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Forums - Nintendo Discussion - Nintendo on more announcements to come, looking to release 20-30 indie games per week in the future, more details on Switch Online..

Majin-Tenshinhan said:

It's an incredible day when people are accusing me of "pushing an anti-Nintendo agenda". I've literally never cared a lick about any other video game company. But sure, you do you. This extreme defensiveness is totally going to do wonders. Everything is perfect and any potential criticisms need to be shouted down instantly. Makes tons of sense.

Ports of old games do not cover droughts for most gamers. Like I said in an earlier post, if you didn't own a Wii U, this year is probably great. I did. I already played all of these games. Despite that, I bought Tropical Freeze again anyway because I think it's such a good game, but I've already played it. It's not the same thing as new content. Ports of games from other consoles are of course a bonus, it's never going to be a negative, but again, if I wanted to play them I would've already played them elsewhere when they first came out.

As for indies, I can count on one hand the amount of indies that appeal to me, and they're called indies for a reason. They aren't system pushers or system sellers. When I say software drought, I mean that there's a lack of compelling titles on the console that will drive hardware. If you disagree, sure, go ahead. But throwing lists around blindly of the titles being released means nothing. Are any of these titles effectively driving sales?

Nintendo say they're going for 20 million Switches sold this year, up from last year which had a Mario Kart port, a new Mario, a new Zelda, a new Splatoon and lots of more content. Looking at the lineup, that seems incredibly unlikely. Maybe you disagree? Give arguments instead of just angrily throwing lists of releases around. If any release from any company counts, I don't think any system has ever had a software drought. But we're talking about games that actually elevate the console and make people want to buy it.

I concede, again, that the ports of Wii U games will do that for people who never owned a Wii U. But beyond that, I'm not seeing much this year? I could be wrong, but I certainly haven't been convinced so far in this thread.

Well, I can see where you're coming from, although I also can see the point of the others. Basically it is an issue of different expectations. How much count indies and ports is a difficult question. For someone who hasn't owned the WiiU (looking at the sales many) the WiiU-ports are great. Because frankly speaking the WiiU had incredible exclusives no one played. Which is a pity. That's why I root for the ports, while also thinking hard if I purchase the game again. Indies I personally like many of them, but as they sell not as much I can see why this doesn't matter in the big picture. And as I don't own the competition consoles (maybe later) I can dig the multiplats. I'm very happy about Skyrim for instance. But I can see your point: if you have a WiiU and PS4/XB1 and don't dig Indies (as most) the lineup looks instantly pretty dry. As I said before, something the other consoles have to mitigate the issue are big 3rd-parties, which are mostly absent on Switch.

We could look at it with data, to egt an impression. So far this year Nintendo has one million-seller (Kirby). That's the same for Xbox One (Farcry), while PS4 has five already (MonHun, God of War, FarCry, Dragon Quest, Dragon Ball Fighter Z). But theres also the problem with this look at things: MonHun and Dragon Ball are also on Xbox One, just don't sell that much there. Yearly data also says PS4 sold 42.9 million units software, Switch 15.4 million and Xbox One 13.1 million (data: VGC). Maybe we can look at it this way: how many games could a fan buy. So dividing these software numbers with the current life-time total at sold consoles, we get: PS4-owners bought on average 0.5 games this year so far, Switch-owners 0.9 games and Xbox One owners 0.35 games. So basically many Switch-owners actually found a game they wanted to play.

I can see your dissatisfaction with the lineup, and depending on personal preferences and ownage of WiiU and/or competing consoles I can follow your argument. But seemingly the preferences of current Switch owners mostly don't align with your, and they're happy to buy into the ports or so (otherwise this figure isn't explainable, that's not Kirby alone).



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

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Mnementh said:
Majin-Tenshinhan said:

It's an incredible day when people are accusing me of "pushing an anti-Nintendo agenda". I've literally never cared a lick about any other video game company. But sure, you do you. This extreme defensiveness is totally going to do wonders. Everything is perfect and any potential criticisms need to be shouted down instantly. Makes tons of sense.

