curl-6 on 05 May 2015
| h2ohno said: What Nintendo has tended to do, at least as far as I can tell, is to use shaders smartly instead of throwing them everywhere like so many other companies tend to do. Their focus has been more on hitting 60 fps, getting the most out of normal textures, and lighting. I think it's a smart philosophy. Not every surface in 3D World has to be bumpmapped, but it is really effective when they are. |
Yeah I must say I do appreciate their modest approach to technology, using it where necessary instead of for its own sake.
Also, what Hynad said.








