By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Is Capcom close enough to Sony for MH5 Vita?

That'd be nice if MH went back on Playstation, I really enjoyed the MH on the PSP.



Around the Network

I see a lot of people saying it would revive PSVita and blablabla. Its not up for Capcom to save Vita. Think for a moment as Capcom. Whats in there for you? A system with a little more than 15% of market share? That's insignificant. Not worth it.



outlawauron said:

MH was growing with each entry in the West as it was in Japan (VGC has PSP entries going 250k -> 620k -> 980k in the West). Especially with Nintendo's assistance in publishing it in Europe, the series was bound to keep growing.

Like I said though. A game doesn't become more expensive because there's an HD resolution slapped on it. HD development just requires more resources or longer development times. There's already a huge team in place (so yes, even MH4 cost a lot despite its platform), so I think cost can be a cheap reason. pun intended

Longer dev-time at same team-size is exactly more expensive (the team wants to be paid). HD-resolution needs higher resolution textures and more polygons for objects to still look acceptable. So yes, I think developing for Wii made the game at least 30% cheaper. Do you think on PS3 would have been more sales to offset that?



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

Mnementh said:
outlawauron said:
 

MH was growing with each entry in the West as it was in Japan (VGC has PSP entries going 250k -> 620k -> 980k in the West). Especially with Nintendo's assistance in publishing it in Europe, the series was bound to keep growing.

Like I said though. A game doesn't become more expensive because there's an HD resolution slapped on it. HD development just requires more resources or longer development times. There's already a huge team in place (so yes, even MH4 cost a lot despite its platform), so I think cost can be a cheap reason. pun intended

Longer dev-time at same team-size is exactly more expensive (the team wants to be paid). HD-resolution needs higher resolution textures and more polygons for objects to still look acceptable. So yes, I think developing for Wii made the game at least 30% cheaper. Do you think on PS3 would have been more sales to offset that?

You really think HD textures and polygons would have added an additional year (about what 30% would come out to) to the development cycle? Not to mention whatever progress they made on the original PS3 version that was scrapped.

Edit: I'm not saying PS3 version would have done better or that the Wii was a wrong decision. I just said cost is a cheap reason when you're dealing with huge teams. 



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
Mnementh said:
outlawauron said:
 

MH was growing with each entry in the West as it was in Japan (VGC has PSP entries going 250k -> 620k -> 980k in the West). Especially with Nintendo's assistance in publishing it in Europe, the series was bound to keep growing.

Like I said though. A game doesn't become more expensive because there's an HD resolution slapped on it. HD development just requires more resources or longer development times. There's already a huge team in place (so yes, even MH4 cost a lot despite its platform), so I think cost can be a cheap reason. pun intended

Longer dev-time at same team-size is exactly more expensive (the team wants to be paid). HD-resolution needs higher resolution textures and more polygons for objects to still look acceptable. So yes, I think developing for Wii made the game at least 30% cheaper. Do you think on PS3 would have been more sales to offset that?

You really think HD textures and polygons would have added an additional year (about what 30% would come out to) to the development cycle? Not to mention whatever progress they made on the original PS3 version that was scrapped.

Edit: I'm not saying PS3 version would have done better or that the Wii was a wrong decision. I just said cost is a cheap reason when you're dealing with huge teams.

Modelling objects with more polygons for higher resolutions? Yes, this adds a lot of workload. Textures may depend on the way they create textures in the first place.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

Around the Network

Even though it would sell well, nobody has faith in Vita, and it angers me.



3DS Friend Code: 0533 - 6146 - 0418
PSN ID: atylerman5

Not exclusively no. 3ds has too big an install base in japan to ignore



outlawauron said:

The only real similarity to 3DS and PS2 is their stranglehold on the market, because as we know, 3DS still hasn't sold all that well. (ETA: Also wanted to clarify more. I do think Vita is a viable enough platform to justify multiplatform development. I don't think the series should be exclusive to one platform) For the side games, I just think they're that. Side stories that don't really matter. Do you consider remasters to be full entries in a series? Wind Waker HD is nice, but I don't think people accept it as the new entry in the Zelda series.

I'm not claiming to know the ins and outs of what agreements are in place between Capcom and other publishers (because that gets into silly territory), but you can easily come up with theories as to why both things were allowed to happen (Sony could have already had agreements in place for MHP3rd, while Nintendo got MHtri and the following extra editions, etc). That's not really important. The lower development cost with the static number of people (ie. you're paying the same amount for the same group of people regardless of platform) isn't that much of a change. It's still a big budget title for them. Nintendo being such a "cooperative partner" is exactly why people think contracts/agreements are in place. 

