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Forums - Gaming - MGSV: The Phantom Pain on Xbox Systems Doesn't Make Sense

 

Does it?

No 148 44.58%
 
Yes 131 39.46%
 
I'm not sure 29 8.73%
 
Results 24 7.23%
 
Total:332

3rd party exclusives don't make sense without a hat and some money.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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theprof00 said:
To all the people saying it made sense to be on x1 because more sales..
how do uou know
1. People wouldn't have bought a ps4 to play an exc 'll shove
2. Multiplatform owners simply bought it on x1 over ps4
3. Money invested was worth the sales
4. Games were sold at full price

Developers have actually come forward and said that exclusivity does result in increased sales and free marketing / hype
they've also said they have to weigh it against the cost and additional sales among other factors. Usually an exclusive will receive first party support or paid advertising.

So the question is how many sales are actually gained by multi, at what price, and at what cost. Generally an initial move to multiplatform is balanced against the cost of establishing a new fanbase. If it doesnt pan out though, these studios will return to exclusive...but not after they've damaged the brand.

Best post of the thread, as far as I'm concerned. Business is complicated and definitely not as simple as more platforms = more sales. If that were the case, Wiiu would have gotten a port as well.



theprof00 said:
To all the people saying it made sense to be on x1 because more sales..
how do uou know
1. People wouldn't have bought a ps4 to play an exc 'll shove
2. Multiplatform owners simply bought it on x1 over ps4
3. Money invested was worth the sales
4. Games were sold at full price

Developers have actually come forward and said that exclusivity does result in increased sales and free marketing / hype
they've also said they have to weigh it against the cost and additional sales among other factors. Usually an exclusive will receive first party support or paid advertising.

That argumentation style works in both directions:

To all the people saying it doesn't make sense to be on x1 because more sales... how do you know
1. People would have bought a ps4 to play an exc 'll shove
2. Multiplatform owners simply bought it on PS4 over XB1
3. Money invested wasn't worth the sales
4. Games weren't sold at full price

More and more developers are bringing former exclusive games and IPs to other platforms, most AAA games of the last years are multiplatform titles for PlayStation + Xbox + PC unless Sony or Microsoft payed for exclusive rights.

Sure, some games may flop or underperform on one of these platforms (for many different reasons), but if these situations would be the rule rather than the exception, multiplatform announcements would get much rarer.



It definitely is worth it.

The PS4 version only just about broke 1m, so 220k is a fine addition to that. If the PS4 version sold 5m and the X1 version only 200k, then that'd be a different story as the money used to port to the xbox could instead be invested in producing more content to sell to the 5m PS4 owners. I believe this is the situation with Ubi and Wii U.

Also the Ground Zero isn't exactly MSGV, its a gloried demo being sold at retail so expect its sales (especially physical), to be quite muted on the xbox where there are not the hardcore fans., Phantom Pain however will probably break 1m on Xbox One quite easily. Its a no brainer from a business perspective, especially considering the similarity of the PS4/X1 hardware.

The arguments people are suggesting for exclusivity really aren't that strong. In this day and age, sony and MS are gonna fight to promote your product if they think it will help them shift hardware (as seen with Watchdogs, Destiny, Fifa, COD, Far Cry etc). The gains from exclusivity could be numerous but they're really not that tangible and most likely will not equal the same amount of profit as selling 1m on xbox. If this was an unknown IP or a struggling/small studio, the benefits of exclusivity would stand out more.

Note that the Dragon Quest franchise didn't really benefit at all from Nintendo pushing it with their marketing. Sometimes products operate within a specific niche and doubling your marketing budget isn't going to double your sales. Instead concern yourself with marketing efficiently to that niche, which is often more a creative struggle then a financial one.

P.S: They should scrap the 360 version :p



BraLoD said:

There can be more money coming with a exclusivity.
Using the extra cash to promote more the game and the status of being exclusive can bring more potential sales on one platform than in 2.
It can actually get more people interested in getting it being PS4 exclusive than multiplat.

I dunno which numbers would justify it though. But I'm pretty sure MGS 5 would have being way more hyped than what it's now if it was exclusive.

Really? Do people really buy a game (that they were not going to buy originally) just because it is exclusive?



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deskpro2k3 said:


Not always true.

What happened in Japan, made Namco to stick with PlayStation worldwide for Tales of series. Why? It is because that is where their fanbase are.

Look at Tales of Vesperia. According to Famitsu, Tales of Vesperia in Japan caused the Xbox 360 to sell out with 204,305 copies sold. In North America, Tales of Vesperia sold 33,000 copies during the first 4 days of launch.  

Tales of Vesperia for the PlayStation 3 sold 147,000 copies on its opening day in Japan, which is more than double that of the Xbox 360's version, and a total of 140,000 in two weeks. Tales of Vesperia for the PlayStation 3 sold a total of 352,961 copies in by the end of 2009.

In that scenario where the install base is hugely slanted in favour of one console then no it's not always true.



naruball said:
theprof00 said:
To all the people saying it made sense to be on x1 because more sales..
how do uou know
1. People wouldn't have bought a ps4 to play an exc 'll shove
2. Multiplatform owners simply bought it on x1 over ps4
3. Money invested was worth the sales
4. Games were sold at full price

Developers have actually come forward and said that exclusivity does result in increased sales and free marketing / hype
they've also said they have to weigh it against the cost and additional sales among other factors. Usually an exclusive will receive first party support or paid advertising.

So the question is how many sales are actually gained by multi, at what price, and at what cost. Generally an initial move to multiplatform is balanced against the cost of establishing a new fanbase. If it doesnt pan out though, these studios will return to exclusive...but not after they've damaged the brand.

Best post of the thread, as far as I'm concerned. Business is complicated and definitely not as simple as more platforms = more sales. If that were the case, Wiiu would have gotten a port as well.

I agree also. There are a lot of factors to consider.

But even though 1 game might lose them money, it could be worth it long term by establishing the franshise on a console. MGS has had a disjointed past on Xbox. If Konami keep releasing MGS games on the Xbox, they might actually build up a fanbase and earn more money in the long term than they could recieve off of Sony to be exclusive.



See also: Final fantasy, Kingdom hearts, Resident Evil...



SWORDF1SH said:
naruball said:

Best post of the thread, as far as I'm concerned. Business is complicated and definitely not as simple as more platforms = more sales. If that were the case, Wiiu would have gotten a port as well.

I agree also. There are a lot of factors to consider.

But even though 1 game might lose them money, it could be worth it long term by establishing the franshise on a console. MGS has had a disjointed past on Xbox. If Konami keep releasing MGS games on the Xbox, they might actually build up a fanbase and earn more money in the long term than they could recieve off of Sony to be exclusive.

That's a great point. I completely agree with you. 



The only thing that does not make sense is how the hell MGS V is even possible on 360 after all that nonsense about MGS IV only being possible on PS3?



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