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Forums - Sony - Is Capcom close enough to Sony for MH5 Vita?

Mystro-Sama said:
That would be a genius move. It would revive the Vita overnight. Better than the SFV deal which I think is fucking pointless.


No, MH on Vita would cause a sales boost in Japan. Its impact in the west wouldn't be significant. That isn't enough to revive the Vita.

People bought PS4 even when its library was less than stellar. There realistically isn't much Sony can do to make Vita a popular platform.



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Nah that makes too much sense and it would help the vita, it will never happen.



 

Devil may cry 5 rumored to be announced exclusively for ps4 in two weeks at jump festa.
Ono San said on the PS blog Saturday that sf5 was just the beginning of this new partnership.

Things are getting really interesting.



the_dengle said:

What about to compare the 3DS in Japan to the PS2 in Japan?

Your comments about the PSP are noted but they do not answer my question. Frontier and Portable 3rd HD being exempted from the exclusivity agreement only make the case for one less believeable.

So, exactly when was this contract between Nintendo and Capcom signed, and what were its parameters? The agreement must have been made when MH Tri began development for Wii, and one of its parameters must have been the cessation of development for all Monster Hunter titles on non-Nintendo platforms that are not Frontier, Frontier expansions/sequels, or ports of previously released entries. But, Portable 3rd was released on PSP after Tri. Very well, then the cessation of development clause must have applied only to home console entries. But that would not have prevented Capcom from developing future entries for the PSP or Vita. So the agreement must have stipulated that Capcom was allowed to release one more entry for the PSP after the release of Tri, and none after that. And that this game was eligible as a port to a non-Nintendo console even though it was not a "previously" released entry. Oh, and Freedom Unite may be released in the West.

Also, assuming this deal was made in 2008 (after Freedom Unite was released in Japan, because if the deal was made before then it would have added another complication to the contract), then it was set to last at least six years. That is a looooooong time in the video game industry. The simplest explanation is often the right one. The Wii and 3DS were less expensive to develop for and had larger install bases than their competitors. Nintendo is an extremely cooperative partner for Capcom, publishing the series in PAL regions, allowing the use of many of their IP in recent entries, and letting Capcom do whatever it is Sony wouldn't let them do with the online stuff.

The only real similarity to 3DS and PS2 is their stranglehold on the market, because as we know, 3DS still hasn't sold all that well. (ETA: Also wanted to clarify more. I do think Vita is a viable enough platform to justify multiplatform development. I don't think the series should be exclusive to one platform) For the side games, I just think they're that. Side stories that don't really matter. Do you consider remasters to be full entries in a series? Wind Waker HD is nice, but I don't think people accept it as the new entry in the Zelda series.

I'm not claiming to know the ins and outs of what agreements are in place between Capcom and other publishers (because that gets into silly territory), but you can easily come up with theories as to why both things were allowed to happen (Sony could have already had agreements in place for MHP3rd, while Nintendo got MHtri and the following extra editions, etc). That's not really important. The lower development cost with the static number of people (ie. you're paying the same amount for the same group of people regardless of platform) isn't that much of a change. It's still a big budget title for them. Nintendo being such a "cooperative partner" is exactly why people think contracts/agreements are in place. 

There's no definitive proof for either of what we believe. I at least hope you can see there's some smoke.



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tbone51 said:
NintendoPie said:
ryuzaki57 said:

Nope. I played MH4U at Paris Games Week and found it absolutely terrible.

Let me re-phrase that then:

Wow, you are really obsessed with the idea of all third party titles on the PSV.

Fixed^

No, he doesn't care about Phoenix Wright or Youkai Watch.



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outlawauron said:

To compare the Wii in Japan to the PS2 in Japan is laughable at best. Their situations aren't close to being comparable. Doesn't help your case that third party games sold better on PS3 than they did on Wii. With so many games on the way on PS3 during development (including many notable Capcom titles like DMC and Resident Evil), there was no reason to believe the PS3 wouldn't pick up in sales.

The PSP wasn't relevant in 2004 when the first MH released (you know, before it launched). They couldn't have developed it multiplatform because it was finished months ahead of the PSP release. They ported the 2nd one because the first handheld game was such a surprising success.

Frontier is a MMO and isn't treated as a mainline game. It's neither important or relevant. Frontier the bastard child of the series and it's like considering FF: All the Bravest or Shin Megami Tensei: IMAGINE as main entries in their respective franchises. Portable 3rd HD doesn't really dispute anything because it's not a new game. At least MH3U added new content from MHtri. 


MH Tri for Wii is so far the MonHun with the most success in the West. They had their PSP-titles for Japan and the Wii-title worked for the West. Insofar it was a successful strategy. Also there is another thing to consider: PS3-development involved HD, while Wii was SD. That made dev-cost lower. I just think Capcom deemed dev-cost for Wii and PSP as lower than for PS3 and assumed most fans would follow anyways. Sales say this strategy was successful. Probably the sales of a PS3-version wouldn't have been much higher, but it would have been much expensive to develop.



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EricFabian said:
Fusioncode said:
I think it's time to let it go.


why? He still talks about Bayo2....

Bayo3 surely will come to PS4 - with a remaster of two with a Drake-costume



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TheWPCTraveler said:
I honestly don't think this is a good move.

Look at the New 3DS, its MH special edition, some of its themes, and the fact that the 3DS is finally getting an MH clone. (And, well, the development process for MH4G.)


What clone?



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Making MH5 a Vita exclusive not only is a terrible business decision but a very unlikely one at that. It would be along the same lines of RE7 being a Wii U exclusive. It will never happen.



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Mnementh said:
outlawauron said:
 

To compare the Wii in Japan to the PS2 in Japan is laughable at best. Their situations aren't close to being comparable. Doesn't help your case that third party games sold better on PS3 than they did on Wii. With so many games on the way on PS3 during development (including many notable Capcom titles like DMC and Resident Evil), there was no reason to believe the PS3 wouldn't pick up in sales.

The PSP wasn't relevant in 2004 when the first MH released (you know, before it launched). They couldn't have developed it multiplatform because it was finished months ahead of the PSP release. They ported the 2nd one because the first handheld game was such a surprising success.

Frontier is a MMO and isn't treated as a mainline game. It's neither important or relevant. Frontier the bastard child of the series and it's like considering FF: All the Bravest or Shin Megami Tensei: IMAGINE as main entries in their respective franchises. Portable 3rd HD doesn't really dispute anything because it's not a new game. At least MH3U added new content from MHtri. 


MH Tri for Wii is so far the MonHun with the most success in the West. They had their PSP-titles for Japan and the Wii-title worked for the West. Insofar it was a successful strategy. Also there is another thing to consider: PS3-development involved HD, while Wii was SD. That made dev-cost lower. I just think Capcom deemed dev-cost for Wii and PSP as lower than for PS3 and assumed most fans would follow anyways. Sales say this strategy was successful. Probably the sales of a PS3-version wouldn't have been much higher, but it would have been much expensive to develop.

MH was growing with each entry in the West as it was in Japan (VGC has PSP entries going 250k -> 620k -> 980k in the West). Especially with Nintendo's assistance in publishing it in Europe, the series was bound to keep growing.

Like I said though. A game doesn't become more expensive because there's an HD resolution slapped on it. HD development just requires more resources or longer development times. There's already a huge team in place (so yes, even MH4 cost a lot despite its platform), so I think cost can be a cheap reason. pun intended



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