curl-6 said:
booshmightythe said:
I don't understand the disappointment with the graphics. The art style and the graphics look crisp, clean and more detailed that previous entries, a good step up from the 3DS games. What do people expect when taking into consideration the art style of Pokemon? A "Realistic" looking game would never work, its a Pokemon game...
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The textures and overall level of detail would've been subpar on the Xbox 360 much less the Switch. Even with the same art style it could've had much nicer textures, lighting, effects, and overall detail.
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This is true but aesthetically I think it's good.
It's beyond a 3DS or Vita game but not setting the world on fire. It's not an upressed 3DS game, that's clear. I think this game though started life in a...limbo area. Where they didn't know what was going to happen to the DS line, how long the 3DS would last, how successful the Switch would be if at all. And so the game was developed with assets high enough quality to hold up on hd machines but not so high they couldn't be scaled down if the Switch went south and a 3DS version was needed.
Same with the engine improvements. Lighting, real time shadow maps of high quality, high quality AA, better texture filtering, some good if basic post processing, these are all welcome imrpovements but again, improvements that could be scaled back or turned off.
It's a decent start for modernizing their engine and tools. And I kinda expected this, just compare X and Y to Sun and Moon.