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bigtakilla said:
curl-6 said:

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD

Yes, but the way some armors have a glossy effect mixed in with a mesh and fabric look may not be the end all be all of a shaders abilities, it still looks great

It seems to be just as well utilized (if not more so) than this.

The second shot isn't direct feed, so it's not exactly a fair comparison; I couldn't find one that was, but in this gif below, cloth seems better shaded in the demo, though that's to be expected as it's rendering one guy in a room versus two people in a massive field. ;)