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Forums - Nintendo - The Switch is not another Wii U!

 

Does my argument make sense?

Yes 143 34.88%
 
No 171 41.71%
 
I don't care 96 23.41%
 
Total:410
Nem said:

I hate to burst it to you, but the switch is a home console. Nintendo themselves said so in the Fire emblem direct where they said the switch fire emblem marks the return of the series to home consoles.

Give it up, its a home console. It just has the bonus you can take it with you for a while, but it's main use is on your TV.

I'm pretty sure a sucessor to the 3DS will come.

Switch is the 3DS successor. Which is ideal because Nintendo can put its focus on one device.

If anything, I would like a controller accessory that allows it to fold up like a 3DS. Not sure if that would work though, might be too heavy.



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bdbdbd said:
bonzobanana said:

Never had that problem with hinges but seems like a clear issue there. Did scratch up my GBA screen quite badly by not being careful. 2DS is clearly a device where portability took a bad seat with its larger format. Ok for bags and backpacks but not pockets. GB was brilliantly well made but not a touch screen so could be made stronger more easily.

Mobile gaming has never been bigger and more popular but Nintendo have been outpriced by IOS and Android and I'm not sure there is even a market for a device which provides more intense ambitious games in a portable format. For a £60 switch cartridge you can practically have a huge library of decent android paid for games plus a ton more of great free games. It's hard to compete with that.

But the problem in the mobile games market is bad games. Because of the free games it's hard to compete against, the microtransaction model is taken to an extreme where the model is breaking the games. Besides, any freemium game there is, is going to quickly cost you way more than any of the industry AAA games bought day 1.

It is the PS4/X1 model that's actually on the line of tablets and smarthones. 

I think the Nintendo model was damaged first by mobile devices because of the more casual and lower performance level of Nintendo games but I guess its possible PS4/X1/PC games are vulnerable to mobile devices too in the long run as their games gradually erode the existence of smaller games on the major formats. I still believe there will be a market for ambitious games on powerful hardware but don't know how big a market that is. I can see it supporting multiple formats for sometime though. To create AI and photorealistic graphics still needs huge upgrades in performance so plenty of technology upgrades to come.



bdbdbd said:

Average gamer might be in their thirties if you don't count in kids. However, with all the devices out there, everyone who plays any screen tap game every now and then, can be considered as gamer. The oldschool gamer isn't the core market. Yes, I may sometimes try out a game on my (work) tablet, but to actually play the shitty games for extensive time... Oh, no.

Try Ingress.



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bonzobanana said:
bdbdbd said:

But the problem in the mobile games market is bad games. Because of the free games it's hard to compete against, the microtransaction model is taken to an extreme where the model is breaking the games. Besides, any freemium game there is, is going to quickly cost you way more than any of the industry AAA games bought day 1.

It is the PS4/X1 model that's actually on the line of tablets and smarthones. 

I think the Nintendo model was damaged first by mobile devices because of the more casual and lower performance level of Nintendo games but I guess its possible PS4/X1/PC games are vulnerable to mobile devices too in the long run as their games gradually erode the existence of smaller games on the major formats. I still believe there will be a market for ambitious games on powerful hardware but don't know how big a market that is. I can see it supporting multiple formats for sometime though. To create AI and photorealistic graphics still needs huge upgrades in performance so plenty of technology upgrades to come.

You know, you're describing the situation pretty much how it is, but your take on casual games isn't quite right, but let's get on to that after a minute.

The market for the ambitious games on powerful hardware is going to PC. This is what Sony said why they made PS4 Pro. This is also what happened with the microcomputers and multimedia players in the 90's, that lost their high end games to PC and low end games to consoles. Sony is closing studios, that would make absolutely no sense because that way PS4 could have more exclusives and have an edge over PC - unless Sony intends to make it's ecosystem more profitable (for third parties).

Because the mid-tier goes out first, all you have to do is to look what happened to Wii U and Vita: high end games were on PC/PS4/X1, and low end games were on mobile and 3DS. Wii U and Vita had potential, but they were trying to compete on the same values with the AAA industry games on more powerful systems.

As the casual games are just cash-ins on all the systems, it really doesn't matter which device you're playing them on - and I bet mobile platforms will continue being popular in this segment - I expect these games going to mobile, making the PS4 situation even worse (maybe not 4, but if 5 is on the same trajectory, it may be dead on arrival, like the Amiga CD32), while it's not helping at all the tablets and smartphones share the same multimedia functionalities with the multimedia games consoles.

Switch is positioned in the downmarket and it's obviously sidestepping from the multimedia race, but because of the architecture, it should be fairly easy to port popular mobile games on Switch.

Mnementh said:
bdbdbd said:

Average gamer might be in their thirties if you don't count in kids. However, with all the devices out there, everyone who plays any screen tap game every now and then, can be considered as gamer. The oldschool gamer isn't the core market. Yes, I may sometimes try out a game on my (work) tablet, but to actually play the shitty games for extensive time... Oh, no.

Try Ingress.

Nah. I rather walk with my kids when they play Pokemon Go.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

 


Trunkin said:I think the Wii U could have sold much better if they'd taken action early on by cutting by immediately cutting $100 off its asking price, removing the built-in gamepad, investing heavily in first/second party games, and paying third parties to bring games to their platform. No way would it ever sell PS4 numbers, but I bet it would have sold a bare minimum of 2x as much as it did.

zorg1000 said:

 Selling 2x as much wouldn't have been worth it because 1) double Wii U numbers are still very bad and 2) they would have lost billions.

I agree with zorg1000; I don't think they would have sold enough units, and thus enough software, to recuperate the massive hardware losses. 