There's no definitive proof for either of what we believe. I at least hope you can see there's some smoke.

In under 4 years, 3DS has sold almost 75% the PS2's lifetime sales in Japan... PS2 had about 77% market share in Japan -- and that's considering it continued selling long after its competition had been discontinued -- while 3DS has over 83% market share. In the end 3DS will be very close to PS2's lifetime hardware sales.

Vita is a viable enough platform in Japan to support any kind of development. But Capcom has never demonstrated any interest in releasing multiple versions of the same Monster Hunter game simultaneously, not when they could release Monster Hunter X on platform 1 in 2015, while developing the same game on platform 2 all along, adding a couple of whatevers to it, and releasing it as Monster Hunter X Again on platform 2 in 2016. They make more money that way.

Why would Sony have had an agreement for Portable 3rd before Tri even properly started development? Even if they did, why would they have had one for Portable 3rd but not for Tri on PS3 -- and if they did have one for Tri on PS3, why was Capcom allowed to break that agreement but not the one for Portable 3rd? No one can claim to know the ins and outs of these sorts of agreements, but surely you can see that the typical exclusivity agreements are extremely simple to the point of transparency. Like the recent Tomb Raider and Street Fighter deals. There's nothing complicated about those, and the more convoluted this supposed agreement between Nintendo and Capcom has to be in order to accomodate all of the events of the past 6 years, the less likely it is to exist. Nintendo being a cooperative partner is exactly why such a contract is unnecessary.

There is smoke, but that's no reason to jump to the conclusion that napalm is involved. It's probably just a couple of regular campers.

 

Mnementh said:

What clone?

He is probably referring to Final Fantasy Explorers. Not sure I'd call it an outright clone but it is certainly a hunting game.



All it would do is help Vita sell better in Japan, where it's already doing fine.

It would just make MH irrelevant in NA and Europe all over again.



I predict NX launches in 2017 - not 2016

the_dengle said:
outlawauron said:

To compare the Wii in Japan to the PS2 in Japan is laughable at best. Their situations aren't close to being comparable. Doesn't help your case that third party games sold better on PS3 than they did on Wii. With so many games on the way on PS3 during development (including many notable Capcom titles like DMC and Resident Evil), there was no reason to believe the PS3 wouldn't pick up in sales.

The PSP wasn't relevant in 2004 when the first MH released (you know, before it launched). They couldn't have developed it multiplatform because it was finished months ahead of the PSP release. They ported the 2nd one because the first handheld game was such a surprising success. 

Frontier is a MMO and isn't treated as a mainline game. It's neither important or relevant. Frontier the bastard child of the series and it's like considering FF: All the Bravest or Shin Megami Tensei: IMAGINE as main entries in their respective franchises. Portable 3rd HD doesn't really dispute anything because it's not a new game. At least MH3U added new content from MHtri. 

What about to compare the 3DS in Japan to the PS2 in Japan?

Your comments about the PSP are noted but they do not answer my question. Frontier and Portable 3rd HD being exempted from the exclusivity agreement only make the case for one less believeable.

So, exactly when was this contract between Nintendo and Capcom signed, and what were its parameters? The agreement must have been made when MH Tri began development for Wii, and one of its parameters must have been the cessation of development for all Monster Hunter titles on non-Nintendo platforms that are not Frontier, Frontier expansions/sequels, or ports of previously released entries. But, Portable 3rd was released on PSP after Tri. Very well, then the cessation of development clause must have applied only to home console entries. But that would not have prevented Capcom from developing future entries for the PSP or Vita. So the agreement must have stipulated that Capcom was allowed to release one more entry for the PSP after the release of Tri, and none after that. And that this game was eligible as a port to a non-Nintendo console even though it was not a "previously" released entry. Oh, and Freedom Unite may be released in the West.

Also, assuming this deal was made in 2008 (after Freedom Unite was released in Japan, because if the deal was made before then it would have added another complication to the contract), then it was set to last at least six years. That is a looooooong time in the video game industry. The simplest explanation is often the right one. The Wii and 3DS were less expensive to develop for and had larger install bases than their competitors. Nintendo is an extremely cooperative partner for Capcom, publishing the series in PAL regions, allowing the use of many of their IP in recent entries, and letting Capcom do whatever it is Sony wouldn't let them do with the online stuff.


Preach.

 

I think this sounds very likely to be true. Maybe Nintendo and Capcom work great together, and it happens that they can make more profits off a 3DS edition...