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Forums - Nintendo - Has Wii U surpassed that E3 2011 Zelda teaser yet?

 

Has it been topped yet, visually?

Yes 173 45.05%
 
No 211 54.95%
 
Total:384

What Nintendo has tended to do, at least as far as I can tell, is to use shaders smartly instead of throwing them everywhere like so many other companies tend to do. Their focus has been more on hitting 60 fps, getting the most out of normal textures, and lighting. I think it's a smart philosophy. Not every surface in 3D World has to be bumpmapped, but it is really effective when they are.

Have they confirmed that each blade of grass in the real Zelda U is reacting to the wind individually? It'salready impressive to have that much grass be made of polygons.



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bigtakilla said:
curl-6 said:

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD

Yes, but the way some armors have a glossy effect mixed in with a mesh and fabric look may not be the end all be all of a shaders abilities, it still looks great

It seems to be just as well utilized (if not more so) than this.

The second shot isn't direct feed, so it's not exactly a fair comparison; I couldn't find one that was, but in this gif below, cloth seems better shaded in the demo, though that's to be expected as it's rendering one guy in a room versus two people in a massive field. ;)



curl-6 said:

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD


Don't be sorry. Art of Balance does many things well. It pushes some really nice effects. But it doesn't do a whole lot of things overall, which makes me not consider it as a good example of a game that pushes the Wii U's hardware. 



SpokenTruth said:
curl-6 said:

I too doubt we will ever see the full technical potential of Wii U

To be honest, this is the case with every console but is usually even more so with Nintendo consoles.

I think the next Zelda will push the hardware quite a bit. But Nintendo developers usually don't try to push the console just for the sake of it. They favor uniform performance over amount of effects and obscure tech on screen. Unlike a lot of other devs who will throw as much as they can so the game looks good, but they do so at the cost of performance and stability.





SpokenTruth said:
curl-6 said:

I too doubt we will ever see the full technical potential of Wii U

To be honest, this is the case with every console but is usually even more so with Nintendo consoles.

I should rephrase then; it won't be pushed as far as most major consoles, because there is less interest and investment in doing so.



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h2ohno said:
What Nintendo has tended to do, at least as far as I can tell, is to use shaders smartly instead of throwing them everywhere like so many other companies tend to do. Their focus has been more on hitting 60 fps, getting the most out of normal textures, and lighting. I think it's a smart philosophy. Not every surface in 3D World has to be bumpmapped, but it is really effective when they are.

Yeah I must say I do appreciate their modest approach to technology, using it where necessary instead of for its own sake. 

Also, what Hynad said.



SpokenTruth said:
Hynad said:

I think the next Zelda will push the hardware quite a bit. But Nintendo developers usually don't try to push the console for "pushing sakes". They favor uniform performance over amount of effects on screen. Unlike a lot of other devs who will throw as much as they can so the game looks good, but at the cost of perfromance and stability.

Agreed.

But I also mean that in general hardware is never pushed to the absolute maximum.  Not out of desire to preserve frame rate but simply because extracting 100% from a console is a technical, software and project management challenge that it's never really happened for any console ever.

How do you define "pushing the hardware to its limit"?



Hynad said:
curl-6 said:

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD

Don't be sorry. Art of Balance does many things well. It pushes some really nice effects. But it doesn't do a whole lot of things overall, which makes me not consider it as a good example of a game that pushes the Wii U's hardware. 

It's just that a better example of shader tech on Wii U eludes me at the moment.



curl-6 said:
bigtakilla said:

You could be right, though I do think there are things in that game that showcase the systems shading capabilities really well. Like the characters armor sets.

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD

It would be nice to have something like AoB on the PS4 and X1. It might be limited in scope, but it's interesting to see the results of hardware being pushed in that context.



Zekkyou said:
curl-6 said:

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD

It would be nice to have something like AoB on the PS4 and X1. It might be limited in scope, but it's interesting to see the results of hardware being pushed in that context.

Yeah, that would be really intriguing.

Art of Balance itself will probably get ported to PS4, but it will most likely be just a modest visual update, like their last port Nano Assault Neo X; bump to 1080p, amp up the post effects, etc.

Luckily, it looks great already, and more importantly, plays great.