Perhaps the biggest problem, I think, was their inability to simultaneously develop for two consoles at once. Even if they drastically slashed the price, Nintendo wouldn't have been able to release enough Wii U games without causing significant software droughts for the 3DS, because they were unprepared for creating HD games. We often got major 3DS and Wii U games in waves - the Wii U would get a few games while the 3DS release schedule was weak, then the 3DS would get some games while the Wii U got very little. 

I just don't think they could have given the Wii U the support it needed without screwing over the 3DS, which they had already went through a lot of trouble and losses to rescue. They couldn't support two floundering consoles, so they cut the weakest link. That's my take on it, anyway. 



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gingergaymer said:

 


zorg1000 said:

 Selling 2x as much wouldn't have been worth it because 1) double Wii U numbers are still very bad and 2) they would have lost billions.

I agree with zorg1000; I don't think they would have sold enough units, and thus enough software, to recuperate the massive hardware losses. 

Perhaps the biggest problem, I think, was their inability to simultaneously develop for two consoles at once. Even if they drastically slashed the price, Nintendo wouldn't have been able to release enough Wii U games without causing significant software droughts for the 3DS, because they were unprepared for creating HD games. We often got major 3DS and Wii U games in waves - the Wii U would get a few games while the 3DS release schedule was weak, then the 3DS would get some games while the Wii U got very little. 

I just don't think they could have given the Wii U the support it needed without screwing over the 3DS, which they had already went through a lot of trouble and losses to rescue. They couldn't support two floundering consoles, so they cut the weakest link. That's my take on it, anyway. 

thats why im so hopeful for Switch, a single device that consolidates the software output of 3DS & Wii U is a device with a pretty healthy library and release schedule. 3DS still has a solid 1-1.5 years left in it so we might not see the full results of a unified platform until they fully transition away from 3DS.



When the herd loses its way, the shepard must kill the bull that leads them astray.

You are right the switch is not going to be another wiiu, unfortunately....



zorg1000 said:
Nem said:

I hate to burst it to you, but the switch is a home console. Nintendo themselves said so in the Fire emblem direct where they said the switch fire emblem marks the return of the series to home consoles.

Give it up, its a home console. It just has the bonus you can take it with you for a while, but it's main use is on your TV.

 

I'm pretty sure a sucessor to the 3DS will come.

do you honestly believe Nintendo can support a console that is likely 2-3 times as powerful as Wii U alongside a traditional handheld that is somewhere in the ballpark of Vita level hardware?

That goes against everything they have been doing the last few years with merging and restructuring their divisions.

What would be the benefit of that anyway?

No it doesn't. Do you really think they would put all their eggs on one home console when their last one flopped and while they have a portable market on the order of the 60 million?

I mean cmon... is that not a clear picture to you? Why do you think Nintendo would settle for a home console instead of a portable?

There might be merit to the sugestions that a portable switch SKU might be in the cards. Whatever it is, there will be a sucessor to the 3DS, you can be sure of that. And its not the home console, wich Nintendo says IS a home console. Why do you think they bother to make that distinction?

Btw the whole having the developers on one building just meant using similar engines and tools. It never meant only having one system.



Nem said:

No it doesn't. Do you really think they would put all their eggs on one home console when their last one flopped and while they have a portable market on the order of the 60 million?

I mean cmon... is that not a clear picture to you? Why do you think Nintendo would settle for a home console instead of a portable?

There might be merit to the sugestions that a portable switch SKU might be in the cards. Whatever it is, there will be a sucessor to the 3DS, you can be sure of that. And its not the home console, wich Nintendo says IS a home console. Why do you think they bother to make that distinction?

Btw the whole having the developers on one building just meant using similar engines and tools. It never meant only having one system.

Their eggs aren't all in one basket, they have mobile as well along side Switch, one of the reasons Xbox and PS fair a lot better is because both MS and Sony focus only on one platform. This is even more evident when Sony could cope in supporting two platforms so left PSVita to its fate, if alarge company like Sony struggle to support 2 platforms then obviously Nintendo would have problems as well even with them being more experienced as developing for portables now is equivalent to developing for a console.

Sooner or later you simply can't maintain that approach as costs and resources catch up to you, this is why they're using mobile for those low cost smaller titles, as they don't need to worry about hardware problems and can focus solely on one platform while having 2 separate sources for business.



Wyrdness said:
Nem said:

No it doesn't. Do you really think they would put all their eggs on one home console when their last one flopped and while they have a portable market on the order of the 60 million?

I mean cmon... is that not a clear picture to you? Why do you think Nintendo would settle for a home console instead of a portable?

There might be merit to the sugestions that a portable switch SKU might be in the cards. Whatever it is, there will be a sucessor to the 3DS, you can be sure of that. And its not the home console, wich Nintendo says IS a home console. Why do you think they bother to make that distinction?

Btw the whole having the developers on one building just meant using similar engines and tools. It never meant only having one system.

Their eggs aren't all in one basket, they have mobile as well along side Switch, one of the reasons Xbox and PS fair a lot better is because both MS and Sony focus only on one platform. This is even more evident when Sony could cope in supporting two platforms so left PSVita to its fate, if alarge company like Sony struggle to support 2 platforms then obviously Nintendo would have problems as well even with them being more experienced as developing for portables now is equivalent to developing for a console.

Sooner or later you simply can't maintain that approach as costs and resources catch up to you, this is why they're using mobile for those low cost smaller titles, as they don't need to worry about hardware problems and can focus solely on one platform while having 2 separate sources for business.

See, that conclusion makes no sense. What would you think makes a bigger profit (and take software into account)? Selling 13 million home consoles or selling 60 million portables?

What made Nitendo money this last 4 years? Home consoles or portable consoles? It makes zero sense for them to focus all their efforts on a home console.