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Forums - Nintendo - Do we know which version of Skyrim is coming to Switch?

Mnementh said:
Wyrdness said:

Mods can run on PCs with lesser specs than the Switch.

Yeah, but Mods are actually unsigned code from different people that can run inside the game - something console platform holders are usually not very happy about, as this could be exploited to run pirated games and homebrew.

Mods don't work that way in ES games, even third party assets have to work in line with the game's engine otherwise the game just crashes.



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Nuvendil said:
Mnementh said:

Yeah, but Mods are actually unsigned code from different people that can run inside the game - something console platform holders are usually not very happy about, as this could be exploited to run pirated games and homebrew.

Thats not at all how mods work for Skyrim or any Bethesda game since 2003.  They cannot be used to pirate the game or otherwise do illegal things.  

I don't know. If they are only new texture-sets, polygons and stuff it will be difficult. But in most cases I know Mods as executed code. And that may be executed in a sandbox, but can more easily be a portal for an exploit, as if only signed code is executed.



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Mnementh said:
Nuvendil said:

Thats not at all how mods work for Skyrim or any Bethesda game since 2003.  They cannot be used to pirate the game or otherwise do illegal things.  

I don't know. If they are only new texture-sets, polygons and stuff it will be difficult. But in most cases I know Mods as executed code. And that may be executed in a sandbox, but can more easily be a portal for an exploit, as if only signed code is executed.

No, I assure you thats not how mods work in Elder Scrolls and Fallout games.  Those have integrated frameworks for installing mods.  Mods are constructed with the provided modding tools and have to work within the engine's limitations.  Unless you have something like the Skyrim Script Extender, you are completely confined to the vanilla limitations.  But I assure you you can't use the integrated mod system for Bethesda games to do anything like what you are describing.  Mods for Bethesda games are simply plugins, constructed and installed in an identical fashion to the Bethesda-created expansions and addons.



The edition with all the known bugs intact



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Hynad said:
Volterra_90 said:

I've played about 60 hours of TW3, and I haven't found a single glitch or bug. I got bored of it because of repetitive gameplay mechanics though XD. Tbh, the only open world games I've enjoyed recently were Xenoblade and GTAV. The rest of them were... meh.

Xenoblade isn't any less repetitive than The Witcher 3.

Combat system is way more complex, fun and engaging imo. Witcher combat is as simple as it can get. And I really need a combat I like in RPG games, if not I get bored quickly... FFXV is another example of that. You can actually beat that game with a couple of skills.



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The development times seems really long for a port and its not being advertised as the special edition.

Either its a port of the SE or its the original with enhanced graphics. Seems impressive either way.



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Porcupine_I said:
The edition with all the known bugs intact

That's every version essentially.



Wyrdness said:
Porcupine_I said:
The edition with all the known bugs intact

That's every version essentially.

So you're saying i'm right? :D



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Certain its based on 360/ps3 version



Plerpy_ said:

All Bethesda games ported to the PS3 were laughable. How they didn't learn from their mistakes each time is ball bouncingly funny. They ported about 4 games.

They didn't learn because they still sold millions of copies and not one media outlet made a stink about it until Skyrim for some reason.