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Forums - Gaming - Bloomberg Article "PlayStation Boss Sees Limited Potential for Handheld Gaming"

twintail said:
iron_megalith said:

That's because they're retarded with how they went with Vita. They could have made enough traction had they given it some love.

I mean I'm not surprised they're doing this bad in their handheld division. Speaks magnitudes with regards to their Xperia line up as well.

They can still pull this off if they are smart enough to find a way to integrate their Xperia line up with their Playstation brand. No, I don't mean Remote Play. I mean exclusive games for those. To achieve this though, they won't be able to use Qualcomm chips as they're very bad compared to Tegras.

I mean just do these checklist and you probably have a chance in the market.

-Modified Android OS. The closer to AOSP the better.
-Stop treating it like a regular PS on the go and defirentiate it
-Integrate or partner with Google to allow Google Play apps to work on it

It's a good thing you don't run any division in Sony.

Gaming devs aren't going to magically support an Xperia outside of normal mobile games.

Sony aren't going to bother getting publishers to relicense their games for a phone.

No one is going to pay the price it costs to get a current Xperia with the added cost of making it gaming orientated as well.

They have first party they should be able to bring in some games.

The problem with Vita is they didn't push hard enough for it and mostly they tried to emulate a PS3. The only magical thing that happened to switch is they tried to market this as a home console by loosely defining it as such. It's nowhere near the standard of a regular home console but hey people buying it and that's what devs care about.

If you think mobile games are something to scoff about, just look at the success some mobile games have right now. If Sony manages to 

I mean at this point, they have pathetic market share on their Xperia phones. They lost their portable gaming division. Regular home consoles can only go so far. People are becoming more outgoing and busier as time goes by.



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killeryoshis said:
OTBWY said:

I think it's time to let go of "generations", since the big three have released newer hardware halfway. Also hate the buzzword "next-gen".

No

Until the big three give me a good reason to get rid of generations I will not stop using generations. The only one trying to get rid of generations is Microsoft. 

The label certainly seems to have lost a lot of its value. MS are actively disregarding the concept, Sony currently seem undecided, portable gaming now includes an industry (mobile) with an entirely different set of generations, and the Switch looks set to spend a solid chunk of its life-span competing against 8th gen systems and their 'new but not a successor' upgrades. We can still call stuff gen [whatever], but the practical use for that label has diminished recently.



Zekkyou said:
killeryoshis said:

No

Until the big three give me a good reason to get rid of generations I will not stop using generations. The only one trying to get rid of generations is Microsoft. 

The label certainly seems to have lost a lot of its value. MS are actively disregarding the concept, Sony currently seem undecided, portable gaming now includes an industry (mobile) with an entirely different set of generations, and the Switch looks set to spend a solid chunk of its life-span competing against 8th gen systems and their 'new but not a successor' upgrades. We can still call stuff gen [whatever], but the practical use for that label has diminished recently.

What I am trying to say is that we have no concrete reason to get rid of generations yet. We have NO idea what Sony and Microsoft are doing in the next few years. There is only assumptions
If the PS5 releases next year or 2019 then the gap between the 1st console and the 2nd console is normal. Right now we have no clue what Sony is planning . Will they just PC their systems and make them upgradeable like PS4 Pro or just release a darn PS5? Is Microsoft even planning to stay in the console market? 

So like I said until we have concrete evidence that all three companies are getting rid of generations than we can talk about the end of generations. Right now all this "end of generations" talk is just premature. 



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I wouldn't say Sony is entirely free of fault with the handling of the Vita. Their management of the system hasn't been great to say the least, which I feel is partially the reason why the system struggled to sell, as opposed to shift the blame to the rise of mobile devices.



 

              

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killeryoshis said:
Zekkyou said:

The label certainly seems to have lost a lot of its value. MS are actively disregarding the concept, Sony currently seem undecided, portable gaming now includes an industry (mobile) with an entirely different set of generations, and the Switch looks set to spend a solid chunk of its life-span competing against 8th gen systems and their 'new but not a successor' upgrades. We can still call stuff gen [whatever], but the practical use for that label has diminished recently.

What I am trying to say is that we have no concrete reason to get rid of generations yet. We have NO idea what Sony and Microsoft are doing in the next few years. There is only assumptions
If the PS5 releases next year or 2019 then the gap between the 1st console and the 2nd console is normal. Right now we have no clue what Sony is planning . Will they just PC their systems and make them upgradeable like PS4 Pro or just release a darn PS5? Is Microsoft even planning to stay in the console market? 

So like I said until we have concrete evidence that all three companies are getting rid of generations than we can talk about the end of generations. Right now all this "end of generations" talk is just premature. 

I'm not arguing that we should discard the label, i just think it has currently lost some of its practical value. "Console generations" as a basic concept has always been flexible (some of the older ones had comically large ranges), but its usefulness as something other than a general categorising system has likewise varied. The term only relatively recently gained its current popularity, and that only really because of how close nit everyone was for a while (Sony, MS, and Nintendo were all within 1 year of each other for both the 7th and 8th home console generations).



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well now vita devs have a choice. go mobile or go switch.
then again the ones that would go mobile already did by this point so...



NATO said:
AlfredoTurkey said:
So it's official. After 13 years, Nintendo has vanquished Sony in handheld gaming.

Except sony still make, and sell, millions of smartphones.

I was talking about dedicated gaming consoles... not phones. And it won't be long until Apple and Samsung eliminate them from the smartphone market either.

Sony is great at making and marketing home consoles. But handhelds and phones, not so much.



Dedicated handheld gaming is 100M at best right now, most likely 90M. Of course SONY doesn't see a viable market with Nintendo taking a large chunk of that.

The fact of the matter is mobile gaming is largely dominated by smartphones with a sizable but still niche chunk through dedicated handheld 3DS and maybe the hybrid Switch if you want to classify it as part of that market. I expect smartphones to continue to put the squeeze on mobile gaming leaving an ever smaller sized dedicated handheld market. Maybe the hybrid market the switch created will be big enough to handle pressure from both sides from smartphones and consoles. Time will tell.



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thismeintiel said:
AlfredoTurkey said:
So it's official. After 13 years, Nintendo has vanquished Sony in handheld gaming.

Nintendo? No. Mobile gaming? Yes.

Even more accurately, Sony alienated itself form the market by proposing an unappealing product in the first place and then by not supporting it.

Edit. I should also note that, since we normally adress the mobile market as a casual game market, by saying mobile took over PSP/PSVita you're implicitly adressing those consoles as casual gaming platforms.



TheBraveGallade said:
for one, there is no problem making RPGs for smartphones. the problem is that the current buesness model doesn't work out for them, meaning mobile's low price essentially prevents high quality titles.

Yes, this is true. Especially RPGs or anything turn-based would work very well with mobile devices. But Nintendo gets criticized for the price of Super Mario Run. It costs a fifth of usual games. Still too expensive for the mobile sector.



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