| WolfpackN64 said: Project Cars can't run on the Wii U 720p 30fps my arse. This game is using 2K textures and will run fine on 720p! |
Well, to be fair Fast Racing has not that complex models, environments and physics as Project Cars.
| WolfpackN64 said: Project Cars can't run on the Wii U 720p 30fps my arse. This game is using 2K textures and will run fine on 720p! |
Well, to be fair Fast Racing has not that complex models, environments and physics as Project Cars.
Since they confirmed FOOTAGE is coming this Month.......expect it at E3. Probably going to be the No Man's Sky of Wii U.
| captain carot said: Just requested Shin'en, the answer: Hi, danke für deine Email. Die Screenshots sind auf 1080 direkt aus der GameEngine gecaptured. Das Spiel läuft aber in der finalen Version nur auf 720p@60fps, um so eine stabile Framerate zu garantieren. Translastion: Hi, thank you for your e-mail. The screenshots are directly captured from the game engine in 1080p. The final release of the game will run in 720p60 though to guarantee a stable frame rate. |
Thanks for this.
Dr.Vita said:
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It will remain Wii U exclusive. Just like Art Balance. No chance
ihatefatkatz said:
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likely on PS4? How so?
edit: I forgot about Nano Assault lol So yes, now I see this releasing end 2017 on PS4
Why are people always bitching around about that?
Right now it is Wii U only. It might get ported some time later, though i really don't see any problems with that.
Would probably be good for Shin'en and definitely good for everyone without a Wii U.
bigtakilla said:
Maybe, it seems hard to believe a dev wouldn't want a budget and access to a library of franchises as Nintendo could give them. But some bands prefer to stay independant as well I guess, and hell, it all but seems old school major developers are jumping ship to go indie for creative freedom. |
The truth is that they are a very small team and being free allows them to do what they want to do and take the time they need to launch the game they want.
With Nintendo, just like with every other publisher, they would have to grow or move to another country (they are from Germany) to join another team and make the games Nintendo tells them to do, with the budget Nintendo gives them and with a certain deadline to launch the game (although Nintendo seems to be more flexible than others in that matter). All those things would destroy the group.
They are fine the way they are.
Please excuse my bad English.
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JEMC said:
The truth is that they are a very small team and being free allows them to do what they want to do and take the time they need to launch the game they want. With Nintendo, just like with every other publisher, they would have to grow or move to another country (they are from Germany) to join another team and make the games Nintendo tells them to do, with the budget Nintendo gives them and with a certain deadline to launch the game (although Nintendo seems to be more flexible than others in that matter). All those things would destroy the group. They are fine the way they are. |
Those guys are even more old homecomputer coders, even if Shin'en was founded in 1999.
They are used to work in a small team and actuallyit is their way of creating a game. I think that wouldn't work in a big team.