bdbdbd said:
But the problem in the mobile games market is bad games. Because of the free games it's hard to compete against, the microtransaction model is taken to an extreme where the model is breaking the games. Besides, any freemium game there is, is going to quickly cost you way more than any of the industry AAA games bought day 1. It is the PS4/X1 model that's actually on the line of tablets and smarthones. |
I think the Nintendo model was damaged first by mobile devices because of the more casual and lower performance level of Nintendo games but I guess its possible PS4/X1/PC games are vulnerable to mobile devices too in the long run as their games gradually erode the existence of smaller games on the major formats. I still believe there will be a market for ambitious games on powerful hardware but don't know how big a market that is. I can see it supporting multiple formats for sometime though. To create AI and photorealistic graphics still needs huge upgrades in performance so plenty of technology upgrades to come.








