Forums - Nintendo Discussion - Wolfenstein 2 on Switch is a good product if you don't care about resolution...

Mr Puggsly said:
PwerlvlAmy said:

I agree Partrina. To get that thing running on Switch it also looks damn fine to me as well. I didn't think it was possible.

Well from the start we knew this engine works on Switch, the engine is scalable, and they could drop settings for lower end specs.

The question wasn't really could Switch do it, but what could they accomplish and where would they compromise. I did not anticipate such significant resolution drops, it might be the worst in that department.

I have zero problems with what's being produced. Panic Button did a great job and can't wait to see what they master next on the Switch. Hopefully their announcement they've been teasing has something switch related tied to it.



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KBG29 said:
Medisti said:

I wonder how much a chipset like that in a tablet form-factor would cost, if it's possible at all? Power draw a is a huge concern, considering the console depends on a battery in portable mode.

All depends on just what we get with next gen consoles. If we end up with 6 Core Ryzen, 12TFLOP Navi, and 16GB GDDR, then there will be no issue at all making a Portable verision. If we end up with something like 12 Core Ryzen, 18TFLOPs Navi, and 32GB GDDR, then it may be a bit more of a stretch. Just depends on how Sony/Microsoft want to flesh out their ecosystems.

I kinda hope we get a Mobile with 6 Core Ryzen, 3 TFLOPs Navi, and 8GB HBM aiming for 720 -1080p. Then a Base console with 6/12/16GDDR shooting for 1440p, and finally a high end model 12/18/32GDDR aiming for 4K.

Again, what about the power draw? Battery tech hasn't improved too much lately, and the breakthroughs that have happened aren't in consumer products yet. It's easy to say "Oh sure, just throw this chip into a Switch 2, 4k 60fps portably," but the reality is far more complicated than that.



By looking at the replies from this thread and the locked one is that in the end what upset people the most isnt the framerate or resolution of the game but instead that people can actually enjoy the game and have zero problems with it while playing it on the Switch.



If it isn't turnbased it isn't worth playing   (mostly)

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For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

PwerlvlAmy said:
Mr Puggsly said:

Well from the start we knew this engine works on Switch, the engine is scalable, and they could drop settings for lower end specs.

The question wasn't really could Switch do it, but what could they accomplish and where would they compromise. I did not anticipate such significant resolution drops, it might be the worst in that department.

I have zero problems with what's being produced. Panic Button did a great job and can't wait to see what they master next on the Switch. Hopefully their announcement they've been teasing has something switch related tied to it.

Given they work so closely with Bethesda and id and know so much about this engine, its time they make their own games... Heretic and Hexen reboots!



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eh, on one hand having the game on the go is sweet. But yeah it does look rough resolution wise



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Naum said:
By looking at the replies from this thread and the locked one is that in the end what upset people the most isnt the framerate or resolution of the game but instead that people can actually enjoy the game and have zero problems with it while playing it on the Switch.

"It hurts me to my very core that someone can play a game on this system when I think of my x" screen that I play games on...."

I'm like... time to hit my Switches Fortnite Icon and get back into a game....

 

Nothing beats playing games on a 130" Screen imo, regardless of the resolution. But then again, I grew up playing 4 player Goldeneye at about 10fps on a 16" portable, I think going through things like that hardened me to just enjoy gaming, no matter how big or small, just love the hobby for all it gives.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Naum said:
By looking at the replies from this thread and the locked one is that in the end what upset people the most isnt the framerate or resolution of the game but instead that people can actually enjoy the game and have zero problems with it while playing it on the Switch.

Precisely.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

Mr Puggsly said:
PwerlvlAmy said:

I have zero problems with what's being produced. Panic Button did a great job and can't wait to see what they master next on the Switch. Hopefully their announcement they've been teasing has something switch related tied to it.

Given they work so closely with Bethesda and id and know so much about this engine, its time they make their own games... Heretic and Hexen reboots!

I bet they will make their own game eventually. Hell what if their announcement they have planned is exactly for that? xD



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Medisti said:
KBG29 said:

All depends on just what we get with next gen consoles. If we end up with 6 Core Ryzen, 12TFLOP Navi, and 16GB GDDR, then there will be no issue at all making a Portable verision. If we end up with something like 12 Core Ryzen, 18TFLOPs Navi, and 32GB GDDR, then it may be a bit more of a stretch. Just depends on how Sony/Microsoft want to flesh out their ecosystems.

I kinda hope we get a Mobile with 6 Core Ryzen, 3 TFLOPs Navi, and 8GB HBM aiming for 720 -1080p. Then a Base console with 6/12/16GDDR shooting for 1440p, and finally a high end model 12/18/32GDDR aiming for 4K.

Again, what about the power draw? Battery tech hasn't improved too much lately, and the breakthroughs that have happened aren't in consumer products yet. It's easy to say "Oh sure, just throw this chip into a Switch 2, 4k 60fps portably," but the reality is far more complicated than that.

I am considering battery draw, and where things are projecting for chips coming in 2019 - 2021. There is no way a mobile form factor device is going to play next gen games at 4K/60, but a mobile device doesn't need to. A device with a 5 - 6" screen needs to be able to run at a stable 720p, and the IQ will be excellent. On the 7nm process the AMD layout I am suggesting should be possible in the same power window as Switch right now. That will improve even more with 7nm+. I have no doubt Nvidia is capable of matching or exceeding these results. 

Nintendo should be able to launch a Switch 2 in 2021, that is comfortably capable of playing 720p versions of PS5/XB4 games, while having equal or better battery life to the current Switch. I think with next gen Switch, Nintendo will implement their supplemental GPU power dock design, we have seen, which will allow them to hit 4K while docked for those that want it. I believe Switch 2 will have a Basic dock model, and a Pro dock model to reach more consumers. I don't think Nintendo has to compete directly with Sony and Microsoft in the power race, but they do need to stay current.

I think the Switch was a great rebound for Nintendo, and I am really enjoying it. There first party titles have been excellent, and it offers just enough to give Switch only owners an option to play current gen titles. Next gen, they should be in position, to have a competitive platform from all angles, so Wolfenstein 3 can be a much less compromised expereince on their platform.



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Seems a bit cherry picked, as the actual article is quite praising of Panic buttons efforts