| theprof00 said: To all the people saying it made sense to be on x1 because more sales.. how do uou know 1. People wouldn't have bought a ps4 to play an exc 'll shove 2. Multiplatform owners simply bought it on x1 over ps4 3. Money invested was worth the sales 4. Games were sold at full price Developers have actually come forward and said that exclusivity does result in increased sales and free marketing / hype they've also said they have to weigh it against the cost and additional sales among other factors. Usually an exclusive will receive first party support or paid advertising. |
That argumentation style works in both directions:
To all the people saying it doesn't make sense to be on x1 because more sales... how do you know
1. People would have bought a ps4 to play an exc 'll shove
2. Multiplatform owners simply bought it on PS4 over XB1
3. Money invested wasn't worth the sales
4. Games weren't sold at full price
More and more developers are bringing former exclusive games and IPs to other platforms, most AAA games of the last years are multiplatform titles for PlayStation + Xbox + PC unless Sony or Microsoft payed for exclusive rights.
Sure, some games may flop or underperform on one of these platforms (for many different reasons), but if these situations would be the rule rather than the exception, multiplatform announcements would get much rarer.










