sundin13 said:
Soundwave said:
Why not make games for Playstation too then?
This is more the sum result of Nintendo's failure over the past 5 years with the traditional game market and a declining outlook for the future.
Mobile gaming has been a big money maker for years now, it's not like it was some realization Nintendo just made in the last year.
And there is still risk here of cannibalization of their market, I think Nintendo at this point simply feels like there's nothing they can do either way to prevent that, so they may as well make money off mobile rather than watch it eat the handheld market entirely.
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Theres a big difference between making games on Playstation and making games on mobile. As I stated before, Nintendo has likely weighed the risk/reward of this move, including the risk of both diluting the brand and losing the "exclusive" advantage. While this has been a worry for a long time, mobile games will likely not be the same type of experiences you would see on consoles. As Iwata stated, they are not simply porting games to smartphones and allowing mario to move with a touchpad. That is not how they are operating, however we do need to wait and see how they will handle this move as there are still a number of unanswered questions.
While the mobile market has been big for a while now, as I have stated, Nintendo has been experimenting on its own consoles and slowly adapting to the new technology. Nintendo are notoriously slow to adapt, and it seems to have reached the tipping point where Nintendo believes that this is a viable model.
As with QoL, this move seems more like creating a more stable company with more revenue sources than feeling "cornered" (or corned) into this situation.
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I don't think this is just a "revenue source". In 3-4 years this could be their LEAD revenue source. Wouldn't surprise me one bit. A lame company like Supercell makes $2 billion in annual revenue from mobile.
The long term forecast for dedicated portables still does not look good and Nintendo can frame that or spin that however they want, the amount of people willing to carry around a dedicated portable device is shrinking.
They had no answer to the Apple machine. So they caved and joined in.
I suspect while they will start a little slow here, after a couple of years of tasting that easy money from ios/Android, their strategic outlook will change fairly quickly too and more and more of the Nintendo IP stable will find itself on smart devices rather than the shrinking dedicated portable market.
If Apple actually follows through with that patent of a home button that can pop out and operate like a joystick ... it's over for dedicated handhelds as a mass market product IMO. With a directional input, iOS games will be able to handle many more types of genres of games in a more satisfactory manner and that will likely be the death knell for gaming portables.