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Hynad said:
curl-6 said:

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD

Don't be sorry. Art of Balance does many things well. It pushes some really nice effects. But it doesn't do a whole lot of things overall, which makes me not consider it as a good example of a game that pushes the Wii U's hardware. 

It's just that a better example of shader tech on Wii U eludes me at the moment.