SpokenTruth said:
EricHiggin said:
Well Halo Infinite, which MS is shouting from the mountain tops is launching with Scarlett, will work on all XB1's, and supposedly flawlessly. If it's called Xbox One anything, then it should fall under XB1 sales then.
Also, isn't Wii U basically just an upgraded Wii? Do their sales combine?
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So I can buy a Xbox Scarlet disc of Gears 5 and it will run on my Xbox One (2013)?
Bold: Did you really just ask that question?
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Do XB1X discs exist?
CPU:
Wii: Single-core, 32-bit, PowerPC-based Broadway microprocessor @ 729MHz.
Wii U: Triple-core, 32-bit, PowerPC-based Espresso microprocessor @ 1.243GHz.
RAM:
Wii: 88MB total.
Wii U: 2GB total, 1GB reserved for OS.
Internal storage:
Wii: 512MB
Wii U: 8GB-32GB depending on model.
Graphics:
Wii: 243 MHz ATI "Hollywood"
Wii U: 550 MHz AMD Radeon "Latte"
Supported media:
Wii: GCN games (only on older models), Wii games.
Wii U: Wii games, Wii U games.
Supported controllers:
Wii: Wii Remote, GCN controller (only on older models), Classic Controller.
Wii U: Wii U gamepad, Wii remote, Classic Controller, Wii U Pro controller. (GCN controllers are supported in one game, and that requires an extra peripheral.)
Connectivity options:
Wii: AV multi-out supporting SCART, Component, or Composite cables. 2 USB 2.0 ports. SD card slot. 2 GCN memory card slots (only on older models).
Wii U: HDMI out, AV multi-out supporting SCART, Component, or Composite cables. 4 USB 2.0 ports. SD card slot.
To sum it up… in terms of hardware, the Wii U is a really souped-up Wii, which itself was a really souped-up GameCube. The only reason they didn’t have backwards compatibility all the way to the GameCube is because they’d already removed that functionality from later Wii systems in a cost-cutting measure because didn’t want to bother including the ports and memory card slots for a decade-old system. Additionally, they added some GameCube games to the Virtual Console, which probably actually made them a little money.
Other than that, the GamePad really is the main selling point of the system. It basically lets you play some games without having the TV available, lets you use a stylus like you do on the 3DS in others, and most often acts as an internal game menu that doesn’t require you to pause the game.
https://www.quora.com/What-are-the-differences-between-Nintendo-Wii-and-Nintendo-Wii-U
*I should point out that ATI was bought by AMD so the graphics are the same, just upgraded like the mid gen consoles.*