| curl-6 said: The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...) Art of Balance. XD |
Don't be sorry. Art of Balance does many things well. It pushes some really nice effects. But it doesn't do a whole lot of things overall, which makes me not consider it as a good example of a game that pushes the Wii U's hardware.







