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Intrinsic said:
EricHiggin said:
The fact that PS decided to wait as long as they did to announce Pro, makes me think they really wanted to see what XB had cooking, assuming Scorpio would be launching late 2016 as well. Since that's not what happened, PS had time to decide how to properly market Pro based on the info they had about Scorpio and announce when they felt ready. Pro was not going to be changed in terms of hardware, they could only have made a costly decision to drop Pro and launch the stronger version alongside XB1X. This would also explain why the Pro launch wasn't the smoothest ever. They probably made some minor changes to the plan to combat Scorpio, mostly in terms of software.
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Or it could be that they weren't sure they could build the Pro APU yet and as for XB1 waiting a year, it could have also been that the 16nm process was not yet mature enough.
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Based on the Pro APU GPU "butterfly" design, it looks like it was planned well ahead of time. That's not a guarantee, but likely. I can only assume the Pro parts were all ready by then, so they simply would need to be assembled and shipped, otherwise toss some of those parts and wait a year for the higher performance parts. Pro was already on 16nm when it launched, so unless MS had to wait for XB1X parts, hardware doesn't seem to be a concern. The higher end vapor chamber cooler even has been around for quite some time, and they knew it was shooting for around 6TF, so I really have a hard time believing hardware was the problem, unless it had to do with cost, which is possible.
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Intrinsic said:
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EricHiggin said:
This also makes me think that no matter what PS does going forward with PS5, XB is going to wait if they need to, to make sure they have the strongest hardware. If this is the plan, then PS would be smarter to just simply get the hardware out sooner than later and make sure that XB is forced to rush if anything.
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MS doesn't have that luxury though.... as it stands things are bad enough as it is. And as sony's PS4 install base grows, with the ever growing popularity of PS+ and digital distribution, and the almost certain fact that next gen would be backwards compatible, sony is pretty much securing theior next gen dominance right now with the PS4. As long as they don't mess things up too much.
Another thing is that there is only so much either of them can do. Its kinda laready pretty much known what kinda core hardware can make it into a 7nm APU or a discrete CPU/GPU using a 7nm fab process. Both sony and MS already have a very good idea what they will have to work with by now. Only things up in teh air are APU/Discrete config, cooling systems, memory architecture and quantity....etc. Those are the only real areas where these consoles will differ from one another if at all.
And MS would literally be crazy to wait a year giving sony a 1yr head start in a new generation, especially when waiting that one year won't really make much of a difference in the grand scheme of things. Only people that can really afford to do that now is sony, and even that is highly doubtful.
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MS didn't have that luxury in 2016, and yet they waited. I have to assume that they knew this gen was long over and the best thing to do was to get back on track and pick a path and follow it. It looks like the path they chose was power, with a little more first and third party investment to go along with it. The only way MS can make sure they keep the crown and continue that path, is to either highly subsidize the hardware alongside a PS5 launch, or wait and make sure 'XB2' is more powerful 6-12 months later. XB will be able to keep the large majority of the spec heads this way, other than pure PS fans. It may not be a sales stat winning combo, but even MS knows that going up against PS5 is going to most likely be a beating if PS doesn't screw up. It's going to take time to make XB a worthy competitor again other than simply buying up third party exclusivity, and that is a feeble short sighted attempt at best.
7nm very well may be a "problem". If a PS5 launches late 2019 and is 7nm, it's either going to cost $499 without a doubt, or it's going to cost $399 and be extremely weak performance for next gen. If they want to launch PS5 late 2019, it most likely will be on 12nm or 10nm. It may require a larger PSU like Pro has depending on the performance they go with, but it would give them a huge lead going into next gen. A 7nm slim doesn't have to wait 3 or 4 years. They also can wait until 7nm is console yield ready, because PS4 is a money printer that doesn't run out of ink, but that would also somewhat help MS and 'XB2'.
If PS5 launches late 2019, MS would be just as crazy to launch 'XB2" alongside it, considering XB1X would have only been on the market for 2 years. XB launches have basically been in 4 year intervals, so 2 years would be a massive gamble and could hurt them worse than waiting. Until MS gets the XB brand back in a 360 level competitive mindset, they might as well just stay out of the way, because trying to fight someone with a broken arm is only going to lead to getting your other one broken. Waiting a year or two after PS5, could allow 'XB2' to launch with some future tech that's just not ready yet, especially price wise, which could give them a big hardware advantage, depending on whether that same hardware could be utilized in a PS5 Pro soon after or not.
No PS hardware again at E3 kinda sucks, but their first party games lineup looks awesome. Since there probably won't be anything in terms of hardware for Nin, minus Labo, I'll have to hope that MS goes crazy and launches an XB1 portable. That would be super interesting and would shake things up.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.