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curl-6 said:
bigtakilla said:

You could be right, though I do think there are things in that game that showcase the systems shading capabilities really well. Like the characters armor sets.

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD

It would be nice to have something like AoB on the PS4 and X1. It might be limited in scope, but it's interesting to see the results of hardware being pushed in that context.