and subversion elements of the story kind of hit their peak halfway through the game and just weaken as it goes on. It becomes more self-parody by the end and somewhat forgets the main theme, I feel. Still, a pretty fun game all things considered. Just with a lot of major flaws.