Ports of old games do not cover droughts for most gamers. Like I said in an earlier post, if you didn't own a Wii U, this year is probably great. I did. I already played all of these games. Despite that, I bought Tropical Freeze again anyway because I think it's such a good game, but I've already played it. It's not the same thing as new content. Ports of games from other consoles are of course a bonus, it's never going to be a negative, but again, if I wanted to play them I would've already played them elsewhere when they first came out.

As for indies, I can count on one hand the amount of indies that appeal to me, and they're called indies for a reason. They aren't system pushers or system sellers. When I say software drought, I mean that there's a lack of compelling titles on the console that will drive hardware. If you disagree, sure, go ahead. But throwing lists around blindly of the titles being released means nothing. Are any of these titles effectively driving sales?

Nintendo say they're going for 20 million Switches sold this year, up from last year which had a Mario Kart port, a new Mario, a new Zelda, a new Splatoon and lots of more content. Looking at the lineup, that seems incredibly unlikely. Maybe you disagree? Give arguments instead of just angrily throwing lists of releases around. If any release from any company counts, I don't think any system has ever had a software drought. But we're talking about games that actually elevate the console and make people want to buy it.

I concede, again, that the ports of Wii U games will do that for people who never owned a Wii U. But beyond that, I'm not seeing much this year? I could be wrong, but I certainly haven't been convinced so far in this thread.

Well, I can see where you're coming from, although I also can see the point of the others. Basically it is an issue of different expectations. How much count indies and ports is a difficult question. For someone who hasn't owned the WiiU (looking at the sales many) the WiiU-ports are great. Because frankly speaking the WiiU had incredible exclusives no one played. Which is a pity. That's why I root for the ports, while also thinking hard if I purchase the game again. Indies I personally like many of them, but as they sell not as much I can see why this doesn't matter in the big picture. And as I don't own the competition consoles (maybe later) I can dig the multiplats. I'm very happy about Skyrim for instance. But I can see your point: if you have a WiiU and PS4/XB1 and don't dig Indies (as most) the lineup looks instantly pretty dry. As I said before, something the other consoles have to mitigate the issue are big 3rd-parties, which are mostly absent on Switch.

We could look at it with data, to egt an impression. So far this year Nintendo has one million-seller (Kirby). That's the same for Xbox One (Farcry), while PS4 has five already (MonHun, God of War, FarCry, Dragon Quest, Dragon Ball Fighter Z). But theres also the problem with this look at things: MonHun and Dragon Ball are also on Xbox One, just don't sell that much there. Yearly data also says PS4 sold 42.9 million units software, Switch 15.4 million and Xbox One 13.1 million (data: VGC). Maybe we can look at it this way: how many games could a fan buy. So dividing these software numbers with the current life-time total at sold consoles, we get: PS4-owners bought on average 0.5 games this year so far, Switch-owners 0.9 games and Xbox One owners 0.35 games. So basically many Switch-owners actually found a game they wanted to play.

I can see your dissatisfaction with the lineup, and depending on personal preferences and ownage of WiiU and/or competing consoles I can follow your argument. But seemingly the preferences of current Switch owners mostly don't align with your, and they're happy to buy into the ports or so (otherwise this figure isn't explainable, that's not Kirby alone).

Sure, I think that porting good games from Wii U is a good idea since the console didn't sell that much, and with the Switch being much more successful it gives people the opportunity to play these games, and I'm happy to see them sell well. Tropical Freeze getting a second wind is awesome, since I thought that was the best game on the Wii U.

But at the same time, Nintendo loyalists who did buy the Wii U and played the games on it feel kind of left out to dry. Porting the Wii U games is definitely good, but expecting them to clog holes in the lineup leaves the people who bought Wii U in an awkward position where they have to buy the same games again or just sit and wait.



I am currently sigless.

Cobretti2 said:
kopstudent89 said:
No one chugs as many games out as Nintendo do. If you take away 3rd parties for the PS4, the droughts will be there, probably even more severely. It's also important to note that the Switch release wasn't long ago, and Nintendo is just starting to patch up its relationship with 3rd parties. When you consider 2-3 year development cycles, and the fact that most 3rd parties - understandably - wouldn't have invested in the Switch early on, then these games will take time to release. We're only starting to see a couple of ambitious ports here and there, and the trend will go on. Hopefully we start seeing some exclusive Switch games soon.

it is still a drought though. Just means Nintendo can't entice 3rd parties to make the games for their system until its too late in the cycle to matter.

