Mnementh on 23 January 2017
Nuvendil said:
Mnementh said:
Yeah, but Mods are actually unsigned code from different people that can run inside the game - something console platform holders are usually not very happy about, as this could be exploited to run pirated games and homebrew.
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Thats not at all how mods work for Skyrim or any Bethesda game since 2003. They cannot be used to pirate the game or otherwise do illegal things.
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I don't know. If they are only new texture-sets, polygons and stuff it will be difficult. But in most cases I know Mods as executed code. And that may be executed in a sandbox, but can more easily be a portal for an exploit, as if only signed code is executed.
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