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SpokenTruth said:
Hynad said:

I think the next Zelda will push the hardware quite a bit. But Nintendo developers usually don't try to push the console for "pushing sakes". They favor uniform performance over amount of effects on screen. Unlike a lot of other devs who will throw as much as they can so the game looks good, but at the cost of perfromance and stability.

Agreed.

But I also mean that in general hardware is never pushed to the absolute maximum.  Not out of desire to preserve frame rate but simply because extracting 100% from a console is a technical, software and project management challenge that it's never really happened for any console ever.

How do you define "pushing the hardware to its limit"?