They need to stop playing around and release hardware which makes it easy to port for 3rd parties from project they are working on.  2-3 years from now is pointless when the competition will release next gen systems that will make it impossible to port.

I agree with this partially, but seeing as this is a handheld system it is clear that while they didn't push for the highest specs, they had to release a system that wasn't too expensive either. The fact that some games this gen are being ported is good by their standards. What happens in 2-3 years will determine its future, but probably a switch pro will be released by then to handle that jump



OTBWY said:
"This game doesn't appeal to me, therefore they don't count, therefore drought".

The Switch has a drought of AAA and AA games, indie games do not change that. 

 



Just make sure those are good indie games.



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areason said:
OTBWY said:
"This game doesn't appeal to me, therefore they don't count, therefore drought".

The Switch has a drought of AAA and AA games, indie games do not change that. 

 

What makes a game AA/AAA?



I have a fairly long list of indie (which essentially just means -not- Ubi/Actiblizz/THQ/Microsoft/Bethesda/Capcom/Bamco/Squeenix/Nintendo/Sony to y'all kids nowadays) releases from the past decade that I'd like to see make an appearance on Switch.

With so many each week, I'm hoping to see some from my wish list but man. There are SO many games now. And many of the ones I didn't know about before I'm actually happy to discover too.



Podings said:
I have a fairly long list of indie (which essentially just means -not- Ubi/Actiblizz/THQ/Microsoft/Bethesda/Capcom/Bamco/Squeenix/Nintendo/Sony to y'all kids nowadays) releases from the past decade that I'd like to see make an appearance on Switch.

So... FIFA is now Indie? Because EA is totally missing in your list of big publishers. Take Two/2K and Warner are also missing.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

OTBWY said:
"This game doesn't appeal to me, therefore they don't count, therefore drought".

And yet the competition's platform seems to be able to cater to all tastes. You don't really see many complaints about PS4 droughts.

Just cause Nintendo releases a game every few months (not all AAA games like Zelda) doesn't give them a free pass. No developer can keep a system droughtless on their own. 3rd parties are the key or Nintendo needs to double its studio count if they constantly can't seem to win them over.

 

 

 



 

 

kopstudent89 said:
Cobretti2 said:

it is still a drought though. Just means Nintendo can't entice 3rd parties to make the games for their system until its too late in the cycle to matter.

They need to stop playing around and release hardware which makes it easy to port for 3rd parties from project they are working on.  2-3 years from now is pointless when the competition will release next gen systems that will make it impossible to port.

I agree with this partially, but seeing as this is a handheld system it is clear that while they didn't push for the highest specs, they had to release a system that wasn't too expensive either. The fact that some games this gen are being ported is good by their standards. What happens in 2-3 years will determine its future, but probably a switch pro will be released by then to handle that jump

Yer but this is all a cause of a snowball effect is what I am getting at. A n64/gcn decline Nintendo panic make Wii (is a hit, lots of casuals). With that new foudn wealth they shouldn't have been afraid to make the WiiU more powerful. at least 5x more than it was, but they thought casuals will jump on it.

To me the switch is a stop gap to the true vision (i.e. with their patent on graphical supplementary unit)

If they play their cards right the Switch 2 or Super Switch can be that leap of faith.  Portable by then should be at least as powerful as a PS4 (1.8tflops), then the dock MUST have something to boost it's power (to say 6-8 tflops) to be able to provide enough grunt to closely follow PS5 (which will probably be say 12tflops) so that multi releases can be achievable. That way developers for the handheld mode can simply turn down lighting effects and resolution to 720p/1080p whilst the docked version runs at 1080p 60fps / 4K (using tricks to get there not native) 30fps. 

If they can't get there then they simply have to fund more exclusive projects or open up studios to do games that the console is missing compared to the competition.