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kopstudent89 said:
Cobretti2 said:

it is still a drought though. Just means Nintendo can't entice 3rd parties to make the games for their system until its too late in the cycle to matter.

They need to stop playing around and release hardware which makes it easy to port for 3rd parties from project they are working on.  2-3 years from now is pointless when the competition will release next gen systems that will make it impossible to port.

I agree with this partially, but seeing as this is a handheld system it is clear that while they didn't push for the highest specs, they had to release a system that wasn't too expensive either. The fact that some games this gen are being ported is good by their standards. What happens in 2-3 years will determine its future, but probably a switch pro will be released by then to handle that jump

Yer but this is all a cause of a snowball effect is what I am getting at. A n64/gcn decline Nintendo panic make Wii (is a hit, lots of casuals). With that new foudn wealth they shouldn't have been afraid to make the WiiU more powerful. at least 5x more than it was, but they thought casuals will jump on it.

To me the switch is a stop gap to the true vision (i.e. with their patent on graphical supplementary unit)

If they play their cards right the Switch 2 or Super Switch can be that leap of faith.  Portable by then should be at least as powerful as a PS4 (1.8tflops), then the dock MUST have something to boost it's power (to say 6-8 tflops) to be able to provide enough grunt to closely follow PS5 (which will probably be say 12tflops) so that multi releases can be achievable. That way developers for the handheld mode can simply turn down lighting effects and resolution to 720p/1080p whilst the docked version runs at 1080p 60fps / 4K (using tricks to get there not native) 30fps. 

If they can't get there then they simply have to fund more exclusive projects or open up studios to do games that the console is missing compared to the competition.