| gingergaymer said:
I agree with zorg1000; I don't think they would have sold enough units, and thus enough software, to recuperate the massive hardware losses. Perhaps the biggest problem, I think, was their inability to simultaneously develop for two consoles at once. Even if they drastically slashed the price, Nintendo wouldn't have been able to release enough Wii U games without causing significant software droughts for the 3DS, because they were unprepared for creating HD games. We often got major 3DS and Wii U games in waves - the Wii U would get a few games while the 3DS release schedule was weak, then the 3DS would get some games while the Wii U got very little. I just don't think they could have given the Wii U the support it needed without screwing over the 3DS, which they had already went through a lot of trouble and losses to rescue. They couldn't support two floundering consoles, so they cut the weakest link. That's my take on it, anyway. |
thats why im so hopeful for Switch, a single device that consolidates the software output of 3DS & Wii U is a device with a pretty healthy library and release schedule. 3DS still has a solid 1-1.5 years left in it so we might not see the full results of a unified platform until they fully transition away from 3DS.
When the herd loses its way, the shepard must kill the bull that leads them astray.







