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Mnementh said:
outlawauron said:
 

To compare the Wii in Japan to the PS2 in Japan is laughable at best. Their situations aren't close to being comparable. Doesn't help your case that third party games sold better on PS3 than they did on Wii. With so many games on the way on PS3 during development (including many notable Capcom titles like DMC and Resident Evil), there was no reason to believe the PS3 wouldn't pick up in sales.

The PSP wasn't relevant in 2004 when the first MH released (you know, before it launched). They couldn't have developed it multiplatform because it was finished months ahead of the PSP release. They ported the 2nd one because the first handheld game was such a surprising success.

Frontier is a MMO and isn't treated as a mainline game. It's neither important or relevant. Frontier the bastard child of the series and it's like considering FF: All the Bravest or Shin Megami Tensei: IMAGINE as main entries in their respective franchises. Portable 3rd HD doesn't really dispute anything because it's not a new game. At least MH3U added new content from MHtri. 


MH Tri for Wii is so far the MonHun with the most success in the West. They had their PSP-titles for Japan and the Wii-title worked for the West. Insofar it was a successful strategy. Also there is another thing to consider: PS3-development involved HD, while Wii was SD. That made dev-cost lower. I just think Capcom deemed dev-cost for Wii and PSP as lower than for PS3 and assumed most fans would follow anyways. Sales say this strategy was successful. Probably the sales of a PS3-version wouldn't have been much higher, but it would have been much expensive to develop.

MH was growing with each entry in the West as it was in Japan (VGC has PSP entries going 250k -> 620k -> 980k in the West). Especially with Nintendo's assistance in publishing it in Europe, the series was bound to keep growing.

Like I said though. A game doesn't become more expensive because there's an HD resolution slapped on it. HD development just requires more resources or longer development times. There's already a huge team in place (so yes, even MH4 cost a lot despite its platform), so I think cost can be a cheap reason. pun intended



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