Hynad said:
curl-6 said:
The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...) Art of Balance. XD
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Don't be sorry. Art of Balance does many things well. It pushes some really nice effects. But it doesn't do a whole lot of things overall, which makes me not consider it as a good example of a game that pushes the Wii U's hardware.
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It's just that a better example of shader tech on Wii U eludes me at the moment.